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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_winrtapp_direct3d.h"
- #include "SDL_winrtapp_xaml.h"
- #include <wrl.h>
- int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
- extern "C" DECLSPEC int
- SDL_RunApp(int, char**, SDL_main_func mainFunction, void * xamlBackgroundPanel)
- {
- if (xamlBackgroundPanel) {
- return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
- } else {
- if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
- return 1;
- }
- return SDL_WinRTInitNonXAMLApp(mainFunction);
- }
- }
- extern "C" DECLSPEC SDL_WinRT_DeviceFamily
- SDL_WinRTGetDeviceFamily()
- {
- #if NTDDI_VERSION >= NTDDI_WIN10 /* !!! FIXME: I have no idea if this is the right test. This is a UWP API, I think. Older windows should...just return "mobile"? I don't know. --ryan. */
- Platform::String ^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
- if (deviceFamily->Equals("Windows.Desktop")) {
- return SDL_WINRT_DEVICEFAMILY_DESKTOP;
- } else if (deviceFamily->Equals("Windows.Mobile")) {
- return SDL_WINRT_DEVICEFAMILY_MOBILE;
- } else if (deviceFamily->Equals("Windows.Xbox")) {
- return SDL_WINRT_DEVICEFAMILY_XBOX;
- }
- #endif
- return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
- }
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