Sam Lantinga b299cb3d3c Added a utility function to calculate the next power of 2 for a value 3 years ago
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direct3d 3b191580c3 Windows GDK Support (#5830) 3 years ago
direct3d11 3b191580c3 Windows GDK Support (#5830) 3 years ago
direct3d12 f317d619cc Xbox GDKX support (#5869) 3 years ago
metal 6c536afdb7 Fix C89 declaration for macOS modules. 3 years ago
opengl b299cb3d3c Added a utility function to calculate the next power of 2 for a value 3 years ago
opengles b299cb3d3c Added a utility function to calculate the next power of 2 for a value 3 years ago
opengles2 adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) 3 years ago
psp 61abc4e5b6 PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 4 years ago
software 3b191580c3 Windows GDK Support (#5830) 3 years ago
vitagxm b2f07d94d2 Vita: create rendertarget color surface with same format as texture. Fixes #5844 3 years ago
SDL_d3dmath.c 4082821822 DirectX 12 Renderer (#5761) 3 years ago
SDL_d3dmath.h 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 3 years ago
SDL_render.c 314bb5a1ed Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on. 3 years ago
SDL_sysrender.h 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 3 years ago
SDL_yuv_sw.c 120c76c84b Updated copyright for 2022 4 years ago
SDL_yuv_sw_c.h 120c76c84b Updated copyright for 2022 4 years ago