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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "../SDL_main_callbacks.h"
- #include "../../video/SDL_sysvideo.h"
- #ifndef SDL_PLATFORM_IOS
- static int callback_rate_increment = 0;
- static bool iterate_after_waitevent = false;
- static void SDLCALL MainCallbackRateHintChanged(void *userdata, const char *name, const char *oldValue, const char *newValue)
- {
- iterate_after_waitevent = newValue && (SDL_strcmp(newValue, "waitevent") == 0);
- if (iterate_after_waitevent) {
- callback_rate_increment = 0;
- } else {
- const int callback_rate = newValue ? SDL_atoi(newValue) : 0;
- if (callback_rate > 0) {
- callback_rate_increment = ((Uint64) 1000000000) / ((Uint64) callback_rate);
- } else {
- callback_rate_increment = 0;
- }
- }
- }
- static SDL_AppResult GenericIterateMainCallbacks(void)
- {
- if (iterate_after_waitevent) {
- SDL_WaitEvent(NULL);
- }
- return SDL_IterateMainCallbacks(!iterate_after_waitevent);
- }
- int SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit)
- {
- SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit);
- if (rc == 0) {
- SDL_AddHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL);
- Uint64 next_iteration = callback_rate_increment ? (SDL_GetTicksNS() + callback_rate_increment) : 0;
- while ((rc = GenericIterateMainCallbacks()) == SDL_APP_CONTINUE) {
- // !!! FIXME: this can be made more complicated if we decide to
- // !!! FIXME: optionally hand off callback responsibility to the
- // !!! FIXME: video subsystem (for example, if Wayland has a
- // !!! FIXME: protocol to drive an animation loop, maybe we hand
- // !!! FIXME: off to them here if/when the video subsystem becomes
- // !!! FIXME: initialized).
- // Try to run at whatever rate the hint requested. This makes this
- // not eat all the CPU in simple things like loopwave. By
- // default, we run as fast as possible, which means we'll clamp to
- // vsync in common cases, and won't be restrained to vsync if the
- // app is doing a benchmark or doesn't want to be, based on how
- // they've set up that window.
- if (callback_rate_increment == 0) {
- next_iteration = 0; // just clear the timer and run at the pace the video subsystem allows.
- } else {
- const Uint64 now = SDL_GetTicksNS();
- if (next_iteration > now) { // Running faster than the limit, sleep a little.
- SDL_DelayPrecise(next_iteration - now);
- } else {
- next_iteration = now; // if running behind, reset the timer. If right on time, `next_iteration` already equals `now`.
- }
- next_iteration += callback_rate_increment;
- }
- }
- SDL_RemoveHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL);
- }
- SDL_QuitMainCallbacks(rc);
- return (rc == SDL_APP_FAILURE) ? 1 : 0;
- }
- #endif // !SDL_PLATFORM_IOS
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