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context.cpp 1.4 KB

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  1. #include <SDL3/SDL_render.h>
  2. #include <application/context.h>
  3. #include <backends/imgui_impl_sdl3.h>
  4. #include <backends/imgui_impl_sdlrenderer3.h>
  5. #include <imgui.h>
  6. namespace testbed {
  7. context::context()
  8. : sdl_window{SDL_CreateWindow("testbed", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY)},
  9. sdl_renderer{SDL_CreateRenderer(sdl_window, nullptr)} {
  10. SDL_SetRenderVSync(sdl_renderer, SDL_RENDERER_VSYNC_ADAPTIVE);
  11. SDL_SetWindowResizable(sdl_window, true);
  12. SDL_SetWindowPosition(sdl_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
  13. IMGUI_CHECKVERSION();
  14. ImGui::CreateContext();
  15. ImGuiIO &io = ImGui::GetIO();
  16. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
  17. io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
  18. ImGui::StyleColorsDark();
  19. ImGui_ImplSDL3_InitForSDLRenderer(sdl_window, sdl_renderer);
  20. ImGui_ImplSDLRenderer3_Init(sdl_renderer);
  21. }
  22. context ::~context() {
  23. ImGui_ImplSDLRenderer3_Shutdown();
  24. ImGui_ImplSDL3_Shutdown();
  25. ImGui::DestroyContext();
  26. SDL_DestroyRenderer(sdl_renderer);
  27. SDL_DestroyWindow(sdl_window);
  28. }
  29. SDL_Window *context::window() const noexcept {
  30. return *this;
  31. }
  32. SDL_Renderer *context::renderer() const noexcept {
  33. return *this;
  34. }
  35. context::operator SDL_Window *() const noexcept {
  36. return sdl_window;
  37. }
  38. context::operator SDL_Renderer *() const noexcept {
  39. return sdl_renderer;
  40. }
  41. } // namespace testbed