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Sam Lantinga 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 2 Jahren
.github 915afae514 Remove force using one thread vor 2 Jahren
VisualC 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 2 Jahren
VisualC-GDK 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 2 Jahren
VisualC-WinRT 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 2 Jahren
Xcode 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 2 Jahren
android-project a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value vor 2 Jahren
build-scripts fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() vor 2 Jahren
cmake 5db543a66a Just use the khronos headers for the checks that need them vor 2 Jahren
docs 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 2 Jahren
include 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 2 Jahren
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects vor 3 Jahren
src 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 2 Jahren
test 8c7f5b73e8 Fixed build vor 2 Jahren
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded vor 2 Jahren
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit vor 3 Jahren
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked vor 2 Jahren
.editorconfig a1e101e898 Fixed formatting for Haiku cc files vor 3 Jahren
.gitignore 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) vor 2 Jahren
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' vor 3 Jahren
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols vor 2 Jahren
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. vor 5 Jahren
CMakeLists.txt 5db543a66a Just use the khronos headers for the checks that need them vor 2 Jahren
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. vor 2 Jahren
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. vor 2 Jahren
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 vor 2 Jahren
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. vor 9 Jahren
README.md f32575dfab docs: Convert everything to Unix-style endlines. vor 2 Jahren
WhatsNew.txt 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally vor 2 Jahren

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html