Frank Praznik
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a4c326a7bb
x11: More XInput2 #define cleanups
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4 days ago |
Frank Praznik
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a2fb4d6d47
x11: Fix building when XInput2 is not available
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5 days ago |
Frank Praznik
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b560f8ab17
wayland: Scale custom cursors with the pointer scale
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5 days ago |
Steel
|
0bf2065922
Add support for PXN VD6 Wheelbase
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6 days ago |
Cameron Gutman
|
5ee57a9da1
windows: Fix Print Screen key capture during keyboard grab
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1 week ago |
Sam Lantinga
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86c664d695
Fixed error when SDL_LoadSurface_IO() is passed a NULL src
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1 week ago |
Sam Lantinga
|
8fa310e162
Add a necessary step for iOS app setup in Xcode
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1 week ago |
Frank Praznik
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4dc440ff71
wayland: Eliminate redundant keyboard and mouse removals
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1 week ago |
Rachel Blackman
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8ba903c859
Add second-gen Backbone One to recognized controllers.
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1 week ago |
Ryan C. Gordon
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a63fd07812
io: With stdio, only forbid opening directories as files.
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1 week ago |
Ryan C. Gordon
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993993aaf3
io: Wrap IsRegularFileOrPipe in a more generic preprocessor test.
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1 week ago |
Ryan C. Gordon
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c189cce819
io: Remove `iodata->regular_file` check.
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1 week ago |
Sam Lantinga
|
6248eeec09
Disable system gesture state for all GCControllers
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1 week ago |
Frank Praznik
|
58c9c0ba7b
wayland: Prevent the window from errantly growing when scale to display is used
|
1 week ago |
Evan Hemsley
|
96c4104523
GPU: Refcount Vulkan allocations to fix transfer corruption on defrag (#15127)
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1 week ago |
WillyJL
|
e8f600bf46
Fix strpbrk() discarded const qualifier
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1 week ago |
Nintorch
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ffd2696516
Fallback for non-gamepad controllers in GameInput
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1 week ago |
Ryan C. Gordon
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c5bc4576fc
video: Default SDL_GL_FRAMEBUFFER_SRGB_CAPABLE back to zero.
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1 week ago |
Nintorch
|
66020c2ed7
Small GameInput joystick backend improvements
|
1 week ago |
Mike Egger
|
c2a910ab02
windows: support flag RIDEV_INPUTSINK in raw input (#15182)
|
2 weeks ago |
Ozkan Sezer
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1e4fd21700
stb_image: Fix -Wdouble-promotion warning
|
2 weeks ago |
Sanjay Govind
|
36ed4b75d1
support batteries on 3rd party controllers
|
2 weeks ago |
Petar Popovic
|
7280152549
SDL_InternalGlobDirectory(): set string length of base directory to 1, if it's just one slash
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2 weeks ago |
Petar Popovic
|
a70353891e
SDL_InternalGlobDirectory(): keep track of pathlen and reuse it, instead of calling SDL_strlen(path)
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2 weeks ago |
Petar Popovic
|
fb312b2463
SDL_GlobDirectory(): Don't chop off first slash from path, if it's just multiple slashes
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2 weeks ago |
Sanjay Govind
|
b08f7924a4
Add support for whammy and tilt on PS4/5 guitars
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2 weeks ago |
Ethan Lee
|
96e05da95e
gpu: Fix swapchain texture cycling.
|
2 weeks ago |
Ethan Lee
|
776e87ada9
Revert "render: Added Xbox DXIL for gpu backend".
|
2 weeks ago |
ImpDi
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99a65853a6
Texture2DArray and Compute Pipeline in DirectX12 (#15161)
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2 weeks ago |
Tobiasz Laskowski
|
4128c4e44b
Fix backspace on android with api 30+
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2 weeks ago |