Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 0598ecc150 Sync wiki -> headers. %!s(int64=3) %!d(string=hai) anos
  Anonymous Maarten 549cedfa88 include: add \brief to includes %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 284ae91734 Include SDL_events.h for SDL_ConvertEventToRenderCoordinates() %!s(int64=3) %!d(string=hai) anos
  Sylvain 49e47b523a Update `\returns` to the generic form %!s(int64=3) %!d(string=hai) anos
  Sylvain ce366facaa Add missing \returns, change "return" to "returns" to have same naming %!s(int64=3) %!d(string=hai) anos
  Sylvain dc74a67a57 SDL_UnlockTexture: change from 'int' to 'void' %!s(int64=3) %!d(string=hai) anos
  Sylvain e2e5e670bf Remove returns int from Destroy/Close/Unlock functions %!s(int64=3) %!d(string=hai) anos
  Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 79cca812cb include: make SDL_RenderPresent thread safety notes less verbose. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 197340ea1c Sync wiki -> headers. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 01cba48d18 wikiheaders: Add a `\threadsafety` tag to document threading details. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga fde78d12f2 Updated copyright for 2023 %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 95e5417d2e Fixed documentation warnings %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions %!s(int64=3) %!d(string=hai) anos
  Sylvain Becker 851b0e16be Add SDL_GetRenderVSync (see #6495) (#6965) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga cefbeb582f Mouse coordinates are floating point %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 1b90107fdb Spell out "Float" in function names %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga ea0c2f55be SDL API renaming: *Is* functions %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 0d54115235 SDL API renaming: SDL_render.h %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 63724c113b Removed the vi format comments from the source %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 3197632347 include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 5a2d0b69c8 render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos