SDL_dynapi.sym 24 KB

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  1. SDL3_0.0.0 {
  2. global:
  3. JNI_OnLoad;
  4. SDL_DYNAPI_entry;
  5. SDL_AddEventWatch;
  6. SDL_AddGamepadMapping;
  7. SDL_AddGamepadMappingsFromRW;
  8. SDL_AddHintCallback;
  9. SDL_AddTimer;
  10. SDL_AndroidBackButton;
  11. SDL_AndroidGetActivity;
  12. SDL_AndroidGetExternalStoragePath;
  13. SDL_AndroidGetExternalStorageState;
  14. SDL_AndroidGetInternalStoragePath;
  15. SDL_AndroidGetJNIEnv;
  16. SDL_AndroidRequestPermission;
  17. SDL_AndroidSendMessage;
  18. SDL_AndroidShowToast;
  19. SDL_AtomicAdd;
  20. SDL_AtomicCompareAndSwap;
  21. SDL_AtomicCompareAndSwapPointer;
  22. SDL_AtomicGet;
  23. SDL_AtomicGetPtr;
  24. SDL_LockSpinlock;
  25. SDL_AtomicSet;
  26. SDL_AtomicSetPtr;
  27. SDL_TryLockSpinlock;
  28. SDL_UnlockSpinlock;
  29. SDL_AttachVirtualJoystick;
  30. SDL_AttachVirtualJoystickEx;
  31. SDL_BlitSurface;
  32. SDL_BlitSurfaceScaled;
  33. SDL_BlitSurfaceUnchecked;
  34. SDL_BlitSurfaceUncheckedScaled;
  35. SDL_BroadcastCondition;
  36. SDL_CaptureMouse;
  37. SDL_CleanupTLS;
  38. SDL_ClearComposition;
  39. SDL_ClearError;
  40. SDL_CloseGamepad;
  41. SDL_CloseJoystick;
  42. SDL_CloseSensor;
  43. SDL_ComposeCustomBlendMode;
  44. SDL_ConvertEventToRenderCoordinates;
  45. SDL_ConvertPixels;
  46. SDL_ConvertSurface;
  47. SDL_ConvertSurfaceFormat;
  48. SDL_CreateColorCursor;
  49. SDL_CreateCondition;
  50. SDL_CreateCursor;
  51. SDL_CreateMutex;
  52. SDL_CreatePalette;
  53. SDL_CreatePixelFormat;
  54. SDL_CreatePopupWindow;
  55. SDL_CreateRW;
  56. SDL_CreateRWLock;
  57. SDL_CreateRenderer;
  58. SDL_CreateSemaphore;
  59. SDL_CreateSoftwareRenderer;
  60. SDL_CreateSurface;
  61. SDL_CreateSurfaceFrom;
  62. SDL_CreateSystemCursor;
  63. SDL_CreateTLS;
  64. SDL_CreateTexture;
  65. SDL_CreateTextureFromSurface;
  66. SDL_CreateThread;
  67. SDL_CreateThreadWithStackSize;
  68. SDL_CreateWindow;
  69. SDL_CreateWindowAndRenderer;
  70. SDL_CreateWindowWithProperties;
  71. SDL_CursorVisible;
  72. SDL_DXGIGetOutputInfo;
  73. SDL_DelEventWatch;
  74. SDL_DelHintCallback;
  75. SDL_Delay;
  76. SDL_DelayNS;
  77. SDL_DestroyCondition;
  78. SDL_DestroyCursor;
  79. SDL_DestroyMutex;
  80. SDL_DestroyPalette;
  81. SDL_DestroyPixelFormat;
  82. SDL_DestroyRW;
  83. SDL_DestroyRWLock;
  84. SDL_DestroyRenderer;
  85. SDL_DestroySemaphore;
  86. SDL_DestroySurface;
  87. SDL_DestroyTexture;
  88. SDL_DestroyWindow;
  89. SDL_DestroyWindowSurface;
  90. SDL_DetachThread;
  91. SDL_DetachVirtualJoystick;
  92. SDL_Direct3D9GetAdapterIndex;
  93. SDL_DisableScreenSaver;
  94. SDL_DuplicateSurface;
  95. SDL_EGL_GetCurrentEGLConfig;
  96. SDL_EGL_GetCurrentEGLDisplay;
  97. SDL_EGL_GetProcAddress;
  98. SDL_EGL_GetWindowEGLSurface;
  99. SDL_EGL_SetEGLAttributeCallbacks;
  100. SDL_EnableScreenSaver;
  101. SDL_Error;
  102. SDL_EventEnabled;
  103. SDL_FillSurfaceRect;
  104. SDL_FillSurfaceRects;
  105. SDL_FilterEvents;
  106. SDL_FlashWindow;
  107. SDL_FlushEvent;
  108. SDL_FlushEvents;
  109. SDL_FlushRenderer;
  110. SDL_GDKGetTaskQueue;
  111. SDL_GDKSuspendComplete;
  112. SDL_GL_CreateContext;
  113. SDL_GL_DeleteContext;
  114. SDL_GL_ExtensionSupported;
  115. SDL_GL_GetAttribute;
  116. SDL_GL_GetCurrentContext;
  117. SDL_GL_GetCurrentWindow;
  118. SDL_GL_GetProcAddress;
  119. SDL_GL_GetSwapInterval;
  120. SDL_GL_LoadLibrary;
  121. SDL_GL_MakeCurrent;
  122. SDL_GL_ResetAttributes;
  123. SDL_GL_SetAttribute;
  124. SDL_GL_SetSwapInterval;
  125. SDL_GL_SwapWindow;
  126. SDL_GL_UnloadLibrary;
  127. SDL_GUIDFromString;
  128. SDL_GUIDToString;
  129. SDL_GamepadConnected;
  130. SDL_GamepadEventsEnabled;
  131. SDL_GamepadHasAxis;
  132. SDL_GamepadHasButton;
  133. SDL_GamepadHasSensor;
  134. SDL_GamepadSensorEnabled;
  135. SDL_GetAndroidSDKVersion;
  136. SDL_GetAssertionHandler;
  137. SDL_GetAssertionReport;
  138. SDL_GetBasePath;
  139. SDL_GetCPUCacheLineSize;
  140. SDL_GetCPUCount;
  141. SDL_GetClipboardData;
  142. SDL_GetClipboardText;
  143. SDL_GetClosestFullscreenDisplayMode;
  144. SDL_GetCurrentDisplayMode;
  145. SDL_GetCurrentDisplayOrientation;
  146. SDL_GetCurrentRenderOutputSize;
  147. SDL_GetCurrentVideoDriver;
  148. SDL_GetCursor;
  149. SDL_GetDefaultAssertionHandler;
  150. SDL_GetDefaultCursor;
  151. SDL_GetDesktopDisplayMode;
  152. SDL_GetDisplayBounds;
  153. SDL_GetDisplayContentScale;
  154. SDL_GetDisplayForPoint;
  155. SDL_GetDisplayForRect;
  156. SDL_GetDisplayForWindow;
  157. SDL_GetDisplayName;
  158. SDL_GetDisplayUsableBounds;
  159. SDL_GetDisplays;
  160. SDL_GetError;
  161. SDL_GetEventFilter;
  162. SDL_GetFullscreenDisplayModes;
  163. SDL_GetGamepadAppleSFSymbolsNameForAxis;
  164. SDL_GetGamepadAppleSFSymbolsNameForButton;
  165. SDL_GetGamepadAxis;
  166. SDL_GetGamepadAxisFromString;
  167. SDL_GetGamepadBindings;
  168. SDL_GetGamepadButton;
  169. SDL_GetGamepadButtonFromString;
  170. SDL_GetGamepadFirmwareVersion;
  171. SDL_GetGamepadFromInstanceID;
  172. SDL_GetGamepadFromPlayerIndex;
  173. SDL_GetGamepadInstanceGUID;
  174. SDL_GetGamepadInstanceMapping;
  175. SDL_GetGamepadInstanceName;
  176. SDL_GetGamepadInstancePath;
  177. SDL_GetGamepadInstancePlayerIndex;
  178. SDL_GetGamepadInstanceProduct;
  179. SDL_GetGamepadInstanceProductVersion;
  180. SDL_GetGamepadInstanceType;
  181. SDL_GetGamepadInstanceVendor;
  182. SDL_GetGamepadJoystick;
  183. SDL_GetGamepadMapping;
  184. SDL_GetGamepadMappingForGUID;
  185. SDL_GetGamepadName;
  186. SDL_GetGamepadPath;
  187. SDL_GetGamepadPlayerIndex;
  188. SDL_GetGamepadProduct;
  189. SDL_GetGamepadProductVersion;
  190. SDL_GetGamepadSensorData;
  191. SDL_GetGamepadSensorDataRate;
  192. SDL_GetGamepadSerial;
  193. SDL_GetGamepadStringForAxis;
  194. SDL_GetGamepadStringForButton;
  195. SDL_GetGamepadTouchpadFinger;
  196. SDL_GetGamepadType;
  197. SDL_GetGamepadVendor;
  198. SDL_GetGamepads;
  199. SDL_GetGlobalMouseState;
  200. SDL_GetGrabbedWindow;
  201. SDL_GetHint;
  202. SDL_GetHintBoolean;
  203. SDL_GetJoystickAxis;
  204. SDL_GetJoystickAxisInitialState;
  205. SDL_GetJoystickButton;
  206. SDL_GetJoystickFirmwareVersion;
  207. SDL_GetJoystickFromInstanceID;
  208. SDL_GetJoystickFromPlayerIndex;
  209. SDL_GetJoystickGUID;
  210. SDL_GetJoystickGUIDFromString;
  211. SDL_GetJoystickGUIDInfo;
  212. SDL_GetJoystickGUIDString;
  213. SDL_GetJoystickHat;
  214. SDL_GetJoystickInstanceGUID;
  215. SDL_GetJoystickInstanceID;
  216. SDL_GetJoystickInstanceName;
  217. SDL_GetJoystickInstancePath;
  218. SDL_GetJoystickInstancePlayerIndex;
  219. SDL_GetJoystickInstanceProduct;
  220. SDL_GetJoystickInstanceProductVersion;
  221. SDL_GetJoystickInstanceType;
  222. SDL_GetJoystickInstanceVendor;
  223. SDL_GetJoystickName;
  224. SDL_GetJoystickPath;
  225. SDL_GetJoystickPlayerIndex;
  226. SDL_GetJoystickPowerLevel;
  227. SDL_GetJoystickProduct;
  228. SDL_GetJoystickProductVersion;
  229. SDL_GetJoystickSerial;
  230. SDL_GetJoystickType;
  231. SDL_GetJoystickVendor;
  232. SDL_GetJoysticks;
  233. SDL_GetKeyFromName;
  234. SDL_GetKeyFromScancode;
  235. SDL_GetKeyName;
  236. SDL_GetKeyboardFocus;
  237. SDL_GetKeyboardState;
  238. SDL_GetMasksForPixelFormatEnum;
  239. SDL_GetMemoryFunctions;
  240. SDL_GetModState;
  241. SDL_GetMouseFocus;
  242. SDL_GetMouseState;
  243. SDL_GetNaturalDisplayOrientation;
  244. SDL_GetNumAllocations;
  245. SDL_GetNumGamepadTouchpadFingers;
  246. SDL_GetNumGamepadTouchpads;
  247. SDL_GetNumJoystickAxes;
  248. SDL_GetNumJoystickButtons;
  249. SDL_GetNumJoystickHats;
  250. SDL_GetNumRenderDrivers;
  251. SDL_GetNumTouchFingers;
  252. SDL_GetNumVideoDrivers;
  253. SDL_GetOriginalMemoryFunctions;
  254. SDL_GetUserFolder;
  255. SDL_GetPerformanceCounter;
  256. SDL_GetPerformanceFrequency;
  257. SDL_GetPixelFormatEnumForMasks;
  258. SDL_GetPixelFormatName;
  259. SDL_GetPlatform;
  260. SDL_GetPowerInfo;
  261. SDL_GetPrefPath;
  262. SDL_GetPreferredLocales;
  263. SDL_GetPrimaryDisplay;
  264. SDL_GetPrimarySelectionText;
  265. SDL_GetRGB;
  266. SDL_GetRGBA;
  267. SDL_GetRectAndLineIntersection;
  268. SDL_GetRectAndLineIntersectionFloat;
  269. SDL_GetRectEnclosingPoints;
  270. SDL_GetRectEnclosingPointsFloat;
  271. SDL_GetRectIntersection;
  272. SDL_GetRectIntersectionFloat;
  273. SDL_GetRectUnion;
  274. SDL_GetRectUnionFloat;
  275. SDL_GetRelativeMouseMode;
  276. SDL_GetRelativeMouseState;
  277. SDL_GetRenderClipRect;
  278. SDL_GetRenderDrawBlendMode;
  279. SDL_GetRenderDrawColor;
  280. SDL_GetRenderDriver;
  281. SDL_GetRenderLogicalPresentation;
  282. SDL_GetRenderMetalCommandEncoder;
  283. SDL_GetRenderMetalLayer;
  284. SDL_GetRenderOutputSize;
  285. SDL_GetRenderScale;
  286. SDL_GetRenderTarget;
  287. SDL_GetRenderVSync;
  288. SDL_GetRenderViewport;
  289. SDL_GetRenderWindow;
  290. SDL_GetRenderer;
  291. SDL_GetRendererInfo;
  292. SDL_GetRevision;
  293. SDL_GetScancodeFromKey;
  294. SDL_GetScancodeFromName;
  295. SDL_GetScancodeName;
  296. SDL_GetSemaphoreValue;
  297. SDL_GetSensorData;
  298. SDL_GetSensorFromInstanceID;
  299. SDL_GetSensorInstanceID;
  300. SDL_GetSensorInstanceName;
  301. SDL_GetSensorInstanceNonPortableType;
  302. SDL_GetSensorInstanceType;
  303. SDL_GetSensorName;
  304. SDL_GetSensorNonPortableType;
  305. SDL_GetSensorType;
  306. SDL_GetSensors;
  307. SDL_GetSurfaceAlphaMod;
  308. SDL_GetSurfaceBlendMode;
  309. SDL_GetSurfaceClipRect;
  310. SDL_GetSurfaceColorKey;
  311. SDL_GetSurfaceColorMod;
  312. SDL_GetSystemRAM;
  313. SDL_GetSystemTheme;
  314. SDL_GetTLS;
  315. SDL_GetTextureAlphaMod;
  316. SDL_GetTextureBlendMode;
  317. SDL_GetTextureColorMod;
  318. SDL_GetTextureScaleMode;
  319. SDL_GetThreadID;
  320. SDL_GetThreadName;
  321. SDL_GetTicks;
  322. SDL_GetTicksNS;
  323. SDL_GetTouchDeviceType;
  324. SDL_GetTouchFinger;
  325. SDL_GetVersion;
  326. SDL_GetVideoDriver;
  327. SDL_GetWindowBordersSize;
  328. SDL_GetWindowDisplayScale;
  329. SDL_GetWindowFlags;
  330. SDL_GetWindowFromID;
  331. SDL_GetWindowFullscreenMode;
  332. SDL_GetWindowGrab;
  333. SDL_GetWindowICCProfile;
  334. SDL_GetWindowID;
  335. SDL_GetWindowKeyboardGrab;
  336. SDL_GetWindowMaximumSize;
  337. SDL_GetWindowMinimumSize;
  338. SDL_GetWindowMouseGrab;
  339. SDL_GetWindowMouseRect;
  340. SDL_GetWindowOpacity;
  341. SDL_GetWindowParent;
  342. SDL_GetWindowPixelDensity;
  343. SDL_GetWindowPixelFormat;
  344. SDL_GetWindowPosition;
  345. SDL_GetWindowSize;
  346. SDL_GetWindowSizeInPixels;
  347. SDL_GetWindowSurface;
  348. SDL_GetWindowTitle;
  349. SDL_CloseHaptic;
  350. SDL_DestroyHapticEffect;
  351. SDL_HapticEffectSupported;
  352. SDL_GetHapticEffectStatus;
  353. SDL_CreateHapticEffect;
  354. SDL_GetNumHapticAxes;
  355. SDL_GetMaxHapticEffects;
  356. SDL_GetMaxHapticEffectsPlaying;
  357. SDL_OpenHaptic;
  358. SDL_OpenHapticFromJoystick;
  359. SDL_OpenHapticFromMouse;
  360. SDL_PauseHaptic;
  361. SDL_GetHapticFeatures;
  362. SDL_InitHapticRumble;
  363. SDL_PlayHapticRumble;
  364. SDL_StopHapticRumble;
  365. SDL_HapticRumbleSupported;
  366. SDL_RunHapticEffect;
  367. SDL_SetHapticAutocenter;
  368. SDL_SetHapticGain;
  369. SDL_StopHapticEffects;
  370. SDL_StopHapticEffect;
  371. SDL_ResumeHaptic;
  372. SDL_UpdateHapticEffect;
  373. SDL_HasARMSIMD;
  374. SDL_HasAVX2;
  375. SDL_HasAVX512F;
  376. SDL_HasAVX;
  377. SDL_HasAltiVec;
  378. SDL_HasClipboardData;
  379. SDL_HasClipboardText;
  380. SDL_HasEvent;
  381. SDL_HasEvents;
  382. SDL_HasLASX;
  383. SDL_HasLSX;
  384. SDL_HasMMX;
  385. SDL_HasNEON;
  386. SDL_HasPrimarySelectionText;
  387. SDL_HasRectIntersection;
  388. SDL_HasRectIntersectionFloat;
  389. SDL_HasSSE2;
  390. SDL_HasSSE3;
  391. SDL_HasSSE41;
  392. SDL_HasSSE42;
  393. SDL_HasSSE;
  394. SDL_HasScreenKeyboardSupport;
  395. SDL_WindowHasSurface;
  396. SDL_HideCursor;
  397. SDL_HideWindow;
  398. SDL_Init;
  399. SDL_InitSubSystem;
  400. SDL_IsAndroidTV;
  401. SDL_IsChromebook;
  402. SDL_IsDeXMode;
  403. SDL_IsGamepad;
  404. SDL_IsJoystickVirtual;
  405. SDL_IsTablet;
  406. SDL_JoystickConnected;
  407. SDL_JoystickEventsEnabled;
  408. SDL_IsJoystickHaptic;
  409. SDL_LinuxSetThreadPriority;
  410. SDL_LinuxSetThreadPriorityAndPolicy;
  411. SDL_LoadBMP;
  412. SDL_LoadBMP_RW;
  413. SDL_LoadFile;
  414. SDL_LoadFile_RW;
  415. SDL_LoadFunction;
  416. SDL_LoadObject;
  417. SDL_LockJoysticks;
  418. SDL_LockMutex;
  419. SDL_LockRWLockForReading;
  420. SDL_LockRWLockForWriting;
  421. SDL_LockSurface;
  422. SDL_LockTexture;
  423. SDL_LockTextureToSurface;
  424. SDL_Log;
  425. SDL_LogCritical;
  426. SDL_LogDebug;
  427. SDL_LogError;
  428. SDL_LogGetOutputFunction;
  429. SDL_LogGetPriority;
  430. SDL_LogInfo;
  431. SDL_LogMessage;
  432. SDL_LogMessageV;
  433. SDL_LogResetPriorities;
  434. SDL_LogSetAllPriority;
  435. SDL_LogSetOutputFunction;
  436. SDL_LogSetPriority;
  437. SDL_LogVerbose;
  438. SDL_LogWarn;
  439. SDL_MapRGB;
  440. SDL_MapRGBA;
  441. SDL_MaximizeWindow;
  442. SDL_MemoryBarrierAcquireFunction;
  443. SDL_MemoryBarrierReleaseFunction;
  444. SDL_Metal_CreateView;
  445. SDL_Metal_DestroyView;
  446. SDL_Metal_GetLayer;
  447. SDL_MinimizeWindow;
  448. SDL_IsMouseHaptic;
  449. SDL_OnApplicationDidBecomeActive;
  450. SDL_OnApplicationDidChangeStatusBarOrientation;
  451. SDL_OnApplicationDidEnterBackground;
  452. SDL_OnApplicationDidReceiveMemoryWarning;
  453. SDL_OnApplicationWillEnterForeground;
  454. SDL_OnApplicationWillResignActive;
  455. SDL_OnApplicationWillTerminate;
  456. SDL_OpenGamepad;
  457. SDL_OpenJoystick;
  458. SDL_OpenSensor;
  459. SDL_OpenURL;
  460. SDL_PeepEvents;
  461. SDL_PollEvent;
  462. SDL_PostSemaphore;
  463. SDL_PremultiplyAlpha;
  464. SDL_PumpEvents;
  465. SDL_PushEvent;
  466. SDL_QueryTexture;
  467. SDL_Quit;
  468. SDL_QuitSubSystem;
  469. SDL_RWFromConstMem;
  470. SDL_RWFromFile;
  471. SDL_RWFromMem;
  472. SDL_RWclose;
  473. SDL_RWread;
  474. SDL_RWseek;
  475. SDL_RWsize;
  476. SDL_RWtell;
  477. SDL_RWwrite;
  478. SDL_RaiseWindow;
  479. SDL_ReadU16BE;
  480. SDL_ReadU32BE;
  481. SDL_ReadU64BE;
  482. SDL_ReadU16LE;
  483. SDL_ReadU32LE;
  484. SDL_ReadU64LE;
  485. SDL_ReadU8;
  486. SDL_RegisterApp;
  487. SDL_RegisterEvents;
  488. SDL_RemoveTimer;
  489. SDL_RenderClear;
  490. SDL_RenderClipEnabled;
  491. SDL_RenderCoordinatesFromWindow;
  492. SDL_RenderCoordinatesToWindow;
  493. SDL_RenderFillRect;
  494. SDL_RenderFillRects;
  495. SDL_RenderGeometry;
  496. SDL_RenderGeometryRaw;
  497. SDL_RenderLine;
  498. SDL_RenderLines;
  499. SDL_RenderPoint;
  500. SDL_RenderPoints;
  501. SDL_RenderPresent;
  502. SDL_RenderReadPixels;
  503. SDL_RenderRect;
  504. SDL_RenderRects;
  505. SDL_RenderTexture;
  506. SDL_RenderTextureRotated;
  507. SDL_ReportAssertion;
  508. SDL_ResetAssertionReport;
  509. SDL_ResetHint;
  510. SDL_ResetHints;
  511. SDL_ResetKeyboard;
  512. SDL_RestoreWindow;
  513. SDL_RumbleGamepad;
  514. SDL_RumbleGamepadTriggers;
  515. SDL_RumbleJoystick;
  516. SDL_RumbleJoystickTriggers;
  517. SDL_RunApp;
  518. SDL_SIMDGetAlignment;
  519. SDL_SaveBMP;
  520. SDL_SaveBMP_RW;
  521. SDL_ScreenKeyboardShown;
  522. SDL_ScreenSaverEnabled;
  523. SDL_SendGamepadEffect;
  524. SDL_SendJoystickEffect;
  525. SDL_SetAssertionHandler;
  526. SDL_SetAudioStreamFormat;
  527. SDL_SetClipboardData;
  528. SDL_SetClipboardText;
  529. SDL_SetCursor;
  530. SDL_SetError;
  531. SDL_SetEventEnabled;
  532. SDL_SetEventFilter;
  533. SDL_SetGamepadEventsEnabled;
  534. SDL_SetGamepadLED;
  535. SDL_SetGamepadPlayerIndex;
  536. SDL_SetGamepadSensorEnabled;
  537. SDL_SetHint;
  538. SDL_SetHintWithPriority;
  539. SDL_SetJoystickEventsEnabled;
  540. SDL_SetJoystickLED;
  541. SDL_SetJoystickPlayerIndex;
  542. SDL_SetJoystickVirtualAxis;
  543. SDL_SetJoystickVirtualButton;
  544. SDL_SetJoystickVirtualHat;
  545. SDL_SetMainReady;
  546. SDL_SetMemoryFunctions;
  547. SDL_SetModState;
  548. SDL_SetPaletteColors;
  549. SDL_SetPixelFormatPalette;
  550. SDL_SetPrimarySelectionText;
  551. SDL_SetRelativeMouseMode;
  552. SDL_SetRenderClipRect;
  553. SDL_SetRenderDrawBlendMode;
  554. SDL_SetRenderDrawColor;
  555. SDL_SetRenderLogicalPresentation;
  556. SDL_SetRenderScale;
  557. SDL_SetRenderTarget;
  558. SDL_SetRenderVSync;
  559. SDL_SetRenderViewport;
  560. SDL_SetSurfaceAlphaMod;
  561. SDL_SetSurfaceBlendMode;
  562. SDL_SetSurfaceClipRect;
  563. SDL_SetSurfaceColorKey;
  564. SDL_SetSurfaceColorMod;
  565. SDL_SetSurfacePalette;
  566. SDL_SetSurfaceRLE;
  567. SDL_SetTLS;
  568. SDL_SetTextInputRect;
  569. SDL_SetTextureAlphaMod;
  570. SDL_SetTextureBlendMode;
  571. SDL_SetTextureColorMod;
  572. SDL_SetTextureScaleMode;
  573. SDL_SetThreadPriority;
  574. SDL_SetWindowAlwaysOnTop;
  575. SDL_SetWindowBordered;
  576. SDL_SetWindowFullscreen;
  577. SDL_SetWindowFullscreenMode;
  578. SDL_SetWindowGrab;
  579. SDL_SetWindowHitTest;
  580. SDL_SetWindowIcon;
  581. SDL_SetWindowInputFocus;
  582. SDL_SetWindowKeyboardGrab;
  583. SDL_SetWindowMaximumSize;
  584. SDL_SetWindowMinimumSize;
  585. SDL_SetWindowModalFor;
  586. SDL_SetWindowMouseGrab;
  587. SDL_SetWindowMouseRect;
  588. SDL_SetWindowOpacity;
  589. SDL_SetWindowPosition;
  590. SDL_SetWindowResizable;
  591. SDL_SetWindowSize;
  592. SDL_SetWindowTitle;
  593. SDL_SetWindowsMessageHook;
  594. SDL_ShowCursor;
  595. SDL_ShowMessageBox;
  596. SDL_ShowSimpleMessageBox;
  597. SDL_ShowWindow;
  598. SDL_SignalCondition;
  599. SDL_SoftStretch;
  600. SDL_StartTextInput;
  601. SDL_StopTextInput;
  602. SDL_SurfaceHasColorKey;
  603. SDL_SurfaceHasRLE;
  604. SDL_TextInputActive;
  605. SDL_TextInputShown;
  606. SDL_GetCurrentThreadID;
  607. SDL_TryLockMutex;
  608. SDL_TryLockRWLockForReading;
  609. SDL_TryLockRWLockForWriting;
  610. SDL_TryWaitSemaphore;
  611. SDL_UnloadObject;
  612. SDL_UnlockJoysticks;
  613. SDL_UnlockMutex;
  614. SDL_UnlockRWLock;
  615. SDL_UnlockSurface;
  616. SDL_UnlockTexture;
  617. SDL_UnregisterApp;
  618. SDL_UpdateGamepads;
  619. SDL_UpdateJoysticks;
  620. SDL_UpdateNVTexture;
  621. SDL_UpdateSensors;
  622. SDL_UpdateTexture;
  623. SDL_UpdateWindowSurface;
  624. SDL_UpdateWindowSurfaceRects;
  625. SDL_UpdateYUVTexture;
  626. SDL_Vulkan_CreateSurface;
  627. SDL_Vulkan_GetInstanceExtensions;
  628. SDL_Vulkan_GetVkGetInstanceProcAddr;
  629. SDL_Vulkan_LoadLibrary;
  630. SDL_Vulkan_UnloadLibrary;
  631. SDL_WaitCondition;
  632. SDL_WaitConditionTimeout;
  633. SDL_WaitEvent;
  634. SDL_WaitEventTimeout;
  635. SDL_WaitSemaphore;
  636. SDL_WaitSemaphoreTimeout;
  637. SDL_WaitThread;
  638. SDL_WarpMouseGlobal;
  639. SDL_WarpMouseInWindow;
  640. SDL_WasInit;
  641. SDL_WinRTGetDeviceFamily;
  642. SDL_WinRTGetFSPathUNICODE;
  643. SDL_WinRTGetFSPathUTF8;
  644. SDL_WriteU16BE;
  645. SDL_WriteU32BE;
  646. SDL_WriteU64BE;
  647. SDL_WriteU16LE;
  648. SDL_WriteU32LE;
  649. SDL_WriteU64LE;
  650. SDL_WriteU8;
  651. SDL_abs;
  652. SDL_acos;
  653. SDL_acosf;
  654. SDL_aligned_alloc;
  655. SDL_aligned_free;
  656. SDL_asin;
  657. SDL_asinf;
  658. SDL_asprintf;
  659. SDL_atan2;
  660. SDL_atan2f;
  661. SDL_atan;
  662. SDL_atanf;
  663. SDL_atof;
  664. SDL_atoi;
  665. SDL_bsearch;
  666. SDL_calloc;
  667. SDL_ceil;
  668. SDL_ceilf;
  669. SDL_copysign;
  670. SDL_copysignf;
  671. SDL_cos;
  672. SDL_cosf;
  673. SDL_crc16;
  674. SDL_crc32;
  675. SDL_exp;
  676. SDL_expf;
  677. SDL_fabs;
  678. SDL_fabsf;
  679. SDL_floor;
  680. SDL_floorf;
  681. SDL_fmod;
  682. SDL_fmodf;
  683. SDL_free;
  684. SDL_getenv;
  685. SDL_hid_ble_scan;
  686. SDL_hid_close;
  687. SDL_hid_device_change_count;
  688. SDL_hid_enumerate;
  689. SDL_hid_exit;
  690. SDL_hid_free_enumeration;
  691. SDL_hid_get_device_info;
  692. SDL_hid_get_feature_report;
  693. SDL_hid_get_indexed_string;
  694. SDL_hid_get_input_report;
  695. SDL_hid_get_manufacturer_string;
  696. SDL_hid_get_product_string;
  697. SDL_hid_get_report_descriptor;
  698. SDL_hid_get_serial_number_string;
  699. SDL_hid_init;
  700. SDL_hid_open;
  701. SDL_hid_open_path;
  702. SDL_hid_read;
  703. SDL_hid_read_timeout;
  704. SDL_hid_send_feature_report;
  705. SDL_hid_set_nonblocking;
  706. SDL_hid_write;
  707. SDL_iPhoneSetAnimationCallback;
  708. SDL_iPhoneSetEventPump;
  709. SDL_iconv;
  710. SDL_iconv_close;
  711. SDL_iconv_open;
  712. SDL_iconv_string;
  713. SDL_isalnum;
  714. SDL_isalpha;
  715. SDL_isblank;
  716. SDL_iscntrl;
  717. SDL_isdigit;
  718. SDL_isgraph;
  719. SDL_islower;
  720. SDL_isprint;
  721. SDL_ispunct;
  722. SDL_isspace;
  723. SDL_isupper;
  724. SDL_isxdigit;
  725. SDL_itoa;
  726. SDL_lltoa;
  727. SDL_log10;
  728. SDL_log10f;
  729. SDL_log;
  730. SDL_logf;
  731. SDL_lround;
  732. SDL_lroundf;
  733. SDL_ltoa;
  734. SDL_malloc;
  735. SDL_memcmp;
  736. SDL_memcpy;
  737. SDL_memmove;
  738. SDL_memset4;
  739. SDL_memset;
  740. SDL_modf;
  741. SDL_modff;
  742. SDL_pow;
  743. SDL_powf;
  744. SDL_qsort;
  745. SDL_realloc;
  746. SDL_round;
  747. SDL_roundf;
  748. SDL_scalbn;
  749. SDL_scalbnf;
  750. SDL_setenv;
  751. SDL_sin;
  752. SDL_sinf;
  753. SDL_snprintf;
  754. SDL_sqrt;
  755. SDL_sqrtf;
  756. SDL_sscanf;
  757. SDL_strcasecmp;
  758. SDL_strcasestr;
  759. SDL_strchr;
  760. SDL_strcmp;
  761. SDL_strdup;
  762. SDL_strlcat;
  763. SDL_strlcpy;
  764. SDL_strlen;
  765. SDL_strlwr;
  766. SDL_strncasecmp;
  767. SDL_strncmp;
  768. SDL_strrchr;
  769. SDL_strrev;
  770. SDL_strstr;
  771. SDL_strtod;
  772. SDL_strtok_r;
  773. SDL_strtol;
  774. SDL_strtoll;
  775. SDL_strtoul;
  776. SDL_strtoull;
  777. SDL_strupr;
  778. SDL_swprintf;
  779. SDL_tan;
  780. SDL_tanf;
  781. SDL_tolower;
  782. SDL_toupper;
  783. SDL_trunc;
  784. SDL_truncf;
  785. SDL_uitoa;
  786. SDL_ulltoa;
  787. SDL_ultoa;
  788. SDL_utf8strlcpy;
  789. SDL_utf8strlen;
  790. SDL_utf8strnlen;
  791. SDL_vasprintf;
  792. SDL_vsnprintf;
  793. SDL_vsscanf;
  794. SDL_vswprintf;
  795. SDL_wcscasecmp;
  796. SDL_wcscmp;
  797. SDL_wcsdup;
  798. SDL_wcslcat;
  799. SDL_wcslcpy;
  800. SDL_wcslen;
  801. SDL_wcsncasecmp;
  802. SDL_wcsncmp;
  803. SDL_wcsstr;
  804. SDL_wcstol;
  805. SDL_ClearClipboardData;
  806. SDL_GetGamepadInstanceID;
  807. SDL_GetGamepadPowerLevel;
  808. SDL_SetGamepadMapping;
  809. SDL_strndup;
  810. SDL_GetGamepadTypeFromString;
  811. SDL_GetGamepadStringForType;
  812. SDL_GetRealGamepadInstanceType;
  813. SDL_GetRealGamepadType;
  814. SDL_wcsnlen;
  815. SDL_strnlen;
  816. SDL_AddGamepadMappingsFromFile;
  817. SDL_ReloadGamepadMappings;
  818. SDL_GetNumAudioDrivers;
  819. SDL_GetAudioDriver;
  820. SDL_GetCurrentAudioDriver;
  821. SDL_GetAudioOutputDevices;
  822. SDL_GetAudioCaptureDevices;
  823. SDL_GetAudioDeviceName;
  824. SDL_GetAudioDeviceFormat;
  825. SDL_OpenAudioDevice;
  826. SDL_CloseAudioDevice;
  827. SDL_BindAudioStreams;
  828. SDL_BindAudioStream;
  829. SDL_UnbindAudioStreams;
  830. SDL_UnbindAudioStream;
  831. SDL_CreateAudioStream;
  832. SDL_GetAudioStreamFormat;
  833. SDL_SetAudioStreamFormat;
  834. SDL_PutAudioStreamData;
  835. SDL_GetAudioStreamData;
  836. SDL_GetAudioStreamAvailable;
  837. SDL_FlushAudioStream;
  838. SDL_ClearAudioStream;
  839. SDL_LockAudioStream;
  840. SDL_UnlockAudioStream;
  841. SDL_SetAudioStreamGetCallback;
  842. SDL_SetAudioStreamPutCallback;
  843. SDL_DestroyAudioStream;
  844. SDL_OpenAudioDeviceStream;
  845. SDL_LoadWAV_RW;
  846. SDL_LoadWAV;
  847. SDL_MixAudioFormat;
  848. SDL_ConvertAudioSamples;
  849. SDL_GetSilenceValueForFormat;
  850. SDL_PauseAudioDevice;
  851. SDL_ResumeAudioDevice;
  852. SDL_AudioDevicePaused;
  853. SDL_GetAudioStreamDevice;
  854. SDL_ShowWindowSystemMenu;
  855. SDL_ReadS16LE;
  856. SDL_ReadS16BE;
  857. SDL_ReadS32LE;
  858. SDL_ReadS32BE;
  859. SDL_ReadS64LE;
  860. SDL_ReadS64BE;
  861. SDL_WriteS16LE;
  862. SDL_WriteS16BE;
  863. SDL_WriteS32LE;
  864. SDL_WriteS32BE;
  865. SDL_WriteS64LE;
  866. SDL_WriteS64BE;
  867. SDL_GDKGetDefaultUser;
  868. SDL_SetWindowFocusable;
  869. SDL_GetAudioStreamFrequencyRatio;
  870. SDL_SetAudioStreamFrequencyRatio;
  871. SDL_SetAudioPostmixCallback;
  872. SDL_GetAudioStreamQueued;
  873. SDL_CreateProperties;
  874. SDL_LockProperties;
  875. SDL_UnlockProperties;
  876. SDL_SetProperty;
  877. SDL_GetProperty;
  878. SDL_DestroyProperties;
  879. SDL_GetAudioStreamProperties;
  880. SDL_GetGamepadProperties;
  881. SDL_GetJoystickProperties;
  882. SDL_GetRendererProperties;
  883. SDL_GetTextureProperties;
  884. SDL_GetRWProperties;
  885. SDL_GetSensorProperties;
  886. SDL_GetSurfaceProperties;
  887. SDL_GetWindowProperties;
  888. SDL_ClearProperty;
  889. SDL_EnterAppMainCallbacks;
  890. SDL_RWprintf;
  891. SDL_RWvprintf;
  892. SDL_AllocateEventMemory;
  893. SDL_GetDisplayProperties;
  894. SDL_SetPropertyWithCleanup;
  895. SDL_SetX11EventHook;
  896. SDL_GetGlobalProperties;
  897. SDL_GetGamepadButtonLabelForType;
  898. SDL_GetGamepadButtonLabel;
  899. SDL_GetPens;
  900. SDL_GetPenStatus;
  901. SDL_GetPenFromGUID;
  902. SDL_GetPenGUID;
  903. SDL_PenConnected;
  904. SDL_GetPenName;
  905. SDL_GetPenCapabilities;
  906. SDL_GetPenType;
  907. SDL_GetPens;
  908. SDL_GetPenStatus;
  909. SDL_GetPenFromGUID;
  910. SDL_GetPenGUID;
  911. SDL_PenConnected;
  912. SDL_GetPenName;
  913. SDL_GetPenCapabilities;
  914. SDL_GetPenType;
  915. SDL_SetStringProperty;
  916. SDL_SetNumberProperty;
  917. SDL_SetFloatProperty;
  918. SDL_GetPropertyType;
  919. SDL_GetStringProperty;
  920. SDL_GetNumberProperty;
  921. SDL_GetFloatProperty;
  922. SDL_EnumerateProperties;
  923. SDL_SetBooleanProperty;
  924. SDL_GetBooleanProperty;
  925. SDL_CreateTextureWithProperties;
  926. SDL_CreateRendererWithProperties;
  927. SDL_GetGamepadMappings;
  928. SDL_GetTouchDevices;
  929. SDL_GetTouchDeviceName;
  930. SDL_strnstr;
  931. SDL_wcsnstr;
  932. SDL_SyncWindow;
  933. SDL_GetGamepadSteamHandle;
  934. SDL_GetRendererFromTexture;
  935. SDL_GetHaptics;
  936. SDL_GetHapticInstanceName;
  937. SDL_GetHapticFromInstanceID;
  938. SDL_GetHapticInstanceID;
  939. SDL_GetHapticName;
  940. SDL_ReadSurfacePixel;
  941. SDL_FlipSurface;
  942. SDL_SetTextureColorModFloat;
  943. SDL_GetTextureColorModFloat;
  944. SDL_SetTextureAlphaModFloat;
  945. SDL_GetTextureAlphaModFloat;
  946. SDL_SetRenderDrawColorFloat;
  947. SDL_GetRenderDrawColorFloat;
  948. SDL_ConvertPixelsAndColorspace;
  949. SDL_SetSurfaceColorspace;
  950. SDL_GetSurfaceColorspace;
  951. SDL_ConvertSurfaceFormatAndColorspace;
  952. SDL_CopyProperties;
  953. SDL_SetRenderColorScale;
  954. SDL_GetRenderColorScale;
  955. SDL_RenderGeometryRawFloat;
  956. SDL_SetWindowShape;
  957. SDL_RenderViewportSet;
  958. SDL_HasProperty;
  959. SDL_GetNumCameraDrivers;
  960. SDL_GetCameraDriver;
  961. SDL_GetCurrentCameraDriver;
  962. SDL_GetCameraDevices;
  963. SDL_GetCameraDeviceSupportedFormats;
  964. SDL_GetCameraDeviceName;
  965. SDL_OpenCameraDevice;
  966. SDL_GetCameraInstanceID;
  967. SDL_GetCameraProperties;
  968. SDL_GetCameraFormat;
  969. SDL_AcquireCameraFrame;
  970. SDL_ReleaseCameraFrame;
  971. SDL_CloseCamera;
  972. SDL_GetCameraPermissionState;
  973. SDL_GetCameraDevicePosition;
  974. SDL_qsort_r;
  975. SDL_bsearch_r;
  976. SDL_AddVulkanRenderSemaphores;
  977. SDL_GetNumJoystickBalls;
  978. SDL_GetJoystickBall;
  979. # extra symbols go here (don't modify this line)
  980. local: *;
  981. };