Sylvain
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cea717e5d3
Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype
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il y a 2 ans |
Sam Lantinga
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48471f7dbd
Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
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il y a 2 ans |
Ryan C. Gordon
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1e8b006d43
stdlib: qsort and bsearch changes.
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il y a 2 ans |
Sam Lantinga
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276566235c
Removed SDL_ClearHints() from the public API
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il y a 2 ans |
Sam Lantinga
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4ba6aeee9d
A second take on HDR support with an SDR white point and HDR headroom
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il y a 2 ans |
Ryan C. Gordon
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db8caa029b
camera: Added new function with gendynapi.py.
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il y a 2 ans |
Ryan C. Gordon
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67708f9110
camera: Emscripten support!
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il y a 2 ans |
Ryan C. Gordon
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87e7046fca
camera: Public API functions should say "Format" not "Spec" to match audio.
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il y a 2 ans |
Ryan C. Gordon
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d3e6ef3cc6
camera: Massive code reworking.
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il y a 2 ans |
Ryan C. Gordon
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7ae955ce68
camera: Renamed everything from "video capture" to "camera", wired to CMake.
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il y a 2 ans |
Sam Lantinga
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8ce786d2b6
Property query functions don't set an error if they return the default value
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il y a 2 ans |
Ryan C. Gordon
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bc984f78bf
android: Remove blocking permission request code. Async only in SDL3!
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il y a 2 ans |
Ryan C. Gordon
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af61cfd5e0
android: Added SDL_AndroidRequestPermissionAsync.
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il y a 2 ans |
Sam Lantinga
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cacac6cc34
Updated structure and field names for consistency
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il y a 2 ans |
Sam Lantinga
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f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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il y a 2 ans |
Sam Lantinga
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1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
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il y a 2 ans |
Sam Lantinga
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f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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il y a 2 ans |
Sam Lantinga
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3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
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il y a 2 ans |
Sam Lantinga
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d4caef5b89
Generalize SDR white level handling into a color scale
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il y a 2 ans |
Sam Lantinga
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89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
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il y a 2 ans |
Sam Lantinga
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50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
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il y a 2 ans |
Sam Lantinga
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5d48f9a63a
Added SDL_CopyProperties()
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il y a 2 ans |
Sam Lantinga
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9591b2cfb4
Finalized the SDL render API colorspaces
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il y a 2 ans |
Sam Lantinga
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dd28ab0489
Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace()
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il y a 2 ans |
Sam Lantinga
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6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
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il y a 2 ans |
Sam Lantinga
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554f0625d3
Renderer colors now have floating point precision
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il y a 2 ans |
Sam Lantinga
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f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
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il y a 2 ans |
Anonymous Maarten
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31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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il y a 2 ans |
Sam Lantinga
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cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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il y a 2 ans |
Sam Lantinga
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052b958bf2
Made SDL_HapticEffect const in the API
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il y a 2 ans |