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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_VIDEO_RENDER_PS2
- #include "../SDL_sysrender.h"
- #include <kernel.h>
- #include <malloc.h>
- #include <gsKit.h>
- #include <dmaKit.h>
- #include <gsToolkit.h>
- #ifdef HAVE_GCC_DIAGNOSTIC_PRAGMA
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wdeclaration-after-statement"
- #endif
- #include <gsInline.h>
- #ifdef HAVE_GCC_DIAGNOSTIC_PRAGMA
- #pragma GCC diagnostic pop
- #endif
- // turn black GS Screen
- #define GS_BLACK GS_SETREG_RGBA(0x00, 0x00, 0x00, 0x80)
- // Size of Persistent drawbuffer (Single Buffered)
- #define RENDER_QUEUE_PER_POOLSIZE 1024 * 256 // 256K of persistent renderqueue
- /* Size of Oneshot drawbuffer (Double Buffered, so it uses this size * 2) */
- #define RENDER_QUEUE_OS_POOLSIZE 1024 * 1024 * 2 // 2048K of oneshot renderqueue
- typedef struct
- {
- GSGLOBAL *gsGlobal;
- uint64_t drawColor;
- SDL_Rect *viewport;
- int32_t vsync_callback_id;
- int vsync; // 0 (Disabled), 1 (Enabled), -1 (Dynamic)
- } PS2_RenderData;
- static int vsync_sema_id = 0;
- // PRIVATE METHODS
- static int vsync_handler(int reason)
- {
- iSignalSema(vsync_sema_id);
- ExitHandler();
- return 0;
- }
- // Copy of gsKit_sync_flip, but without the 'flip'
- static void gsKit_sync(GSGLOBAL *gsGlobal)
- {
- if (!gsGlobal->FirstFrame) {
- WaitSema(vsync_sema_id);
- }
- while (PollSema(vsync_sema_id) >= 0)
- ;
- }
- // Copy of gsKit_sync_flip, but without the 'sync'
- static void gsKit_flip(GSGLOBAL *gsGlobal)
- {
- if (!gsGlobal->FirstFrame) {
- if (gsGlobal->DoubleBuffering == GS_SETTING_ON) {
- GS_SET_DISPFB2(gsGlobal->ScreenBuffer[gsGlobal->ActiveBuffer & 1] / 8192,
- gsGlobal->Width / 64, gsGlobal->PSM, 0, 0);
- gsGlobal->ActiveBuffer ^= 1;
- }
- }
- gsKit_setactive(gsGlobal);
- }
- static int PixelFormatToPS2PSM(Uint32 format)
- {
- switch (format) {
- case SDL_PIXELFORMAT_ABGR1555:
- return GS_PSM_CT16;
- default:
- return GS_PSM_CT32;
- }
- }
- static gs_rgbaq float_color_to_RGBAQ(const SDL_FColor *color, float color_scale)
- {
- uint8_t colorR = (uint8_t)SDL_roundf(SDL_clamp(color->r * color_scale, 0.0f, 1.0f) * 255.0f);
- uint8_t colorG = (uint8_t)SDL_roundf(SDL_clamp(color->g * color_scale, 0.0f, 1.0f) * 255.0f);
- uint8_t colorB = (uint8_t)SDL_roundf(SDL_clamp(color->b * color_scale, 0.0f, 1.0f) * 255.0f);
- uint8_t colorA = (uint8_t)SDL_roundf(SDL_clamp(color->a, 0.0f, 1.0f) * 255.0f);
- return color_to_RGBAQ(colorR, colorG, colorB, colorA, 0x00);
- }
- static uint64_t float_GS_SETREG_RGBAQ(const SDL_FColor *color, float color_scale)
- {
- uint8_t colorR = (uint8_t)SDL_roundf(SDL_clamp(color->r * color_scale, 0.0f, 1.0f) * 255.0f);
- uint8_t colorG = (uint8_t)SDL_roundf(SDL_clamp(color->g * color_scale, 0.0f, 1.0f) * 255.0f);
- uint8_t colorB = (uint8_t)SDL_roundf(SDL_clamp(color->b * color_scale, 0.0f, 1.0f) * 255.0f);
- uint8_t colorA = (uint8_t)SDL_roundf(SDL_clamp(color->a, 0.0f, 1.0f) * 255.0f);
- return GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00);
- }
- static void PS2_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
- {
- }
- static bool PS2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
- {
- GSTEXTURE *ps2_tex = (GSTEXTURE *)SDL_calloc(1, sizeof(GSTEXTURE));
- if (!ps2_tex) {
- return false;
- }
- ps2_tex->Width = texture->w;
- ps2_tex->Height = texture->h;
- ps2_tex->PSM = PixelFormatToPS2PSM(texture->format);
- ps2_tex->Mem = SDL_aligned_alloc(128, gsKit_texture_size_ee(ps2_tex->Width, ps2_tex->Height, ps2_tex->PSM));
- if (!ps2_tex->Mem) {
- SDL_free(ps2_tex);
- return false;
- }
- texture->internal = ps2_tex;
- return true;
- }
- static bool PS2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, void **pixels, int *pitch)
- {
- GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->internal;
- *pixels =
- (void *)((Uint8 *)ps2_texture->Mem + rect->y * ps2_texture->Width * SDL_BYTESPERPIXEL(texture->format) +
- rect->x * SDL_BYTESPERPIXEL(texture->format));
- *pitch = ps2_texture->Width * SDL_BYTESPERPIXEL(texture->format);
- return true;
- }
- static void PS2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->internal;
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- gsKit_TexManager_invalidate(data->gsGlobal, ps2_texture);
- }
- static bool PS2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
- const SDL_Rect *rect, const void *pixels, int pitch)
- {
- const Uint8 *src;
- Uint8 *dst;
- int row, length, dpitch;
- src = pixels;
- PS2_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
- length = rect->w * SDL_BYTESPERPIXEL(texture->format);
- if (length == pitch && length == dpitch) {
- SDL_memcpy(dst, src, length * rect->h);
- } else {
- for (row = 0; row < rect->h; ++row) {
- SDL_memcpy(dst, src, length);
- src += pitch;
- dst += dpitch;
- }
- }
- PS2_UnlockTexture(renderer, texture);
- return true;
- }
- static bool PS2_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- return true;
- }
- static bool PS2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- const SDL_Rect *viewport = &cmd->data.viewport.rect;
- data->viewport = (SDL_Rect *)viewport;
- data->gsGlobal->OffsetX = (int)((2048.0f + (float)viewport->x) * 16.0f);
- data->gsGlobal->OffsetY = (int)((2048.0f + (float)viewport->y) * 16.0f);
- gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h));
- return true;
- }
- static bool PS2_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- return true; // nothing to do in this backend.
- }
- static bool PS2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
- {
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- GSPRIMPOINT *vertices = (GSPRIMPOINT *)SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMPOINT), 4, &cmd->data.draw.first);
- gs_rgbaq rgbaq;
- int i;
- if (!vertices) {
- return false;
- }
- cmd->data.draw.count = count;
- rgbaq = float_color_to_RGBAQ(&cmd->data.draw.color, cmd->data.draw.color_scale);
- for (i = 0; i < count; i++, vertices++, points++) {
- vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, points->x, points->y, 0);
- vertices->rgbaq = rgbaq;
- }
- return true;
- }
- static bool PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
- const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride,
- int num_vertices, const void *indices, int num_indices, int size_indices,
- float scale_x, float scale_y)
- {
- int i;
- int count = indices ? num_indices : num_vertices;
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- const float color_scale = cmd->data.draw.color_scale;
- cmd->data.draw.count = count;
- size_indices = indices ? size_indices : 0;
- if (texture) {
- GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMUVPOINT), 4, &cmd->data.draw.first);
- GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->internal;
- if (!vertices) {
- return false;
- }
- for (i = 0; i < count; i++) {
- int j;
- float *xy_;
- float *uv_;
- SDL_FColor *col_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char *)xy + j * xy_stride);
- col_ = (SDL_FColor *)((char *)color + j * color_stride);
- uv_ = (float *)((char *)uv + j * uv_stride);
- vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
- vertices->rgbaq = float_color_to_RGBAQ(col_, color_scale);
- vertices->uv = vertex_to_UV(ps2_tex, uv_[0] * ps2_tex->Width, uv_[1] * ps2_tex->Height);
- vertices++;
- }
- } else {
- GSPRIMPOINT *vertices = (GSPRIMPOINT *)SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMPOINT), 4, &cmd->data.draw.first);
- if (!vertices) {
- return false;
- }
- for (i = 0; i < count; i++) {
- int j;
- float *xy_;
- SDL_FColor *col_;
- if (size_indices == 4) {
- j = ((const Uint32 *)indices)[i];
- } else if (size_indices == 2) {
- j = ((const Uint16 *)indices)[i];
- } else if (size_indices == 1) {
- j = ((const Uint8 *)indices)[i];
- } else {
- j = i;
- }
- xy_ = (float *)((char *)xy + j * xy_stride);
- col_ = (SDL_FColor *)((char *)color + j * color_stride);
- vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
- vertices->rgbaq = float_color_to_RGBAQ(col_, color_scale);
- vertices++;
- }
- }
- return true;
- }
- static bool PS2_RenderSetViewPort(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- return true; // nothing to do in this backend.
- }
- static bool PS2_RenderSetClipRect(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- SDL_Rect *viewport = data->viewport;
- const SDL_Rect *rect = &cmd->data.cliprect.rect;
- if (cmd->data.cliprect.enabled) {
- // We need to do it relative to saved viewport
- viewport->x += rect->x;
- viewport->y += rect->y;
- viewport->w = SDL_min(viewport->w, rect->w);
- viewport->h = SDL_min(viewport->h, rect->h);
- }
- gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h));
- return true;
- }
- static bool PS2_RenderSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- data->drawColor = float_GS_SETREG_RGBAQ(&cmd->data.color.color, cmd->data.color.color_scale);
- return true;
- }
- static bool PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
- {
- int offsetX, offsetY;
- SDL_Rect *viewport;
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- // Clear the screen, so let's put default viewport
- gsKit_set_scissor(data->gsGlobal, GS_SCISSOR_RESET);
- // Put back original offset
- offsetX = data->gsGlobal->OffsetX;
- offsetY = data->gsGlobal->OffsetY;
- data->gsGlobal->OffsetX = (int)(2048.0f * 16.0f);
- data->gsGlobal->OffsetY = (int)(2048.0f * 16.0f);
- gsKit_clear(data->gsGlobal, float_GS_SETREG_RGBAQ(&cmd->data.color.color, cmd->data.color.color_scale));
- // Put back original offset
- data->gsGlobal->OffsetX = offsetX;
- data->gsGlobal->OffsetY = offsetY;
- // // Put back view port
- viewport = data->viewport;
- gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h));
- return true;
- }
- static void PS2_SetBlendMode(PS2_RenderData *data, int blendMode)
- {
- #define A_COLOR_SOURCE 0
- #define A_COLOR_DEST 1
- #define A_COLOR_NULL 2
- #define A_ALPHA_SOURCE 0
- #define A_ALPHA_DEST 1
- #define A_ALPHA_FIX 2
- switch (blendMode) {
- case SDL_BLENDMODE_NONE:
- {
- data->gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
- break;
- }
- case SDL_BLENDMODE_BLEND:
- {
- gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_SOURCE, A_COLOR_DEST, A_ALPHA_SOURCE, A_COLOR_DEST, 0), 0);
- data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
- break;
- }
- case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
- {
- // FIXME: What are the settings for this?
- gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_SOURCE, A_COLOR_DEST, A_ALPHA_SOURCE, A_COLOR_DEST, 0), 0);
- data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
- break;
- }
- case SDL_BLENDMODE_ADD:
- {
- gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_SOURCE, A_COLOR_NULL, A_ALPHA_FIX, A_COLOR_DEST, 0x80), 0);
- data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
- break;
- }
- case SDL_BLENDMODE_ADD_PREMULTIPLIED:
- {
- // FIXME: What are the settings for this?
- gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_SOURCE, A_COLOR_NULL, A_ALPHA_FIX, A_COLOR_DEST, 0x80), 0);
- data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
- break;
- }
- case SDL_BLENDMODE_MUL:
- case SDL_BLENDMODE_MOD:
- {
- // We don't fully support MOD and MUL, however this is the best we can do
- gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_DEST, A_COLOR_NULL, A_ALPHA_SOURCE, A_COLOR_SOURCE, 0x80), 0);
- data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
- break;
- }
- }
- }
- static bool PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd)
- {
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- const size_t count = cmd->data.draw.count;
- PS2_SetBlendMode(data, cmd->data.draw.blend);
- if (cmd->data.draw.texture) {
- const GSPRIMUVPOINT *verts = (GSPRIMUVPOINT *) (vertices + cmd->data.draw.first);
- GSTEXTURE *ps2_tex = (GSTEXTURE *)cmd->data.draw.texture->internal;
- switch (cmd->data.draw.texture_scale_mode) {
- case SDL_SCALEMODE_PIXELART:
- case SDL_SCALEMODE_NEAREST:
- ps2_tex->Filter = GS_FILTER_NEAREST;
- break;
- case SDL_SCALEMODE_LINEAR:
- ps2_tex->Filter = GS_FILTER_LINEAR;
- break;
- default:
- break;
- }
- gsKit_TexManager_bind(data->gsGlobal, ps2_tex);
- gsKit_prim_list_triangle_goraud_texture_uv_3d(data->gsGlobal, ps2_tex, count, verts);
- } else {
- const GSPRIMPOINT *verts = (GSPRIMPOINT *)(vertices + cmd->data.draw.first);
- gsKit_prim_list_triangle_gouraud_3d(data->gsGlobal, count, verts);
- }
- return true;
- }
- static bool PS2_RenderLines(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd)
- {
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- const size_t count = cmd->data.draw.count;
- const GSPRIMPOINT *verts = (GSPRIMPOINT *)(vertices + cmd->data.draw.first);
- PS2_SetBlendMode(data, cmd->data.draw.blend);
- gsKit_prim_list_line_goraud_3d(data->gsGlobal, count, verts);
- // We're done!
- return true;
- }
- static bool PS2_RenderPoints(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd)
- {
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- const size_t count = cmd->data.draw.count;
- const GSPRIMPOINT *verts = (GSPRIMPOINT *)(vertices + cmd->data.draw.first);
- PS2_SetBlendMode(data, cmd->data.draw.blend);
- gsKit_prim_list_points(data->gsGlobal, count, verts);
- // We're done!
- return true;
- }
- static void PS2_InvalidateCachedState(SDL_Renderer *renderer)
- {
- // currently this doesn't do anything. If this needs to do something (and someone is mixing their own rendering calls in!), update this.
- }
- static bool PS2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
- {
- while (cmd) {
- switch (cmd->command) {
- case SDL_RENDERCMD_SETVIEWPORT:
- {
- PS2_RenderSetViewPort(renderer, cmd);
- // FIXME: We need to update the clip rect too, see https://github.com/libsdl-org/SDL/issues/9094
- break;
- }
- case SDL_RENDERCMD_SETCLIPRECT:
- {
- PS2_RenderSetClipRect(renderer, cmd);
- break;
- }
- case SDL_RENDERCMD_SETDRAWCOLOR:
- {
- PS2_RenderSetDrawColor(renderer, cmd);
- break;
- }
- case SDL_RENDERCMD_CLEAR:
- {
- PS2_RenderClear(renderer, cmd);
- break;
- }
- case SDL_RENDERCMD_DRAW_POINTS:
- {
- PS2_RenderPoints(renderer, vertices, cmd);
- break;
- }
- case SDL_RENDERCMD_DRAW_LINES:
- {
- PS2_RenderLines(renderer, vertices, cmd);
- break;
- }
- case SDL_RENDERCMD_FILL_RECTS: // unused
- break;
- case SDL_RENDERCMD_COPY: // unused
- break;
- case SDL_RENDERCMD_COPY_EX: // unused
- break;
- case SDL_RENDERCMD_GEOMETRY:
- {
- PS2_RenderGeometry(renderer, vertices, cmd);
- break;
- }
- case SDL_RENDERCMD_NO_OP:
- break;
- }
- cmd = cmd->next;
- }
- return true;
- }
- static bool PS2_RenderPresent(SDL_Renderer *renderer)
- {
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- if (data->gsGlobal->DoubleBuffering == GS_SETTING_OFF) {
- if (data->vsync == -1) { // Dynamic
- gsKit_sync(data->gsGlobal);
- } else if (data->vsync == 1) {
- gsKit_vsync_wait();
- }
- gsKit_queue_exec(data->gsGlobal);
- } else {
- gsKit_queue_exec(data->gsGlobal);
- gsKit_finish();
- if (data->vsync == -1) { // Dynamic
- gsKit_sync(data->gsGlobal);
- } else if (data->vsync == 1) {
- gsKit_vsync_wait();
- }
- gsKit_flip(data->gsGlobal);
- }
- gsKit_TexManager_nextFrame(data->gsGlobal);
- gsKit_clear(data->gsGlobal, GS_BLACK);
- return true;
- }
- static void PS2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- {
- GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->internal;
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- if (!data) {
- return;
- }
- if (!ps2_texture) {
- return;
- }
- // Free from vram
- gsKit_TexManager_free(data->gsGlobal, ps2_texture);
- SDL_aligned_free(ps2_texture->Mem);
- SDL_free(ps2_texture);
- texture->internal = NULL;
- }
- static void PS2_DestroyRenderer(SDL_Renderer *renderer)
- {
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- if (data) {
- gsKit_clear(data->gsGlobal, GS_BLACK);
- gsKit_vram_clear(data->gsGlobal);
- gsKit_deinit_global(data->gsGlobal);
- gsKit_remove_vsync_handler(data->vsync_callback_id);
- SDL_free(data);
- }
- if (vsync_sema_id >= 0) {
- DeleteSema(vsync_sema_id);
- }
- }
- static bool PS2_SetVSync(SDL_Renderer *renderer, const int vsync)
- {
- PS2_RenderData *data = (PS2_RenderData *)renderer->internal;
- switch (vsync) {
- case -1:
- case 0:
- case 1:
- // Supported
- break;
- default:
- return SDL_Unsupported();
- }
- data->vsync = vsync;
- return true;
- }
- static bool PS2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props)
- {
- PS2_RenderData *data;
- GSGLOBAL *gsGlobal;
- ee_sema_t sema;
- SDL_SetupRendererColorspace(renderer, create_props);
- if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) {
- return SDL_SetError("Unsupported output colorspace");
- }
- data = (PS2_RenderData *)SDL_calloc(1, sizeof(*data));
- if (!data) {
- return false;
- }
- // Specific gsKit init
- sema.init_count = 0;
- sema.max_count = 1;
- sema.option = 0;
- vsync_sema_id = CreateSema(&sema);
- gsGlobal = gsKit_init_global_custom(RENDER_QUEUE_OS_POOLSIZE, RENDER_QUEUE_PER_POOLSIZE);
- gsGlobal->Mode = GS_MODE_NTSC;
- gsGlobal->Height = 448;
- gsGlobal->PSM = GS_PSM_CT24;
- gsGlobal->PSMZ = GS_PSMZ_16S;
- gsGlobal->ZBuffering = GS_SETTING_OFF;
- gsGlobal->DoubleBuffering = GS_SETTING_ON;
- gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
- gsGlobal->Dithering = GS_SETTING_OFF;
- gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0);
- dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
- dmaKit_chan_init(DMA_CHANNEL_GIF);
- gsKit_set_clamp(gsGlobal, GS_CMODE_REPEAT);
- gsKit_vram_clear(gsGlobal);
- gsKit_init_screen(gsGlobal);
- gsKit_TexManager_init(gsGlobal);
- data->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler);
- gsKit_mode_switch(gsGlobal, GS_ONESHOT);
- gsKit_clear(gsGlobal, GS_BLACK);
- data->gsGlobal = gsGlobal;
- renderer->WindowEvent = PS2_WindowEvent;
- renderer->CreateTexture = PS2_CreateTexture;
- renderer->UpdateTexture = PS2_UpdateTexture;
- renderer->LockTexture = PS2_LockTexture;
- renderer->UnlockTexture = PS2_UnlockTexture;
- renderer->SetRenderTarget = PS2_SetRenderTarget;
- renderer->QueueSetViewport = PS2_QueueSetViewport;
- renderer->QueueSetDrawColor = PS2_QueueNoOp;
- renderer->QueueDrawPoints = PS2_QueueDrawPoints;
- renderer->QueueDrawLines = PS2_QueueDrawPoints;
- renderer->QueueGeometry = PS2_QueueGeometry;
- renderer->InvalidateCachedState = PS2_InvalidateCachedState;
- renderer->RunCommandQueue = PS2_RunCommandQueue;
- renderer->RenderPresent = PS2_RenderPresent;
- renderer->DestroyTexture = PS2_DestroyTexture;
- renderer->DestroyRenderer = PS2_DestroyRenderer;
- renderer->SetVSync = PS2_SetVSync;
- renderer->internal = data;
- PS2_InvalidateCachedState(renderer);
- renderer->window = window;
- renderer->name = PS2_RenderDriver.name;
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555);
- SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
- SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024);
- return true;
- }
- SDL_RenderDriver PS2_RenderDriver = {
- PS2_CreateRenderer, "PS2 gsKit"
- };
- #endif // SDL_VIDEO_RENDER_PS2
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