Ryan C. Gordon
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cab3defc18
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
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il y a 1 an |
Ryan C. Gordon
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39c8434f5f
render: Manage memory for SDL_Renderer* at higher level.
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il y a 1 an |
Sam Lantinga
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5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
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il y a 2 ans |
Sam Lantinga
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33eaddc565
Cleaned up various type conversion issues
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il y a 2 ans |
Sam Lantinga
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48471f7dbd
Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
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il y a 2 ans |
Dan Ginsburg
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cab20117e6
Vulkan Renderer (#9114)
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il y a 2 ans |
Sam Lantinga
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0f973f3eb4
Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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il y a 2 ans |
Sam Lantinga
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4ba6aeee9d
A second take on HDR support with an SDR white point and HDR headroom
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il y a 2 ans |
Sam Lantinga
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f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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il y a 2 ans |
Sam Lantinga
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ba074acad4
Implemented scRGB colorspace and HDR support on macOS
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il y a 2 ans |
Sam Lantinga
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d4caef5b89
Generalize SDR white level handling into a color scale
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il y a 2 ans |
Sam Lantinga
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89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
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il y a 2 ans |
Sam Lantinga
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9591b2cfb4
Finalized the SDL render API colorspaces
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il y a 2 ans |
Sam Lantinga
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f257eb4481
Added the concept of colorspace to the SDL renderer
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il y a 2 ans |
Sam Lantinga
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554f0625d3
Renderer colors now have floating point precision
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il y a 2 ans |
Sam Lantinga
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308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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il y a 2 ans |
Sam Lantinga
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7eae08cfc4
Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
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il y a 2 ans |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
|
il y a 2 ans |
Sylvain
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5dba04b29b
Remove SDL_{Set,Get}SurfaceScale().
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il y a 2 ans |
Ryan C. Gordon
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dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
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il y a 2 ans |
Ryan C. Gordon
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6ba90f7775
render: Batching is always enabled now!
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il y a 2 ans |
Sam Lantinga
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1c64366b80
Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
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il y a 2 ans |
Sam Lantinga
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b374105975
Replaced SDL_GetTextureDXGIResource() with texture properties
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il y a 2 ans |
Sam Lantinga
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a1941fad6c
Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
|
il y a 2 ans |
Sam Lantinga
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b5057edf29
Remove unused SDL_TextureModulate enum
|
il y a 2 ans |
Sam Lantinga
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4368f70ff9
Added properties to various SDL objects
|
il y a 2 ans |
Sam Lantinga
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2bd478ae65
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
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il y a 2 ans |
Sam Lantinga
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3c04be4486
The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const.
|
il y a 2 ans |
Sam Lantinga
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87ad71f9b2
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
|
il y a 2 ans |
Sam Lantinga
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bd2e2ee7aa
SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
|
il y a 3 ans |