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- #include <SDL3/SDL_render.h>
- #include <application/context.h>
- #include <backends/imgui_impl_sdl3.h>
- #include <backends/imgui_impl_sdlrenderer3.h>
- #include <imgui.h>
- namespace testbed {
- context::context()
- : sdl_window{SDL_CreateWindow("testbed", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY)},
- sdl_renderer{SDL_CreateRenderer(sdl_window, nullptr)} {
- SDL_SetRenderVSync(sdl_renderer, SDL_RENDERER_VSYNC_ADAPTIVE);
- SDL_SetWindowResizable(sdl_window, true);
- SDL_SetWindowPosition(sdl_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO &io = ImGui::GetIO();
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
- ImGui::StyleColorsDark();
- ImGui_ImplSDL3_InitForSDLRenderer(sdl_window, sdl_renderer);
- ImGui_ImplSDLRenderer3_Init(sdl_renderer);
- }
- context ::~context() {
- ImGui_ImplSDLRenderer3_Shutdown();
- ImGui_ImplSDL3_Shutdown();
- ImGui::DestroyContext();
- SDL_DestroyRenderer(sdl_renderer);
- SDL_DestroyWindow(sdl_window);
- }
- SDL_Window *context::window() const noexcept {
- return *this;
- }
- SDL_Renderer *context::renderer() const noexcept {
- return *this;
- }
- context::operator SDL_Window *() const noexcept {
- return sdl_window;
- }
- context::operator SDL_Renderer *() const noexcept {
- return sdl_renderer;
- }
- } // namespace testbed
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