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Ryan C. Gordon c3e92cf1c4 asyncio: don't report failures on closing read-only files with Windows IoRing. 1 maand geleden
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android-project c5dee0feb5 Add ProGuard rule for joystickSetLED method in SDLControllerManager 2 maanden geleden
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include de5e0f1784 GPU: Query UnrestrictedBufferTextureCopyPitchSupported to avoid D3D12 realignment copies 1 maand geleden
src c3e92cf1c4 asyncio: don't report failures on closing read-only files with Windows IoRing. 1 maand geleden
test 9c0b773f09 Fixed memory leak in testffmpeg EGL codepath 1 maand geleden
wayland-protocols 9092ddff3c wayland: Update the color management protocol 2 maanden geleden
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list 2 jaren geleden
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 jaren geleden
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Android.mk 6905714986 android: remove dependency on cpu-features.h 3 maanden geleden
BUGS.txt b08d045811 Added a Discord link to BUGS.txt 1 jaar geleden
CMakeLists.txt d90c07a88f cmake: force disable SDL_HIDAPI_LIBUSB when SDL_HIDAPI is disabled 1 maand geleden
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README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)