説明なし

danginsburg 35026cdcba Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. 2 年 前
.github 38d24778ed ci: update deprecated node.js 16 actions 2 年 前
VisualC b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 2 年 前
VisualC-GDK 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. 2 年 前
VisualC-WinRT 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. 2 年 前
Xcode e223e1d498 Added SDL_camera.h to the public Framework headers 2 年 前
android-project 1cae52bbac Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) 2 年 前
build-scripts 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC 2 年 前
cmake cab20117e6 Vulkan Renderer (#9114) 2 年 前
docs e0dadba6f5 Sync SDL3 wiki -> header 2 年 前
include fbe7301aba Sync SDL3 wiki -> header 2 年 前
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 3 年 前
src 35026cdcba Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. 2 年 前
test 141497b14f Added an automated test to verify clip rect functionality 2 年 前
wayland-protocols e71e16950a wayland: Use the preferred order of displays exposed by KDE 2 年 前
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit 3 年 前
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 年 前
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 3 年 前
.gitignore 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2 年 前
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 3 年 前
Android.mk 2613e3da24 camera: Rewrote Android support. 2 年 前
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 5 年 前
CMakeLists.txt 5593ddb6a7 cmake: X11 is for Video, not Audio 2 年 前
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 2 年 前
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 2 年 前
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 2 年 前
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 9 年 前
README.md f32575dfab docs: Convert everything to Unix-style endlines. 2 年 前
WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 2 年 前

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html