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English | 简体中文
pkpy is a lightweight(~14K LOC) Python interpreter for game scripting, built on C++17 with STL.
It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
pkpy is extremely easy to embed via a single header file pocketpy.h, without external dependencies.
Please see https://pocketpy.dev for details or try Live Demo.
pkpy should work on any platform with a C++17 compiler. These platforms are officially tested.
Download the pocketpy.h on our GitHub Release page.
And #include it in your project.
You can also use cmake to build it from source. See CMakeLists.txt for details. These variables can be set to control the build process:
PK_BUILD_STATIC_LIB - Build the static libraryPK_BUILD_SHARED_LIB - Build the shared libraryTo compile it with your project, these flags must be set:
--std=c++17 flag must be set/utf-8 flag must be setFor development build on Linux, use this snippet.
# prerequisites
sudo apt-get install libc++-dev libc++abi-dev clang
# build the repo
bash build.sh
# unittest
python scripts/run_tests.py
#include "pocketpy.h"
using namespace pkpy;
int main(){
// Create a virtual machine
VM* vm = new VM();
// Hello world!
vm->exec("print('Hello world!')");
// Create a list
vm->exec("a = [1, 2, 3]");
// Eval the sum of the list
PyObject* result = vm->eval("sum(a)");
std::cout << py_cast<int>(vm, result); // 6
// Bindings
vm->bind(vm->_main, "add(a: int, b: int)",
[](VM* vm, ArgsView args){
int a = py_cast<int>(vm, args[0]);
int b = py_cast<int>(vm, args[1]);
return py_var(vm, a + b);
});
// Call the function
PyObject* f_add = vm->_main->attr("add");
result = vm->call(f_add, py_var(vm, 3), py_var(vm, 7));
std::cout << py_cast<int>(vm, result); // 10
// Dispose the virtual machine
delete vm;
return 0;
}
Check this Cheatsheet for a quick overview of the supported features.
| Name | Example | Supported |
|---|---|---|
| If Else | if..else..elif |
✅ |
| Loop | for/while/break/continue |
✅ |
| Function | def f(x,*args,y=1): |
✅ |
| Subclass | class A(B): |
✅ |
| List | [1, 2, 'a'] |
✅ |
| ListComp | [i for i in range(5)] |
✅ |
| Slice | a[1:2], a[:2], a[1:] |
✅ |
| Tuple | (1, 2, 'a') |
✅ |
| Dict | {'a': 1, 'b': 2} |
✅ |
| F-String | f'value is {x}' |
✅ |
| Unpacking | a, b = 1, 2 |
✅ |
| Star Unpacking | a, *b = [1, 2, 3] |
✅ |
| Exception | raise/try..catch |
✅ |
| Dynamic Code | eval()/exec() |
✅ |
| Reflection | hasattr()/getattr()/setattr() |
✅ |
| Import | import/from..import |
✅ |
| Context Block | with <expr> as <id>: |
✅ |
| Type Annotation | def f(a:int, b:float=1) |
✅ |
| Generator | yield i |
✅ |
| Decorator | @cache |
✅ |
All kinds of contributions are welcome.
Check our Coding Style Guide if you want to contribute C++ code.
The official implementation of Python programming language.
An excellent learning material. It illustrates how Python's virtual machine works.
The world's best 2D physics engine, written by Erin Catto. box2d now becomes a built-in module in pkpy v1.1.3 and later.