David Ludwig
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73dfcdcfe1
WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV
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há 12 anos atrás |
David Ludwig
|
dcb1689fb2
WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority
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há 12 anos atrás |
David Ludwig
|
6300b3606f
WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one
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há 12 anos atrás |
David Ludwig
|
3fce6688b8
WinRT: made testthread log output via SDL_Log
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há 12 anos atrás |
David Ludwig
|
90a9278f9d
WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions
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há 12 anos atrás |
David Ludwig
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19a168b4b3
WinRT: file naming and placement cleanup
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há 12 anos atrás |
David Ludwig
|
eaf26ff66a
WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
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há 12 anos atrás |
David Ludwig
|
45ef345df0
WinRT: fixed a crash in some display orientation hint code
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há 12 anos atrás |
David Ludwig
|
3dde6e1e9f
WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
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há 12 anos atrás |
David Ludwig
|
11dc53221b
WinRT: Windows Phone 8 build fixes
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há 12 anos atrás |
David Ludwig
|
d41fdc94d6
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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há 12 anos atrás |
David Ludwig
|
f7049b93d5
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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há 12 anos atrás |
Sam Lantinga
|
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
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há 12 anos atrás |