Commit Verlauf

Autor SHA1 Nachricht Datum
  Sam Lantinga 01d359c1df Don't create a larger surface than we need when scaling vor 4 Monaten
  Sam Lantinga 7d628ef76c Fixed scaling YUV surfaces vor 4 Monaten
  Sam Lantinga 7553d5892e Fixed software renderer 8-bit scaling and rotation (thanks @jroatch!) vor 4 Monaten
  Chris Genova 6a01d6e7d3 D3D12 GPU: Prevent reading out of bounds when uploading textures. vor 4 Monaten
  Sam Lantinga 1fb663b429 Make sure that SDL_PIXELFORMAT_ARGB8888 is the first texture format for OpenGL vor 4 Monaten
  Sam Lantinga 3489a45216 Use srcpixel now that we've set it vor 4 Monaten
  Sam Lantinga 294beceec7 Fixed error: 'srcpixel' may be used uninitialized vor 4 Monaten
  Sam Lantinga 0f21e46586 Added support for SDL_PIXELFORMAT_INDEX8 to SDL_BlitTriangle_Slow() vor 4 Monaten
  Sam Lantinga 547b2a2e37 SDL_SetSurfaceRLE() has a boolean parameter vor 4 Monaten
  Frank Praznik 950a9a72ab wayland: Use a pool to allocate icon image buffers vor 4 Monaten
  Frank Praznik b3060956c3 wayland: Release the SHM pool after initial cursor buffer creation vor 4 Monaten
  Sam Lantinga 9a19cc8323 Fixed unaligned load in Xbox HIDAPI driver vor 4 Monaten
  Sam Lantinga 118dcf27ce Added D mode mappings for the 8BitDo 64 Bluetooth Controller vor 4 Monaten
  Sam Lantinga 9ff737efbd Updated the Nintendo Switch N64 controller mapping vor 4 Monaten
  Sam Lantinga f211a3bb69 Fixed initial rumble on the 8BitDo 64 Bluetooth Controller vor 4 Monaten
  Daniel Ludwig ef5b1c8f5f Fix DefWindowProc called for events handled in WIN_WindowProc vor 4 Monaten
  Sam Lantinga a2ed1a4197 Fixed blitting bitmaps with a non-zero x offset vor 4 Monaten
  Frank Praznik a71b2f0a93 x11: Only correct placement for border offset on the initial window mapping vor 4 Monaten
  Sam Lantinga 2a873be9cd Return false from SDL_SetWindowMouseRect() if it's not supported vor 4 Monaten
  Sam Lantinga 599bd1a6aa Fixed building if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_SCROLLINFO isn't defined vor 4 Monaten
  Ryan C. Gordon f8a959da05 cmake: Add some symbols to the Emscripten preseed cache. vor 4 Monaten
  Sam Lantinga e24eeefbd1 The default render texture format is SDL_PIXELFORMAT_ARGB8888 vor 4 Monaten
  Sam Lantinga ca072c9fc6 Don't do anything if the window mouse rect hasn't changed vor 4 Monaten
  Mathieu Eyraud de5b8a1c45 Remove useless call to SetTextureAddressMode() vor 4 Monaten
  Mathieu Eyraud 7ad4911584 Remove incorrect and useless call to SetTextureScaleMode() vor 4 Monaten
  Ozkan Sezer 616c21d730 SDL_camera_v4l2.c: fix build against old kernel headers. vor 4 Monaten
  Mathieu Eyraud 80af7d3ccd Fix error handling of X11Toolkit_InitWindowPixmap vor 4 Monaten
  Mathieu Eyraud d17b8412f1 Fix potential NULL pointer dereference vor 4 Monaten
  Yevgen Abramov 04af745fec Add support for V4L2 XB24 (32-bit RGBX) camera format vor 4 Monaten
  Sam Lantinga c94da8977d Validate SPI read command in the Nintendo Switch HIDAPI driver vor 4 Monaten