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Sam Lantinga e223e1d498 Added SDL_camera.h to the public Framework headers 2 anni fa
.github 38d24778ed ci: update deprecated node.js 16 actions 2 anni fa
VisualC b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 2 anni fa
VisualC-GDK 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. 2 anni fa
VisualC-WinRT 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. 2 anni fa
Xcode e223e1d498 Added SDL_camera.h to the public Framework headers 2 anni fa
android-project 1cae52bbac Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) 2 anni fa
build-scripts 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC 2 anni fa
cmake cab20117e6 Vulkan Renderer (#9114) 2 anni fa
docs e0dadba6f5 Sync SDL3 wiki -> header 2 anni fa
include be51b7acea Use the maximum potential headroom if EDR content isn't currently being displayed. 2 anni fa
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 3 anni fa
src be51b7acea Use the maximum potential headroom if EDR content isn't currently being displayed. 2 anni fa
test 141497b14f Added an automated test to verify clip rect functionality 2 anni fa
wayland-protocols e71e16950a wayland: Use the preferred order of displays exposed by KDE 2 anni fa
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit 3 anni fa
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 anni fa
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 3 anni fa
.gitignore 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2 anni fa
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 3 anni fa
Android.mk 2613e3da24 camera: Rewrote Android support. 2 anni fa
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 5 anni fa
CMakeLists.txt 5593ddb6a7 cmake: X11 is for Video, not Audio 2 anni fa
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 2 anni fa
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 2 anni fa
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 2 anni fa
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 9 anni fa
README.md f32575dfab docs: Convert everything to Unix-style endlines. 2 anni fa
WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 2 anni fa

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html