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Sam Lantinga 240158f3e8 Scale SDR content to SDR whitelevel when HDR is enabled hace 2 años
.github c5794cd911 ci: bump actions version tag hace 2 años
VisualC 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output hace 2 años
VisualC-GDK 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) hace 2 años
VisualC-WinRT 7a069cc4b0 Allow optimizing memcpy and memset where possible hace 2 años
Xcode b9ea2dde44 Added VisionOS as a supported target to the Xcode project hace 2 años
android-project a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value hace 2 años
build-scripts a3bfd5329c Fix broken mingw i686 buildscript hace 2 años
cmake a06ee5b98d Don't try to use SDL platform macros in configure-time checks hace 2 años
docs 327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace hace 2 años
include e74171b1ae Added support for HDR10 video playback on direct3d11 hace 2 años
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects hace 3 años
src 240158f3e8 Scale SDR content to SDR whitelevel when HDR is enabled hace 2 años
test e74171b1ae Added support for HDR10 video playback on direct3d11 hace 2 años
wayland-protocols e71e16950a wayland: Use the preferred order of displays exposed by KDE hace 2 años
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit hace 3 años
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked hace 2 años
.editorconfig a1e101e898 Fixed formatting for Haiku cc files hace 3 años
.gitignore 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) hace 2 años
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' hace 3 años
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols hace 2 años
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. hace 5 años
CMakeLists.txt d6a48e4958 Don't use the system iconv on Apple mobile platforms hace 2 años
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hace 2 años
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hace 2 años
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 hace 2 años
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. hace 9 años
README.md f32575dfab docs: Convert everything to Unix-style endlines. hace 2 años
WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output hace 2 años

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html