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@@ -51,6 +51,8 @@
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* [Delegate](#delegate)
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* [Event dispatcher](#event-dispatcher)
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* [Event emitter](#event-emitter)
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+* [Packaging Tools](#packaging-tools)
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+* [EnTT in Action](#entt-in-action)
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* [License](#license)
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* [Support](#support)
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* [Donation](#donation)
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@@ -2431,6 +2433,38 @@ asynchronous operations, because it introduces a _nice-to-have_ model based on
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events and listeners that kindly hides the complexity behind the scenes. However
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it is not limited to such uses.
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+# Packaging Tools
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+
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+`EnTT` is available for some of the most known packaging tools. In particular:
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+
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+* [`vcpkg`](https://github.com/Microsoft/vcpkg/tree/master/ports/entt),
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+ Microsoft VC++ Packaging Tool.
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+
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+Consider this list a work in progress and help me to make it longer.
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+
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+# EnTT in Action
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+
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+`EnTT` is widely used in private and commercial applications. I cannot even
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+mention most of them because of some signatures I put on some documents time
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+ago.<br/>
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+Fortunately, there are also people who took the time to implement open source
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+projects based on EnTT and did not hold back when it came to documenting them.
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+
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+Below an incomplete list of projects and articles:
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+
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+* [EnttPong](https://github.com/reworks/EnttPong) - Example game for `EnTT`
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+ framework.
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+* [ECS_SpaceBattle](https://github.com/vblanco20-1/ECS_SpaceBattle) - Huge space
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+ battle using an ECS library for the logic. Built on UE4.
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+* Code: [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html)
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+* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle).
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+ Giant space battle.
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+* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt).
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+* ...
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+
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+If you know of other resources out there that are about `EnTT`, feel free to
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+open an issue or a PR and I'll be glad to add them to the list.
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+
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# Contributors
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If you want to contribute, please send patches as pull requests against the
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