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@@ -7,9 +7,13 @@ source projects based on `EnTT` and did not hold back when it came to
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documenting them.
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Below an incomplete list of games, applications and articles that can be used as
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-a reference:
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+a reference. Where I put the word _apparently_ means that the use of `EnTT` is
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+documented but the authors didn't make explicit announcements or contacted me
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+directly.
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-* Games
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+I hope this list can grow much more in the future:
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+
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+* Games:
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* [Minecraft](https://minecraft.net/en-us/attribution/): of course, **that**
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Minecraft, by Mojang (see the open source attributions page).
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* [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
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@@ -28,10 +32,19 @@ a reference:
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playground.
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* [EnTT Tower Defense](https://github.com/Daivuk/tddod): a data oriented tower
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defense example.
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+ * [EnTT Breakout](https://github.com/vblanco20-1/entt-breakout): simple
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+ example of a breakout game, using `SDL` and `EnTT`.
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* Engines/Frameworks:
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* [The Forge](https://github.com/ConfettiFX/The-Forge): cross-platform
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rendering framework by Confetti.
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+ * [Apparently](https://github.com/Esri/entt) [Esri](https://github.com/Esri):
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+ authors of [`ArcGis`](https://www.esri.com/en-us/arcgis/products/), the
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+ world's most powerful mapping and analytics software.
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+ * [Apparently](https://teamwisp.github.io/credits/)
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+ [Wisp](https://teamwisp.github.io/product/): an advanced real-time ray
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+ tracing renderer build for the demands of video game artists by
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+ [Team Wisp](https://teamwisp.github.io/).
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* [starlight](https://github.com/DomRe/starlight): game programming framework
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using `Allegro`, `Lua` and modern C++.
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* [Apparently](https://github.com/JosiahWI/qub3d-libdeps)
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