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Sam Lantinga 6995ff18d3 Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8. %!s(int64=12) %!d(string=hai) anos
VisualC 65728477af Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency %!s(int64=12) %!d(string=hai) anos
Xcode dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
Xcode-iOS dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
acinclude dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
android-project dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
build-scripts dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
cmake dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
debian dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
include dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
src 6995ff18d3 Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8. %!s(int64=12) %!d(string=hai) anos
test 65728477af Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency %!s(int64=12) %!d(string=hai) anos
.hgignore dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
Android.mk dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
BUGS.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
COPYING.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
CREDITS.txt a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. %!s(int64=12) %!d(string=hai) anos
INSTALL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
Makefile.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
Makefile.minimal dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
Makefile.pandora dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
Makefile.psp dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
Makefile.wiz dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-SDL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-android.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-cmake.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-directfb.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-gesture.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-hg.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-ios.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-macosx.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-pandora.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-platforms.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-porting.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-psp.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-touch.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README-wince.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
README.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
SDL2.spec.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
TODO.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
VisualC.html dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
WhatsNew.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
autogen.sh dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
configure dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
configure.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
sdl2-config.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
sdl2.m4 dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos
sdl2.pc.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html