| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_THREAD_PSP
- /* PSP thread management routines for SDL */
- #include <stdio.h>
- #include <stdlib.h>
- #include "SDL_error.h"
- #include "SDL_thread.h"
- #include "../SDL_systhread.h"
- #include "../SDL_thread_c.h"
- #include <pspkerneltypes.h>
- #include <pspthreadman.h>
- static int ThreadEntry(SceSize args, void *argp)
- {
- SDL_RunThread(*(SDL_Thread **) argp);
- return 0;
- }
- int SDL_SYS_CreateThread(SDL_Thread *thread)
- {
- SceKernelThreadInfo status;
- int priority = 32;
- /* Set priority of new thread to the same as the current thread */
- status.size = sizeof(SceKernelThreadInfo);
- if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) {
- priority = status.currentPriority;
- }
- thread->handle = sceKernelCreateThread(thread->name, ThreadEntry,
- priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000,
- PSP_THREAD_ATTR_VFPU, NULL);
- if (thread->handle < 0) {
- return SDL_SetError("sceKernelCreateThread() failed");
- }
- sceKernelStartThread(thread->handle, 4, &thread);
- return 0;
- }
- void SDL_SYS_SetupThread(const char *name)
- {
- /* Do nothing. */
- }
- SDL_threadID SDL_ThreadID(void)
- {
- return (SDL_threadID) sceKernelGetThreadId();
- }
- void SDL_SYS_WaitThread(SDL_Thread *thread)
- {
- sceKernelWaitThreadEnd(thread->handle, NULL);
- sceKernelDeleteThread(thread->handle);
- }
- void SDL_SYS_DetachThread(SDL_Thread *thread)
- {
- /* !!! FIXME: is this correct? */
- sceKernelDeleteThread(thread->handle);
- }
- void SDL_SYS_KillThread(SDL_Thread *thread)
- {
- sceKernelTerminateDeleteThread(thread->handle);
- }
- int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
- {
- int value;
- if (priority == SDL_THREAD_PRIORITY_LOW) {
- value = 19;
- } else if (priority == SDL_THREAD_PRIORITY_HIGH) {
- value = -10;
- } else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
- value = -20;
- } else {
- value = 0;
- }
- return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value);
- }
- #endif /* SDL_THREAD_PSP */
- /* vim: ts=4 sw=4
- */
|