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Sam Lantinga 7a069cc4b0 Allow optimizing memcpy and memset where possible 2 gadi atpakaļ
.github 915afae514 Remove force using one thread 2 gadi atpakaļ
VisualC 7a069cc4b0 Allow optimizing memcpy and memset where possible 2 gadi atpakaļ
VisualC-GDK 7a069cc4b0 Allow optimizing memcpy and memset where possible 2 gadi atpakaļ
VisualC-WinRT 7a069cc4b0 Allow optimizing memcpy and memset where possible 2 gadi atpakaļ
Xcode 7a069cc4b0 Allow optimizing memcpy and memset where possible 2 gadi atpakaļ
android-project a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value 2 gadi atpakaļ
build-scripts fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2 gadi atpakaļ
cmake 5db543a66a Just use the khronos headers for the checks that need them 2 gadi atpakaļ
docs 7a069cc4b0 Allow optimizing memcpy and memset where possible 2 gadi atpakaļ
include 7a069cc4b0 Allow optimizing memcpy and memset where possible 2 gadi atpakaļ
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 3 gadi atpakaļ
src 7a069cc4b0 Allow optimizing memcpy and memset where possible 2 gadi atpakaļ
test 8c7f5b73e8 Fixed build 2 gadi atpakaļ
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded 2 gadi atpakaļ
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit 3 gadi atpakaļ
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 gadi atpakaļ
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 3 gadi atpakaļ
.gitignore 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2 gadi atpakaļ
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 3 gadi atpakaļ
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols 2 gadi atpakaļ
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 5 gadi atpakaļ
CMakeLists.txt 5db543a66a Just use the khronos headers for the checks that need them 2 gadi atpakaļ
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 2 gadi atpakaļ
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 2 gadi atpakaļ
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 2 gadi atpakaļ
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 9 gadi atpakaļ
README.md f32575dfab docs: Convert everything to Unix-style endlines. 2 gadi atpakaļ
WhatsNew.txt 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2 gadi atpakaļ

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html