Alex Szpakowski 37b1f989ce metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. 7 лет назад
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direct3d 9719f89db2 Back out change initializing renderer blend mode incorrectly. 7 лет назад
direct3d11 fde7592ada direct3d11: Fixed missing rendering of solid primitives. 7 лет назад
metal 37b1f989ce metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. 7 лет назад
opengl 9719f89db2 Back out change initializing renderer blend mode incorrectly. 7 лет назад
opengles 457e58c40b opengles: Fixed compiler warnings. 7 лет назад
opengles2 9719f89db2 Back out change initializing renderer blend mode incorrectly. 7 лет назад
psp 09140bd8bc render: Move PSP backend to new interface. 7 лет назад
software 782f1685ff Fixed a few compiler warnings. 7 лет назад
SDL_d3dmath.c e3cc5b2c6b Updated copyright for 2018 8 лет назад
SDL_d3dmath.h e3cc5b2c6b Updated copyright for 2018 8 лет назад
SDL_render.c 0d79a8a1b2 fix build using Watcom : 7 лет назад
SDL_sysrender.h 8340b0f0e2 render: Add floating point versions of various draw APIs. 7 лет назад
SDL_yuv_sw.c e3cc5b2c6b Updated copyright for 2018 8 лет назад
SDL_yuv_sw_c.h 91820998fc Add and update include guards 7 лет назад