Ivan Epifanov b2f07d94d2 Vita: create rendertarget color surface with same format as texture. Fixes #5844 3 years ago
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shader_src 79ec8986d3 Vita: refactor gxm texture render and add SDL_RenderGeometry support 4 years ago
SDL_render_vita_gxm.c adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) 3 years ago
SDL_render_vita_gxm_memory.c 3753a7b1c3 Fix recent changes in VitaSDK 3 years ago
SDL_render_vita_gxm_memory.h d9009388c8 SceKernelMemBlockType to unsigned int 3 years ago
SDL_render_vita_gxm_shaders.h 120c76c84b Updated copyright for 2022 4 years ago
SDL_render_vita_gxm_tools.c b2f07d94d2 Vita: create rendertarget color surface with same format as texture. Fixes #5844 3 years ago
SDL_render_vita_gxm_tools.h 95ed83137f Vita: Use preallocated memory pool for textures 4 years ago
SDL_render_vita_gxm_types.h 95ed83137f Vita: Use preallocated memory pool for textures 4 years ago