| .. |
|
direct3d
|
ae2cc29f8b
Make sure initial state is set correctly for the D3D renderer
|
3 лет назад |
|
direct3d11
|
6f69bbc541
D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0
|
3 лет назад |
|
direct3d12
|
8303c5d0a3
Added missing SDL_zero for renderTargetViewDesc
|
3 лет назад |
|
metal
|
ec8fa57750
macOS: always use Objective-C ARC (automatic ref counting).
|
3 лет назад |
|
opengl
|
981e1e3c44
Fixed logical size synchronization issue on macOS
|
3 лет назад |
|
opengles
|
18e4d9fed1
Re-enable line drawing path in render drivers
|
4 лет назад |
|
opengles2
|
ea5b482bff
Remove unused warning
|
4 лет назад |
|
psp
|
61abc4e5b6
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
|
4 лет назад |
|
software
|
6c2928b4be
Switch uses of MIN() to SDL_min()
|
3 лет назад |
|
vitagxm
|
d9009388c8
SceKernelMemBlockType to unsigned int
|
3 лет назад |
|
SDL_d3dmath.c
|
4082821822
DirectX 12 Renderer (#5761)
|
3 лет назад |
|
SDL_d3dmath.h
|
4082821822
DirectX 12 Renderer (#5761)
|
3 лет назад |
|
SDL_render.c
|
2cc2260435
Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
|
3 лет назад |
|
SDL_sysrender.h
|
4082821822
DirectX 12 Renderer (#5761)
|
3 лет назад |
|
SDL_yuv_sw.c
|
120c76c84b
Updated copyright for 2022
|
4 лет назад |
|
SDL_yuv_sw_c.h
|
120c76c84b
Updated copyright for 2022
|
4 лет назад |