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@@ -649,7 +649,6 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
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renderdata->glEnable(textype);
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renderdata->glBindTexture(textype, data->texture);
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- SetTextureAddressMode(renderdata, textype, data->texture_address_mode_u, data->texture_address_mode_v);
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#ifdef SDL_PLATFORM_MACOS
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#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
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#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
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