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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifdef SDL_JOYSTICK_HIDAPI
- #include "SDL_hints.h"
- #include "SDL_events.h"
- #include "SDL_timer.h"
- #include "SDL_haptic.h"
- #include "SDL_joystick.h"
- #include "SDL_gamecontroller.h"
- #include "../../SDL_hints_c.h"
- #include "../SDL_sysjoystick.h"
- #include "SDL_hidapijoystick_c.h"
- #include "SDL_hidapi_rumble.h"
- #include "../../hidapi/SDL_hidapi_c.h"
- #ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
- /* Define this if you want to log all packets from the controller */
- /*#define DEBUG_GAMECUBE_PROTOCOL*/
- #define MAX_CONTROLLERS 4
- typedef struct {
- SDL_bool pc_mode;
- SDL_JoystickID joysticks[MAX_CONTROLLERS];
- Uint8 wireless[MAX_CONTROLLERS];
- Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
- Uint8 max_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
- Uint8 rumbleAllowed[MAX_CONTROLLERS];
- Uint8 rumble[1+MAX_CONTROLLERS];
- /* Without this variable, hid_write starts to lag a TON */
- SDL_bool rumbleUpdate;
- SDL_bool m_bUseButtonLabels;
- } SDL_DriverGameCube_Context;
- static SDL_bool
- HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
- {
- if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
- /* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
- return SDL_TRUE;
- }
- if (vendor_id == USB_VENDOR_SHENZHEN && product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER) {
- /* EVORETRO GameCube Controller Adapter */
- return SDL_TRUE;
- }
- return SDL_FALSE;
- }
- static const char *
- HIDAPI_DriverGameCube_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
- {
- return "Nintendo GameCube Controller";
- }
- static void
- ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
- {
- SDL_memset(&ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128-88, SDL_CONTROLLER_AXIS_MAX);
- SDL_memset(&ctx->max_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128+88, SDL_CONTROLLER_AXIS_MAX);
- /* Trigger axes may have a higher resting value */
- ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERLEFT] = 40;
- ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = 40;
- }
- static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
- ctx->m_bUseButtonLabels = SDL_GetStringBoolean(hint, SDL_TRUE);
- }
- static Uint8 RemapButton(SDL_DriverGameCube_Context *ctx, Uint8 button)
- {
- if (!ctx->m_bUseButtonLabels) {
- /* Use button positions */
- switch (button) {
- case SDL_CONTROLLER_BUTTON_B:
- return SDL_CONTROLLER_BUTTON_X;
- case SDL_CONTROLLER_BUTTON_X:
- return SDL_CONTROLLER_BUTTON_B;
- default:
- break;
- }
- }
- return button;
- }
- static SDL_bool
- HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverGameCube_Context *ctx;
- Uint8 packet[37];
- Uint8 *curSlot;
- Uint8 i;
- int size;
- Uint8 initMagic = 0x13;
- Uint8 rumbleMagic = 0x11;
- #ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
- SDL_EnableGameCubeAdaptors();
- #endif
- ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
- if (!ctx) {
- SDL_OutOfMemory();
- return SDL_FALSE;
- }
- device->dev = SDL_hid_open_path(device->path, 0);
- if (!device->dev) {
- SDL_free(ctx);
- SDL_SetError("Couldn't open %s", device->path);
- return SDL_FALSE;
- }
- device->context = ctx;
- ctx->joysticks[0] = -1;
- ctx->joysticks[1] = -1;
- ctx->joysticks[2] = -1;
- ctx->joysticks[3] = -1;
- ctx->rumble[0] = rumbleMagic;
- if (device->vendor_id != USB_VENDOR_NINTENDO) {
- ctx->pc_mode = SDL_TRUE;
- }
- if (ctx->pc_mode) {
- for (i = 0; i < MAX_CONTROLLERS; ++i) {
- ResetAxisRange(ctx, i);
- HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
- }
- } else {
- /* This is all that's needed to initialize the device. Really! */
- if (SDL_hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
- SDL_SetError("Couldn't initialize WUP-028");
- goto error;
- }
- /* Wait for the adapter to initialize */
- SDL_Delay(10);
- /* Add all the applicable joysticks */
- while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
- #ifdef DEBUG_GAMECUBE_PROTOCOL
- HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
- #endif
- if (size < 37 || packet[0] != 0x21) {
- continue; /* Nothing to do yet...? */
- }
- /* Go through all 4 slots */
- curSlot = packet + 1;
- for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
- ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
- /* Only allow rumble if the adapter's second USB cable is connected */
- ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
- if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
- if (ctx->joysticks[i] == -1) {
- ResetAxisRange(ctx, i);
- HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
- }
- } else {
- if (ctx->joysticks[i] != -1) {
- HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
- ctx->joysticks[i] = -1;
- }
- continue;
- }
- }
- }
- }
- SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
- SDL_GameControllerButtonReportingHintChanged, ctx);
- return SDL_TRUE;
- error:
- SDL_LockMutex(device->dev_lock);
- {
- if (device->dev) {
- SDL_hid_close(device->dev);
- device->dev = NULL;
- }
- if (device->context) {
- SDL_free(device->context);
- device->context = NULL;
- }
- }
- SDL_UnlockMutex(device->dev_lock);
- return SDL_FALSE;
- }
- static int
- HIDAPI_DriverGameCube_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- Uint8 i;
- for (i = 0; i < 4; ++i) {
- if (instance_id == ctx->joysticks[i]) {
- return i;
- }
- }
- return -1;
- }
- static void
- HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
- {
- }
- static void
- HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
- {
- SDL_Joystick *joystick;
- Uint8 i, v;
- Sint16 axis_value;
- if (size != 10) {
- return; /* How do we handle this packet? */
- }
- i = packet[0] - 1;
- if (i >= MAX_CONTROLLERS) {
- return; /* How do we handle this packet? */
- }
- joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
- if (!joystick) {
- /* Hasn't been opened yet, skip */
- return;
- }
- #define READ_BUTTON(off, flag, button) \
- SDL_PrivateJoystickButton( \
- joystick, \
- RemapButton(ctx, button), \
- (packet[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
- );
- READ_BUTTON(1, 0x02, 0) /* A */
- READ_BUTTON(1, 0x04, 1) /* B */
- READ_BUTTON(1, 0x01, 2) /* X */
- READ_BUTTON(1, 0x08, 3) /* Y */
- READ_BUTTON(2, 0x80, 4) /* DPAD_LEFT */
- READ_BUTTON(2, 0x20, 5) /* DPAD_RIGHT */
- READ_BUTTON(2, 0x40, 6) /* DPAD_DOWN */
- READ_BUTTON(2, 0x10, 7) /* DPAD_UP */
- READ_BUTTON(2, 0x02, 8) /* START */
- READ_BUTTON(1, 0x80, 9) /* RIGHTSHOULDER */
- /* These two buttons are for the bottoms of the analog triggers.
- * More than likely, you're going to want to read the axes instead!
- * -flibit
- */
- READ_BUTTON(1, 0x20, 10) /* TRIGGERRIGHT */
- READ_BUTTON(1, 0x10, 11) /* TRIGGERLEFT */
- #undef READ_BUTTON
- #define READ_AXIS(off, axis, invert) \
- v = invert ? (0xff - packet[off]) : packet[off]; \
- if (v < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
- if (v > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
- axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
- SDL_PrivateJoystickAxis( \
- joystick, \
- axis, axis_value \
- );
- READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX, 0)
- READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY, 0)
- READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTX, 1)
- READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTY, 1)
- READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0)
- READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0)
- #undef READ_AXIS
- }
- static void
- HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
- {
- SDL_Joystick *joystick;
- Uint8 *curSlot;
- Uint8 i;
- Sint16 axis_value;
- if (size < 37 || packet[0] != 0x21) {
- return; /* Nothing to do right now...? */
- }
- /* Go through all 4 slots */
- curSlot = packet + 1;
- for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
- ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
- /* Only allow rumble if the adapter's second USB cable is connected */
- ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
- if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
- if (ctx->joysticks[i] == -1) {
- ResetAxisRange(ctx, i);
- HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
- }
- joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
- /* Hasn't been opened yet, skip */
- if (joystick == NULL) {
- continue;
- }
- } else {
- if (ctx->joysticks[i] != -1) {
- HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
- ctx->joysticks[i] = -1;
- }
- continue;
- }
- #define READ_BUTTON(off, flag, button) \
- SDL_PrivateJoystickButton( \
- joystick, \
- RemapButton(ctx, button), \
- (curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
- );
- READ_BUTTON(1, 0x01, 0) /* A */
- READ_BUTTON(1, 0x04, 1) /* B */
- READ_BUTTON(1, 0x02, 2) /* X */
- READ_BUTTON(1, 0x08, 3) /* Y */
- READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
- READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
- READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
- READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
- READ_BUTTON(2, 0x01, 8) /* START */
- READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
- /* These two buttons are for the bottoms of the analog triggers.
- * More than likely, you're going to want to read the axes instead!
- * -flibit
- */
- READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
- READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
- #undef READ_BUTTON
- #define READ_AXIS(off, axis) \
- if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
- if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
- axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
- SDL_PrivateJoystickAxis( \
- joystick, \
- axis, axis_value \
- );
- READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
- READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
- READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
- READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
- READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
- READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
- #undef READ_AXIS
- }
- }
- static SDL_bool
- HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- Uint8 packet[USB_PACKET_LENGTH];
- int size;
- /* Read input packet */
- while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
- #ifdef DEBUG_GAMECUBE_PROTOCOL
- //HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
- #endif
- if (ctx->pc_mode) {
- HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);
- } else {
- HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
- }
- }
- /* Write rumble packet */
- if (ctx->rumbleUpdate) {
- SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
- ctx->rumbleUpdate = SDL_FALSE;
- }
- /* If we got here, nothing bad happened! */
- return SDL_TRUE;
- }
- static SDL_bool
- HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- Uint8 i;
- for (i = 0; i < MAX_CONTROLLERS; i += 1) {
- if (joystick->instance_id == ctx->joysticks[i]) {
- joystick->nbuttons = 12;
- joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
- joystick->epowerlevel = ctx->wireless[i] ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
- return SDL_TRUE;
- }
- }
- return SDL_FALSE; /* Should never get here! */
- }
- static int
- HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- Uint8 i, val;
- if (ctx->pc_mode) {
- return SDL_Unsupported();
- }
- for (i = 0; i < MAX_CONTROLLERS; i += 1) {
- if (joystick->instance_id == ctx->joysticks[i]) {
- if (ctx->wireless[i]) {
- return SDL_SetError("Ninteno GameCube WaveBird controllers do not support rumble");
- }
- if (!ctx->rumbleAllowed[i]) {
- return SDL_SetError("Second USB cable for WUP-028 not connected");
- }
- val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
- if (val != ctx->rumble[i + 1]) {
- ctx->rumble[i + 1] = val;
- ctx->rumbleUpdate = SDL_TRUE;
- }
- return 0;
- }
- }
- /* Should never get here! */
- SDL_SetError("Couldn't find joystick");
- return -1;
- }
- static int
- HIDAPI_DriverGameCube_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
- {
- return SDL_Unsupported();
- }
- static Uint32
- HIDAPI_DriverGameCube_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- Uint32 result = 0;
- if (!ctx->pc_mode) {
- Uint8 i;
- for (i = 0; i < MAX_CONTROLLERS; i += 1) {
- if (joystick->instance_id == ctx->joysticks[i]) {
- if (!ctx->wireless[i] && ctx->rumbleAllowed[i]) {
- result |= SDL_JOYCAP_RUMBLE;
- break;
- }
- }
- }
- }
- return result;
- }
- static int
- HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
- {
- return SDL_Unsupported();
- }
- static int
- HIDAPI_DriverGameCube_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
- {
- return SDL_Unsupported();
- }
- static int
- HIDAPI_DriverGameCube_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
- {
- return SDL_Unsupported();
- }
- static void
- HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- /* Stop rumble activity */
- if (ctx->rumbleUpdate) {
- SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
- ctx->rumbleUpdate = SDL_FALSE;
- }
- }
- static void
- HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
- SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
- SDL_GameControllerButtonReportingHintChanged, ctx);
- SDL_LockMutex(device->dev_lock);
- {
- SDL_hid_close(device->dev);
- device->dev = NULL;
- SDL_free(device->context);
- device->context = NULL;
- }
- SDL_UnlockMutex(device->dev_lock);
- }
- SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
- {
- SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
- SDL_TRUE,
- SDL_TRUE,
- HIDAPI_DriverGameCube_IsSupportedDevice,
- HIDAPI_DriverGameCube_GetDeviceName,
- HIDAPI_DriverGameCube_InitDevice,
- HIDAPI_DriverGameCube_GetDevicePlayerIndex,
- HIDAPI_DriverGameCube_SetDevicePlayerIndex,
- HIDAPI_DriverGameCube_UpdateDevice,
- HIDAPI_DriverGameCube_OpenJoystick,
- HIDAPI_DriverGameCube_RumbleJoystick,
- HIDAPI_DriverGameCube_RumbleJoystickTriggers,
- HIDAPI_DriverGameCube_GetJoystickCapabilities,
- HIDAPI_DriverGameCube_SetJoystickLED,
- HIDAPI_DriverGameCube_SendJoystickEffect,
- HIDAPI_DriverGameCube_SetJoystickSensorsEnabled,
- HIDAPI_DriverGameCube_CloseJoystick,
- HIDAPI_DriverGameCube_FreeDevice,
- };
- #endif /* SDL_JOYSTICK_HIDAPI_GAMECUBE */
- #endif /* SDL_JOYSTICK_HIDAPI */
- /* vi: set ts=4 sw=4 expandtab: */
|