Commit History

Author SHA1 Message Date
  Sam Lantinga b32cd4f84b Make texture scale mode a part of the 2D renderer draw state 1 year ago
  Sam Lantinga d959719a3d Fixed clip rect when logical presentation is enabled 1 year ago
  Ryan C. Gordon 35e8cf8ee6 render: allow render targets to use logical presentation. 1 year ago
  Sam Lantinga 85a302550d Set an error message if the rect passed to SDL_RenderReadPixels() is entirely outside the viewport 1 year ago
  Sam Lantinga db4e6c1931 Cocoa metal layers need their size updated before renderer updates 1 year ago
  Sam Lantinga 2e89c53ebc Added support for decoding MJPG into NV12 textures 1 year ago
  Sam Lantinga a792434a37 Added initial MJPG support using stb_image 1 year ago
  Sam Lantinga 1a38960eee Call SDL_DiscardAllCommands() for the software renderer as well 1 year ago
  Sam Lantinga 8f4c5e15f1 Finish any drawing when destroying a software renderer 1 year ago
  nightmareci 7500a758b8 Remove usages of `restrict` keyword in SDL_render.c 1 year ago
  Sam Lantinga fd4e6d2949 Don't render 0 sized texture rectangles 1 year ago
  Petar Popovic c16b7bcb7a SDL_Get*Driver() functions: Set error message on failure 1 year ago
  Sam Lantinga cf41ccc6ce Removed stb_image.h from SDL 1 year ago
  Sam Lantinga 84b0c13c44 Added support for Motion JPEG camera capture 1 year ago
  Sam Lantinga 48c00bfe6c Fixed creating a window with both software and hardware renderer attached 1 year ago
  Sam Lantinga ad8429f1b0 Let the renderer always see window events 1 year ago
  Em c922762791 proposed fix: set curr_src.h is to bottom_height before drawing bottom edges / corners in SDL_RenderTexture9Grid, to avoid issue where inadvertently using top height if the npatch existed on a larger texture than the drawn edge would cause too many pixels to be included in the bottom part of the render. 1 year ago
  Ryan C. Gordon c45c4a5e51 render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated list. 1 year ago
  Sam Lantinga 075c0337cd Removed debug print statement 1 year ago
  Sam Lantinga 9b454a762c Revert "testautomation: don't validate alpha values on XRGB formats" 1 year ago
  Ryan C. Gordon dcadd23ba1 render: Prevent division by zero if logical presentation is 0 pixels. 1 year ago
  Sam Lantinga c698c61f03 renderer: initialize the surface colorspace correctly 1 year ago
  Ryan C. Gordon 4bb3c2a1c7 render: Some cleanups. 1 year ago
  Ryan C. Gordon 61bdbacdae render: SDL_RenderTextureTiled shouldn't try to drop draw calls, either. 1 year ago
  Ryan C. Gordon f044a3d6ca Revert "render: GetRenderViewportSize shouldn't use scale, just logical presentation." 1 year ago
  Ryan C. Gordon fa7a529912 render: GetRenderViewportSize shouldn't scale viewport dimensions. 1 year ago
  Ryan C. Gordon bf85320947 render: Don't try to drop draws outside of the viewport. 1 year ago
  Sam Lantinga f2074d7af3 Updated copyright for 2025 1 year ago
  Sam Lantinga d4d5faedab Added SDL_EVENT_FINGER_CANCELED 1 year ago
  Sam Lantinga f37eef948c Removed raw mouse events 1 year ago