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SDL_render_metal.m
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37b1f989ce
metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
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7 lat temu |
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SDL_shaders_metal.metal
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740a90af37
metal: Add support for YUV/NV12 texture formats.
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8 lat temu |
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SDL_shaders_metal_ios.h
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740a90af37
metal: Add support for YUV/NV12 texture formats.
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8 lat temu |
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SDL_shaders_metal_osx.h
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740a90af37
metal: Add support for YUV/NV12 texture formats.
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8 lat temu |
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build-metal-shaders.sh
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b2859af6df
Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
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8 lat temu |