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README.md

pocketpy: python interpreter in 1 file

GitHub GitHub release Website

pkpy is a lightweight(~15K LOC) Python interpreter for game scripting, built on C++17 with STL.

It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance. pkpy is extremely easy to embed via a single header file pocketpy.h, without external dependencies.

Please see https://pocketpy.dev for details and try the following resources.

Supported Platforms

pkpy should work on any platform with a C++17 compiler. These platforms are officially tested.

  • Windows 64-bit
  • Linux 64-bit / 32-bit
  • macOS 64-bit
  • Android 64-bit / 32-bit
  • iOS 64-bit
  • Emscripten 32-bit
  • Raspberry Pi OS 64-bit

Quick Start

You have two options to integrate pkpy into your project.

Use the single header file

Download the pocketpy.h on our GitHub Release page. And #include it in your project. The header can only be included once.

Use CMake

Clone the whole repository as a submodule into your project, In your CMakelists.txt, add the following lines:

add_subdirectory(pocketpy)
target_link_libraries(<your_target> pocketpy)

if(EMSCRIPTEN)
    # exceptions must be enabled for emscripten
    set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fexceptions")
endif()

See CMakeLists.txt for details.

It is safe to use main branch in production if CI badge is green.

Compile Flags

To compile it with your project, these flags must be set:

  • --std=c++17 flag must be set
  • RTTI must be enabled
  • Exception must be enabled
  • For MSVC, /utf-8 flag must be set

For development build, use this snippet.

# prerequisites
pip install cmake
# build the repo
python cmake_build.py
# unittest
python scripts/run_tests.py

Example

#include "pocketpy.h"

using namespace pkpy;

int main(){
    // Create a virtual machine
    VM* vm = new VM();

    // Hello world!
    vm->exec("print('Hello world!')");

    // Create a list
    vm->exec("a = [1, 2, 3]");

    // Eval the sum of the list
    PyObject* result = vm->eval("sum(a)");
    std::cout << "Sum of the list: "<< py_cast<int>(vm, result) << std::endl;   // 6

    // Bindings
    vm->bind(vm->_main, "add(a: int, b: int)",
      [](VM* vm, ArgsView args){
        int a = py_cast<int>(vm, args[0]);
        int b = py_cast<int>(vm, args[1]);
        return py_var(vm, a + b);
      });

    // Call the function
    PyObject* f_add = vm->_main->attr("add");
    result = vm->call(f_add, py_var(vm, 3), py_var(vm, 7));
    std::cout << "Sum of 2 variables: "<< py_cast<int>(vm, result) << std::endl;   // 10

    // Dispose the virtual machine
    delete vm;
    return 0;
}

Features

Check this Cheatsheet for a quick overview of the supported features.

Name Example Supported
If Else if..else..elif
Loop for/while/break/continue
Function def f(x,*args,y=1):
Subclass class A(B):
List [1, 2, 'a']
ListComp [i for i in range(5)]
Slice a[1:2], a[:2], a[1:]
Tuple (1, 2, 'a')
Dict {'a': 1, 'b': 2}
F-String f'value is {x}'
Unpacking a, b = 1, 2
Star Unpacking a, *b = [1, 2, 3]
Exception raise/try..catch..finally
Dynamic Code eval()/exec()
Reflection hasattr()/getattr()/setattr()
Import import/from..import
Context Block with <expr> as <id>:
Type Annotation def f(a:int, b:float=1)
Generator yield i
Decorator @cache

Performance

Currently, pkpy is as fast as cpython 3.9. Performance results for cpython 3.9 are applicable to for pkpy.

See https://pocketpy.dev/performance/ for details.

And these are the results of the primes benchmark on Intel i5-12400F, WSL (Ubuntu 20.04 LTS), which roughly reflects the performance among c++, lua, pkpy and cpython.

name version time file
c++ gnu++11 0.104s ■□□□□□□□□□□□□□□□ benchmarks/primes.cpp
lua 5.3.3 1.576s ■■■■■■■■■□□□□□□□ benchmarks/primes.lua
pkpy 1.2.7 2.385s ■■■■■■■■■■■■■□□□ benchmarks/primes.py
cpython 3.8.10 2.871s ■■■■■■■■■■■■■■■■ benchmarks/primes.py

Used By

Description
TIC-80 TIC-80 is a fantasy computer for making, playing and sharing tiny games.
MiniPythonIDE A python ide base on pocketpy
py-js Python3 externals for Max / MSP
crescent Crescent is a cross-platform 2D fighting and beat-em-up game engine.

Submit a pull request to add your project here.

Contribution

All kinds of contributions are welcome.

  • Submit a Pull Request
    • fix a bug
    • add a new feature
  • Open an Issue
    • any suggestions
    • any questions

If you find pkpy useful, consider star this repository (●'◡'●)

Sponsor this project

You can sponsor this project via these ways.

Your sponsorship will help us develop pkpy continuously.

Reference

The official implementation of Python programming language.

An excellent learning material. It illustrates how Python's virtual machine works.

Star History

Star History Chart

License

MIT License