Nav apraksta

BLUELOVETH d3d07d060c support more padding char 2 gadi atpakaļ
.github 285f8b18a1 ... 2 gadi atpakaļ
3rd d4a90c9788 ... 2 gadi atpakaļ
benchmarks 51cf6d42e8 ... 2 gadi atpakaļ
c_bindings 78ac9488ff ... 2 gadi atpakaļ
docs 6e86375f9b ... 2 gadi atpakaļ
dylib 4c63694485 ... 2 gadi atpakaļ
include eb378af1c3 ... 2 gadi atpakaļ
plugins f0a2ea215e remove `-fno-rtti` 2 gadi atpakaļ
python 81f43ab09b ... 2 gadi atpakaļ
scripts 6d415472e0 ... 2 gadi atpakaļ
src d3d07d060c support more padding char 2 gadi atpakaļ
src2 c87127dbbd ... 2 gadi atpakaļ
tests d4bde2fcdd ... 2 gadi atpakaļ
web db2492829b ... 2 gadi atpakaļ
.gitattributes 0891000a46 init 3 gadi atpakaļ
.gitignore 2c03d053d8 Add xmake 2 gadi atpakaļ
CMakeLists.txt 7e1a5e9a6b add `box2d` as builtin modules (WIP) 2 gadi atpakaļ
LICENSE a71b1a6e90 ... 2 gadi atpakaļ
README.md 6e86375f9b ... 2 gadi atpakaļ
README_zh.md b4f684ff31 ... 2 gadi atpakaļ
__hidden_xmake.lua 4c63694485 ... 2 gadi atpakaļ
amalgamate.py 0644c403ee ... 2 gadi atpakaļ
build.ps1 da5cb2d1c3 ... 2 gadi atpakaļ
build.sh f0a2ea215e remove `-fno-rtti` 2 gadi atpakaļ
build_web.sh f0a2ea215e remove `-fno-rtti` 2 gadi atpakaļ
compile_flags.txt 7e1a5e9a6b add `box2d` as builtin modules (WIP) 2 gadi atpakaļ
prebuild.py 656d1d7291 ... 2 gadi atpakaļ
run_c_binding_test.sh 16d710640a ... 2 gadi atpakaļ
run_profile.sh f0a2ea215e remove `-fno-rtti` 2 gadi atpakaļ
run_tests.sh 162c597093 Revert "test benchmarks" 2 gadi atpakaļ

README.md

pocketpy: python interpreter in 1 file

GitHub GitHub release Website

English | 简体中文

pkpy is a lightweight(~10000 LOC) Python interpreter for game scripting, built on C++17 with STL.

It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance. pkpy is extremely easy to embed via a single header file pocketpy.h, without external dependencies.

Please see https://pocketpy.dev for details or try Live Demo.

Quick start

Download the pocketpy.h on our GitHub Release page. And #include it in your project.

You can also use cmake to build it from source. See CMakeLists.txt for details. These variables can be set to control the build process:

  • PK_BUILD_STATIC_LIB - Build the static library
  • PK_BUILD_SHARED_LIB - Build the shared library

If you are working with Unity Engine, you can download our plugin PocketPython on the Asset Store.

Compile flags

To compile it with your project, these flags must be set:

  • --std=c++17 flag must be set
  • Exception must be enabled

Example

#include "pocketpy.h"

using namespace pkpy;

int main(){
    // Create a virtual machine
    VM* vm = new VM();

    // Hello world!
    vm->exec("print('Hello world!')");

    // Create a list
    vm->exec("a = [1, 2, 3]");

    // Eval the sum of the list
    PyObject* result = vm->eval("sum(a)");
    std::cout << CAST(int, result);   // 6

    // Bindings
    vm->bind(vm->_main, "add(a: int, b: int)",
      [](VM* vm, ArgsView args){
        int a = CAST(int, args[0]);
        int b = CAST(int, args[1]);
        return VAR(a + b);
      });

    // Call the function
    PyObject* f_add = vm->_main->attr("add");
    result = vm->call(f_add, VAR(3), VAR(7));
    std::cout << CAST(int, result);   // 10

    // Dispose the virtual machine
    delete vm;
    return 0;
}

Features

Check this Cheatsheet for a quick overview of the supported features.

Name Example Supported
If Else if..else..elif YES
Loop for/while/break/continue YES
Function def f(x,*args,y=1): YES
Subclass class A(B): YES
List [1, 2, 'a'] YES
ListComp [i for i in range(5)] YES
Slice a[1:2], a[:2], a[1:] YES
Tuple (1, 2, 'a') YES
Dict {'a': 1, 'b': 2} YES
F-String f'value is {x}' YES
Unpacking a, b = 1, 2 YES
Star Unpacking a, *b = [1, 2, 3] YES
Exception raise/try..catch YES
Dynamic Code eval()/exec() YES
Reflection hasattr()/getattr()/setattr() YES
Import import/from..import YES
Context Block with <expr> as <id>: YES
Type Annotation def f(a:int, b:float=1) YES
Generator yield i YES
Decorator @cache YES

Contribution

All kinds of contributions are welcome.

  • Submit a Pull Request
    • fix a bug
    • add a new feature
  • Open an Issue
    • any suggestions
    • any questions

Check our Coding Style Guide if you want to contribute C++ code.

Reference

The official implementation of Python programming language.

An excellent learning material. It illustrates how Python's virtual machine works.

The world's best 2D physics engine, written by Erin Catto. box2d now becomes a built-in module in pkpy v1.1.3 and later.

License

pkpy is licensed under the MIT License.