Alex Szpakowski 37b1f989ce metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. 7 lat temu
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SDL_render_metal.m 37b1f989ce metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. 7 lat temu
SDL_shaders_metal.metal 740a90af37 metal: Add support for YUV/NV12 texture formats. 8 lat temu
SDL_shaders_metal_ios.h 740a90af37 metal: Add support for YUV/NV12 texture formats. 8 lat temu
SDL_shaders_metal_osx.h 740a90af37 metal: Add support for YUV/NV12 texture formats. 8 lat temu
build-metal-shaders.sh b2859af6df Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs 8 lat temu