|
|
1 an în urmă | |
|---|---|---|
| .github | 1 an în urmă | |
| 3rd | 1 an în urmă | |
| backup | 1 an în urmă | |
| benchmarks | 1 an în urmă | |
| docs | 1 an în urmă | |
| include | 1 an în urmă | |
| plugins | 2 ani în urmă | |
| python | 1 an în urmă | |
| scripts | 1 an în urmă | |
| src | 1 an în urmă | |
| src2 | 1 an în urmă | |
| tests | 1 an în urmă | |
| web | 2 ani în urmă | |
| .clang-format | 1 an în urmă | |
| .gitattributes | 3 ani în urmă | |
| .gitignore | 1 an în urmă | |
| CMakeLists.txt | 1 an în urmă | |
| LICENSE | 1 an în urmă | |
| README.md | 1 an în urmă | |
| amalgamate.py | 1 an în urmă | |
| build.sh | 1 an în urmă | |
| build_android.sh | 1 an în urmă | |
| build_g.sh | 1 an în urmă | |
| build_ios.sh | 1 an în urmă | |
| build_web.sh | 1 an în urmă | |
| cmake_build.py | 1 an în urmă | |
| compile_flags.txt | 1 an în urmă | |
| prebuild.py | 1 an în urmă | |
| pyrightconfig.json | 1 an în urmă | |
| run_profile.sh | 1 an în urmă | |
| run_tests.sh | 1 an în urmă |
pkpy is a lightweight(~15K LOC) Python interpreter for game scripting, built on C11.
It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
pkpy is extremely easy to embed via a single header file pocketpy.h, without external dependencies.
Please see https://pocketpy.dev for details and try the following resources.
pkpy should work on any platform with a C++17 compiler. These platforms are officially tested.
You have two options to integrate pkpy into your project.
Download the pocketpy.h on our GitHub Release page.
And #include it in your project. The header can only be included once.
Clone the whole repository as a submodule into your project, In your CMakelists.txt, add the following lines:
add_subdirectory(pocketpy)
target_link_libraries(<your_target> pocketpy)
if(EMSCRIPTEN)
# exceptions must be enabled for emscripten
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fexceptions")
endif()
See CMakeLists.txt for details.
It is safe to use main branch in production if CI badge is green.
To compile it with your project, these flags must be set:
--std=c++17 flag must be set/utf-8 flag must be setFor development build, use this snippet.
# prerequisites
pip install cmake
# build the repo
python cmake_build.py
# unittest
python scripts/run_tests.py
#include "pocketpy.h"
using namespace pkpy;
int main(){
// Create a virtual machine
VM* vm = new VM();
// Hello world!
vm->exec("print('Hello world!')");
// Create a list
vm->exec("a = [1, 2, 3]");
// Eval the sum of the list
PyVar result = vm->eval("sum(a)");
std::cout << "Sum of the list: "<< py_cast<int>(vm, result) << std::endl; // 6
// Bindings
vm->bind(vm->_main, "add(a: int, b: int)",
[](VM* vm, ArgsView args){
int a = py_cast<int>(vm, args[0]);
int b = py_cast<int>(vm, args[1]);
return py_var(vm, a + b);
});
// Call the function
PyVar f_add = vm->_main->attr("add");
result = vm->call(f_add, py_var(vm, 3), py_var(vm, 7));
std::cout << "Sum of 2 variables: "<< py_cast<int>(vm, result) << std::endl; // 10
// Dispose the virtual machine
delete vm;
return 0;
}
Check this Cheatsheet for a quick overview of the supported features.
| Name | Example | Supported |
|---|---|---|
| If Else | if..else..elif |
✅ |
| Loop | for/while/break/continue |
✅ |
| Function | def f(x,*args,y=1): |
✅ |
| Subclass | class A(B): |
✅ |
| List | [1, 2, 'a'] |
✅ |
| ListComp | [i for i in range(5)] |
✅ |
| Slice | a[1:2], a[:2], a[1:] |
✅ |
| Tuple | (1, 2, 'a') |
✅ |
| Dict | {'a': 1, 'b': 2} |
✅ |
| F-String | f'value is {x}' |
✅ |
| Unpacking | a, b = 1, 2 |
✅ |
| Star Unpacking | a, *b = [1, 2, 3] |
✅ |
| Exception | raise/try..catch..finally |
✅ |
| Dynamic Code | eval()/exec() |
✅ |
| Reflection | hasattr()/getattr()/setattr() |
✅ |
| Import | import/from..import |
✅ |
| Context Block | with <expr> as <id>: |
✅ |
| Type Annotation | def f(a:int, b:float=1) |
✅ |
| Generator | yield i |
✅ |
| Decorator | @cache |
✅ |
Currently, pkpy is as fast as cpython 3.9. Performance results for cpython 3.9 are applicable to for pkpy.
See https://pocketpy.dev/performance/ for details.
And these are the results of the primes benchmark on Intel i5-12400F, WSL (Ubuntu 20.04 LTS), which roughly reflects the performance among c++, lua, pkpy and cpython.
| name | version | time | file |
|---|---|---|---|
| c++ | gnu++11 | 0.104s ■□□□□□□□□□□□□□□□ |
benchmarks/primes.cpp |
| lua | 5.3.3 | 1.576s ■■■■■■■■■□□□□□□□ |
benchmarks/primes.lua |
| pkpy | 1.2.7 | 2.385s ■■■■■■■■■■■■■□□□ |
benchmarks/primes.py |
| cpython | 3.8.10 | 2.871s ■■■■■■■■■■■■■■■■ |
benchmarks/primes.py |
| Description | |
|---|---|
| TIC-80 | TIC-80 is a fantasy computer for making, playing and sharing tiny games. |
| MiniPythonIDE | A python ide base on pocketpy |
| py-js | Python3 externals for Max / MSP |
| crescent | Crescent is a cross-platform 2D fighting and beat-em-up game engine. |
Submit a pull request to add your project here.
All kinds of contributions are welcome.
If you find pkpy useful, consider star this repository (●'◡'●)
You can sponsor this project via these ways.
Your sponsorship will help us develop pkpy continuously.
The official implementation of Python programming language.
An excellent learning material. It illustrates how Python's virtual machine works.