Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 713ba2e31a SDL API renaming: SDL_audio.h %!s(int64=3) %!d(string=hai) anos
  Sylvain Becker 47170d288e Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead (#6912) %!s(int64=3) %!d(string=hai) anos
  Sylvain 3fb0c8b54a Remove/Rename SDL_FreeWAV() to SDL_free() %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 63724c113b Removed the vi format comments from the source %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 1cf2b566af cpu: Removed 3DNow! support and SDL_Has3DNow(). %!s(int64=3) %!d(string=hai) anos
  Daniel Gibson 7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp() %!s(int64=3) %!d(string=hai) anos
  Daniel Gibson 1de559248e PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp() %!s(int64=3) %!d(string=hai) anos
  Daniel Gibson ca2fe7be1a Implement SDL_main as header-only lib for Win32 %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 72c1f73bc5 rwops: Make read and write work like POSIX, not stdio. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 5a2d0b69c8 render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon a76053352c gesture: Removed the gesture API from SDL3. %!s(int64=3) %!d(string=hai) anos
  Sylvain e5a470d0d3 Update DYNAPI SDL_WinRTRunApp() prototype which was wrong (see #6783) %!s(int64=3) %!d(string=hai) anos
  Sylvain 3d190ebcb4 SDL_dynapi_procs: fixed SDL_UIKitRunApp prototype (see #6783) %!s(int64=3) %!d(string=hai) anos
  Sylvain 2905b6d65a SDL_dynapi_procs: update wrong naming conventions with SDL_AssertState/Data (see #6783) %!s(int64=3) %!d(string=hai) anos
  Sylvain 99baebf5eb SDL_dynapi_procs.h: one more space (for diff purpose) %!s(int64=3) %!d(string=hai) anos
  Sylvain b7008e4614 SDL_dynapi_procs: remove extra ' ' %!s(int64=3) %!d(string=hai) anos
  Sylvain f442d0a0ef Revert "gendynapi.py: don't generate parameter for '...'" %!s(int64=3) %!d(string=hai) anos
  Sylvain ea8c7df91b gendynapi.py: don't generate parameter for '...' %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 7ca0d15d64 events: Changed SDL_GetEventState from a macro to a function. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga fcafe40948 Removed balls from the joystick API %!s(int64=3) %!d(string=hai) anos
  Ozkan Sezer d6327a00fb re-applied the SDL_NewAudioStream deconstification, including to its definition %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga b4da4ed95a Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() %!s(int64=3) %!d(string=hai) anos
  Ozkan Sezer 25e62193f4 just revert the const removal from SDL_NewAudioStream in commit d0bbfdb %!s(int64=3) %!d(string=hai) anos
  Ozkan Sezer 36a43eac00 apply const removal changes from SDL_NewAudioStream to dynapi side too. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 1f4cc733a1 Removed the nanosecond versions of event and thread primitive waits from the public API %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API %!s(int64=3) %!d(string=hai) anos
  Sylvain Becker 932f61348d Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) %!s(int64=3) %!d(string=hai) anos
  Sylvain Becker fc4fc5295f Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers %!s(int64=3) %!d(string=hai) anos