SDL Wiki Bot
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2e45198299
Sync SDL3 wiki -> header
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11 hónapja |
Ryan C. Gordon
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608f706a95
audio: Added SDL_SetAudioIterationCallbacks().
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11 hónapja |
Ryan C. Gordon
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18a86ea6bb
testaudio: Use SDL_SetAppMetadata at startup.
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11 hónapja |
Ryan C. Gordon
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a9bee3c0bf
pipewire: Use a more specific stream name than "Audio Stream".
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11 hónapja |
Ryan C. Gordon
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2767c1a440
aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1.
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11 hónapja |
Sam Lantinga
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7642c0468d
Log information about Wayland environment detection
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11 hónapja |
Anonymous Maarten
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5b1e92ae88
cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk
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11 hónapja |
Frank Praznik
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09b2aae47e
cocoa: Popup menus always accept first click
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11 hónapja |
SDL Wiki Bot
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29ef31d589
Sync SDL3 wiki -> header
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11 hónapja |
SDL Wiki Bot
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15cb9bd610
Sync SDL3 wiki -> header
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11 hónapja |
Ryan C. Gordon
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b28449a58c
audio: Tweak SDL_GetAudioDeviceName.
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11 hónapja |
Sam Lantinga
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da3c864d4c
Reset the keyboard when entering a modal loop on Windows
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11 hónapja |
expikr
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a82f70dc21
use GetMessagePos instead of GetCursorPos
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11 hónapja |
expikr
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bfbeaca29f
inline WIN_UpdateMouseCapture
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11 hónapja |
Christoph Schied
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de2c5c33b7
SDL_hidapi_steamdeck: report touch controller events
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11 hónapja |
kiddkaffeine
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5cacdf2513
Fix crash in UIKit indirect pointer handling
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11 hónapja |
Alynne
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32bbabe2a5
Add Padix Rockfire devices (#12884)
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11 hónapja |
Robert Müller
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7e1d4f843c
Emscripten: fix incorrect error check for WebGL context creation
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11 hónapja |
Sam Lantinga
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fcdaff4110
Fixed compiler warning
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11 hónapja |
expikr
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dd625a6763
defer clipcursor refresh unto pump finish
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11 hónapja |
expikr
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c84c2aa2c4
pass ground-truth cursor pos to WIN_UpdateFocus
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11 hónapja |
Frank Praznik
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11a3296a42
x11: Handle size/position events arriving before state events
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11 hónapja |
Maia
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d50520462a
Add and use SDL_HapticEffectID typedef
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11 hónapja |
Frank Praznik
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fb940fff80
audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used
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11 hónapja |
Ryan C. Gordon
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e8bd9cc150
audio: SDL_GetAudioDeviceName() doesn't need a full device lock.
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11 hónapja |
Eri the Switch
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3343cb2147
gpu: rework alpha-to-coverage validation
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11 hónapja |
Vicki Pfau
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ceb9fecfc1
Joystick: Add trigger rumble resend
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11 hónapja |
Logan Benjamin
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c81b62293a
GPU D3D12 - Update to use typeless formats for depth buffer (#12701)
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11 hónapja |
Petar Popovic
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27b256022b
SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect
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11 hónapja |
Lucas Murray
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d04b28926c
GPU: Make D3D12 debug layers optional
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1 éve |