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Ryan C. Gordon ecbbef8b8d blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`. il y a 2 ans
.github 5e70ee29cc Build SDL with the static C runtime on Visual Studio il y a 2 ans
VisualC 5e70ee29cc Build SDL with the static C runtime on Visual Studio il y a 2 ans
VisualC-GDK 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) il y a 2 ans
VisualC-WinRT 7a069cc4b0 Allow optimizing memcpy and memset where possible il y a 2 ans
Xcode 7a069cc4b0 Allow optimizing memcpy and memset where possible il y a 2 ans
android-project a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value il y a 2 ans
build-scripts b8c4ea3cd1 Don't add the FIXME for converted macros il y a 2 ans
cmake a06ee5b98d Don't try to use SDL platform macros in configure-time checks il y a 2 ans
docs 8814095aa8 main: Indented SDL_main headers for readability, removed SDL2 compat macros. il y a 2 ans
include ecbbef8b8d blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`. il y a 2 ans
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects il y a 3 ans
src 22ea59425d wayland: Fix whitespace il y a 2 ans
test 5ddd97062e Added test code to validate SDL_WaitEventTimeout() il y a 2 ans
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded il y a 2 ans
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit il y a 3 ans
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked il y a 2 ans
.editorconfig a1e101e898 Fixed formatting for Haiku cc files il y a 3 ans
.gitignore 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) il y a 2 ans
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' il y a 3 ans
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols il y a 2 ans
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. il y a 5 ans
CMakeLists.txt 8f20ef5b43 Re-enable C runtime with Mingw, and disable the problematic math test il y a 2 ans
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. il y a 2 ans
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. il y a 2 ans
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 il y a 2 ans
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. il y a 9 ans
README.md f32575dfab docs: Convert everything to Unix-style endlines. il y a 2 ans
WhatsNew.txt 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) il y a 2 ans

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html