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@@ -22,9 +22,9 @@
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#include "SDL_sysgpu.h"
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/* Normally this macro would use something like SDL_IsObjectValid, but in GPU's
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- * case we prioritize performance and be more trusting of application behavior
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- * than, say, SDL_Render, so trust that applications will be careful about
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- * disposing the device and its resources.
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+ * case we can prioritize performance and be more trusting of application
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+ * behavior than, say, SDL_Render, so trust that applications will be careful
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+ * about disposing the device and its resources.
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* -flibit
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*/
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#define CHECK_DEVICE_MAGIC(device, retval) \
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