blueloveTH 2 tahun lalu
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369dfde6b0
3 mengubah file dengan 7 tambahan dan 3 penghapusan
  1. 2 1
      README.md
  2. 1 1
      docs/quick-start/bind.md
  3. 4 1
      docs/quick-start/installation.md

+ 2 - 1
README.md

@@ -27,12 +27,13 @@ And `#include` it in your project.
 
 You can also use cmake to build it from source. See CMakeLists.txt for details.
 These variables can be set to control the build process:
-+ `PK_BUILD_EXE` - Build the executable file
 + `PK_BUILD_STATIC_LIB` - Build the static library
 + `PK_BUILD_SHARED_LIB` - Build the shared library
 
 If you are working with [Unity Engine](https://unity.com/), you can download our plugin [PocketPython](https://assetstore.unity.com/packages/tools/visual-scripting/pocketpy-241120) on the Asset Store.
 
+If you use [Dear ImGui](https://github.com/ocornut/imgui), we provide official bindings for it. See [pocketpy-imgui](https://github.com/blueloveTH/pocketpy-imgui) for details.
+
 ### Compile flags
 
 To compile it with your project, these flags must be set:

+ 1 - 1
docs/quick-start/bind.md

@@ -43,7 +43,7 @@ vm->bind(obj,
 ## Old style bindings
 
 !!!
-Native functions do not support keyword arguments.
+Old style bindings do not support keyword arguments.
 !!!
 
 ### Bind a function

+ 4 - 1
docs/quick-start/installation.md

@@ -9,10 +9,13 @@ And `#include` it in your project.
 
 You can also use cmake to build it from source. See CMakeLists.txt for details.
 These variables can be set to control the build process:
-+ `PK_BUILD_EXE` - Build the executable file
 + `PK_BUILD_STATIC_LIB` - Build the static library
 + `PK_BUILD_SHARED_LIB` - Build the shared library
 
+If you are working with [Unity Engine](https://unity.com/), you can download our plugin [PocketPython](https://assetstore.unity.com/packages/tools/visual-scripting/pocketpy-241120) on the Asset Store.
+
+If you use [Dear ImGui](https://github.com/ocornut/imgui), we provide official bindings for it. See [pocketpy-imgui](https://github.com/blueloveTH/pocketpy-imgui) for details.
+
 ### Compile flags
 
 To compile it with your project, these flags must be set: