Ei kuvausta

Sam Lantinga 3875ef4552 Removed duplicated line (thanks @sechshelme!) 2 vuotta sitten
.github bee8a95571 Fix SDL_LEAN_AND_MEAN build 2 vuotta sitten
VisualC b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 2 vuotta sitten
VisualC-GDK 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats 2 vuotta sitten
VisualC-WinRT 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. 2 vuotta sitten
Xcode 41baf23e44 cmake: fix empty framework prefix on MacOS 2 vuotta sitten
android-project f9d018c808 Add flag to registerReceiver on Android 2 vuotta sitten
build-scripts b322d27f62 Missed SDL_NumJoystickBalls() rename in SDL_migration.cocci 2 vuotta sitten
cmake b5eb704fa8 cmake: we only need a C++ compiler for Android, Haiku and UWP 2 vuotta sitten
docs efbbafb3f1 Re-added balls to the SDL joystick API 2 vuotta sitten
include 3875ef4552 Removed duplicated line (thanks @sechshelme!) 2 vuotta sitten
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 3 vuotta sitten
src 4686a737a9 wayland: Minor cursor code cleanup 2 vuotta sitten
test 41b7036f37 testffmpeg: added support for EGL OES frame formats 2 vuotta sitten
wayland-protocols c2e9693de5 wayland: Add cursor-shape-v1 protocol support 2 vuotta sitten
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit 3 vuotta sitten
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 vuotta sitten
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 3 vuotta sitten
.gitignore 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats 2 vuotta sitten
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 3 vuotta sitten
Android.mk 2613e3da24 camera: Rewrote Android support. 2 vuotta sitten
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 5 vuotta sitten
CMakeLists.txt 9bdb992925 wayland: Allocate the cursor shared memory buffer entirely in memory, if possible. 2 vuotta sitten
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 2 vuotta sitten
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 2 vuotta sitten
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 2 vuotta sitten
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 9 vuotta sitten
README.md f32575dfab docs: Convert everything to Unix-style endlines. 2 vuotta sitten
WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 2 vuotta sitten

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html