Sam Lantinga
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737aa881fa
Updated source to match SDL function prototype style
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2 lat temu |
Sam Lantinga
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87ad71f9b2
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
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2 lat temu |
Sam Lantinga
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61c0c009ab
Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
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2 lat temu |
Ozkan Sezer
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c41a76657e
SDL_timer.c: silence a minor warning.
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2 lat temu |
Sam Lantinga
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85ee1498a5
Fixed Visual Studio warning 4245
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2 lat temu |
Anonymous Maarten
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3472dc11d6
Fix uses of undefined macro identifiers (-Wundef)
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2 lat temu |
David Demelier
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d0c4849d0b
Rename SDL_atomic_t to SDL_AtomicInt
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3 lat temu |
Sam Lantinga
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fde78d12f2
Updated copyright for 2023
|
3 lat temu |
Sylvain Becker
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d7d3c22dbf
Remove more reserved identifiers (#6925)
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3 lat temu |
Sam Lantinga
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36d4395c97
SDL API renaming: internal functions
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3 lat temu |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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3 lat temu |
Sam Lantinga
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75f1eb9216
Don't assume evdev events and SDL_GetTicks() use the same time source
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3 lat temu |
Sam Lantinga
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57d34f2e10
Make sure we never get a zero tick_start value
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3 lat temu |
Sam Lantinga
|
c468d93760
Removed unnecessary conversion from nanoseconds to milliseconds in SDL_GetTicks()
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3 lat temu |
Sam Lantinga
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82b01035d1
Reduce the chance of overflow when calculating nanosecond time
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3 lat temu |
Sam Lantinga
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73f4aeee6a
Pass the event timestamp for joystick events
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3 lat temu |
Ozkan Sezer
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202eaeea11
replace windows timeapi.h with mmsystem.h for better compatibility.
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3 lat temu |
Sam Lantinga
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8121bbd083
Convert ticks to 64-bit, added nanosecond precision to the API
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3 lat temu |
Sam Lantinga
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5750bcb174
Update for SDL3 coding style (#6717)
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3 lat temu |
Sam Lantinga
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c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
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3 lat temu |
Sylvain Becker
|
6a2200823c
Cleanup add brace (#6545)
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3 lat temu |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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3 lat temu |
Sam Clegg
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cfab203f91
emscripten: Remove use of EM_ASM from SDL_timer code.
|
3 lat temu |
Sam Lantinga
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120c76c84b
Updated copyright for 2022
|
4 lat temu |
Charlie Birks
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d950b9e2d9
emscripten: Make timers work (if used with emscripten_set_main_loop)
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4 lat temu |
Ryan C. Gordon
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99c9727dc0
timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days.
|
4 lat temu |
Sam Lantinga
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9130f7c377
Updated copyright for 2021
|
5 lat temu |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
6 lat temu |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
7 lat temu |
Sam Lantinga
|
e3cc5b2c6b
Updated copyright for 2018
|
8 lat temu |