Ryan C. Gordon
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54459def69
render: Remove the logical presentation render target.
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1 год назад |
Sam Lantinga
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387774ab8a
Build config flags are either defined or undefined, never 0
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1 год назад |
Sam Lantinga
|
9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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1 год назад |
Sam Lantinga
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8f546bb3c9
Use C99 bool internally in SDL
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1 год назад |
Sam Lantinga
|
6501e90018
Use C++ style comments consistently in SDL source code
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1 год назад |
Sam Lantinga
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95adcc522f
Allow SDL hints to override OpenGL extension availability
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1 год назад |
Sam Lantinga
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95dd8781ce
Do a full cleanup if renderer creation fails during autodetection
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1 год назад |
Sam Lantinga
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03bb2c17ed
Enable texture wrapping for SDL_RenderGeometry()
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1 год назад |
Sam Lantinga
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9ca1792848
Renamed driverdata to internal
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1 год назад |
Ryan C. Gordon
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af2dbf3ff3
video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext.
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1 год назад |
Sam Lantinga
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2ba76dbe80
Simplified SDL_Surface
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1 год назад |
Sam Lantinga
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80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e
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1 год назад |
Sam Lantinga
|
9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
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1 год назад |
Sam Lantinga
|
a0d1445ccb
Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
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1 год назад |
Anonymous Maarten
|
a919774fe4
Build with -Wfloat-conversion + fix all warnings
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1 год назад |
Sam Lantinga
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b0e93e4e63
Prevent crashes if freed objects are passed to SDL API functions
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1 год назад |
capehill
|
318ab9361b
opengl: remove duplicated texture format
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1 год назад |
Sam Lantinga
|
17520c2e6e
Removed SDL_RendererFlags
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1 год назад |
Sam Lantinga
|
598b4e0a1f
Removed the limit on the number of supported renderer texture formats
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1 год назад |
Ryan C. Gordon
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39c8434f5f
render: Manage memory for SDL_Renderer* at higher level.
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1 год назад |
Sam Lantinga
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5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
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1 год назад |
Sam Lantinga
|
33eaddc565
Cleaned up various type conversion issues
|
2 лет назад |
Susko3
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641b911d38
Update some internal files to use `SDL_WindowFlags`
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2 лет назад |
Sam Lantinga
|
d0af01e7d4
If the viewport changes the cliprect should be updated
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2 лет назад |
Sam Lantinga
|
0f973f3eb4
Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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2 лет назад |
Ozkan Sezer
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aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2 лет назад |
Sam Lantinga
|
7cb1ca60ec
Removed SDL_HINT_RENDER_OPENGL_SHADERS
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2 лет назад |
Zack Middleton
|
5af7113842
Rename property define names to have a type suffix
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2 лет назад |
Sam Lantinga
|
ba074acad4
Implemented scRGB colorspace and HDR support on macOS
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2 лет назад |
Sam Lantinga
|
d4caef5b89
Generalize SDR white level handling into a color scale
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2 лет назад |