Sam Lantinga
|
2f7c24e4be
Removed SDL_HINT_RENDER_SCALE_QUALITY
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há 2 anos atrás |
Zack Middleton
|
5af7113842
Rename property define names to have a type suffix
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há 2 anos atrás |
Sam Lantinga
|
cacac6cc34
Updated structure and field names for consistency
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há 2 anos atrás |
Sam Lantinga
|
f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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há 2 anos atrás |
Sam Lantinga
|
1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
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há 2 anos atrás |
Sam Lantinga
|
f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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há 2 anos atrás |
Sam Lantinga
|
3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
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há 2 anos atrás |
Sam Lantinga
|
ba074acad4
Implemented scRGB colorspace and HDR support on macOS
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há 2 anos atrás |
Sam Lantinga
|
30e176d6ba
Added HDR display properties and related event
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há 2 anos atrás |
Sam Lantinga
|
d4caef5b89
Generalize SDR white level handling into a color scale
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há 2 anos atrás |
Sam Lantinga
|
9005512c18
Fixed build
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há 2 anos atrás |
Sam Lantinga
|
b4d0af9cf3
Removed unused variables
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há 2 anos atrás |
Sam Lantinga
|
89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
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há 2 anos atrás |
Sam Lantinga
|
9591b2cfb4
Finalized the SDL render API colorspaces
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há 2 anos atrás |
Sam Lantinga
|
dc607c666b
Fixed creating HDR textures with SDL_CreateTexture()
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há 2 anos atrás |
Sam Lantinga
|
7561116873
Added support for floating point texture formats
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há 2 anos atrás |
Sam Lantinga
|
fc35b7e121
Convert to sRGB if trying to create a texture from an HDR surface
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há 2 anos atrás |
Sam Lantinga
|
dd28ab0489
Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace()
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há 2 anos atrás |
Sam Lantinga
|
6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
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há 2 anos atrás |
Sam Lantinga
|
12c31898c1
Update colors in SDL_RenderGeometryRaw() if we're doing interpolation in linear space
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há 2 anos atrás |
Sam Lantinga
|
77549dc91e
Fixed some places using SDL_SetRenderDrawColor() instead of SDL_SetRenderDrawColorFloat()
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há 2 anos atrás |
Sam Lantinga
|
49cc4c14e9
Use the default colorspace if we have to convert texture pixels
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há 2 anos atrás |
Sam Lantinga
|
f257eb4481
Added the concept of colorspace to the SDL renderer
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há 2 anos atrás |
Sam Lantinga
|
554f0625d3
Renderer colors now have floating point precision
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há 2 anos atrás |
Sam Lantinga
|
3b55c7d1f4
Shortened SDL property names
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há 2 anos atrás |
Anonymous Maarten
|
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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há 2 anos atrás |
Sam Lantinga
|
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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há 2 anos atrás |
Sam Lantinga
|
6a00ae7e58
Fixed rendering diagonal lines within a viewport
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há 2 anos atrás |
Sam Lantinga
|
9fc1135e3b
Fixed warning C4127: conditional expression is constant
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há 2 anos atrás |
Sam Lantinga
|
518b070aa9
Fixed drop event coordinate conversion
|
há 2 anos atrás |