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@@ -1,36 +1,16 @@
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#ifndef TINYXML_INCLUDED
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#ifndef TINYXML_INCLUDED
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#define TINYXML2_INCLUDED
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#define TINYXML2_INCLUDED
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-/*
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- TODO
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- X const and non-const versions of API
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- X memory pool the class construction
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- X attribute accessors
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- X node navigation
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- - handles
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- X visit pattern - change streamer?
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- X make constructors protected
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- X hide copy constructor
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- X hide = operator
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- X UTF8 support: isAlpha, etc.
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- X string buffer for sets. (Grr.)
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- - MS BOM
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- X print to memory buffer
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- - tests from xml1
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- - xml1 tests especially UTF-8
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- - perf test: xml1
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- - perf test: xenowar
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- - test: load(char*)
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- - test: load(FILE*)
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- - rename declaration
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- - rename streamer
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-*/
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#include <limits.h>
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#include <limits.h>
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#include <ctype.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <memory.h>
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#include <memory.h>
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+/* TODO: create main page description.
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+ TODO: add 'lastAttribute' for faster parsing.
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+*/
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+
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#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
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#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
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#ifndef DEBUG
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#ifndef DEBUG
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#define DEBUG
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#define DEBUG
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@@ -89,12 +69,12 @@ class XMLText;
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class XMLDeclaration;
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class XMLDeclaration;
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class XMLUnknown;
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class XMLUnknown;
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-class XMLStreamer;
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+class XMLPrinter;
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/*
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/*
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A class that wraps strings. Normally stores the start and end
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A class that wraps strings. Normally stores the start and end
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pointers into the XML file itself, and will apply normalization
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pointers into the XML file itself, and will apply normalization
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- and entity transalion if actually read. Can also store (and memory
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+ and entity translation if actually read. Can also store (and memory
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manage) a traditional char[]
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manage) a traditional char[]
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*/
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*/
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class StrPair
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class StrPair
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@@ -380,20 +360,48 @@ public:
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};
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};
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+/** XMLNode is a base class for every object that is in the
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+ XML Document Object Model (DOM), except XMLAttributes.
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+ Nodes have siblings, a parent, and children which can
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+ be navigated. A node is always in a XMLDocument.
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+ The type of a TiXmlNode can be queried, and it can
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+ be cast to its more defined type.
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+
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+ An XMLDocument allocates memory for all its Nodes.
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+ When the XMLDocument gets deleted, all its Nodes
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+ will also be deleted.
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+
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+ @verbatim
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+ A Document can contain: Element (container or leaf)
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+ Comment (leaf)
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+ Unknown (leaf)
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+ Declaration( leaf )
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+
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+ An Element can contain: Element (container or leaf)
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+ Text (leaf)
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+ Attributes (not on tree)
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+ Comment (leaf)
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+ Unknown (leaf)
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+
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+ @endverbatim
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+*/
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class XMLNode
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class XMLNode
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{
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{
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friend class XMLDocument;
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friend class XMLDocument;
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friend class XMLElement;
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friend class XMLElement;
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public:
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public:
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+
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+ /// Get the XMLDocument that owns this XMLNode.
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const XMLDocument* GetDocument() const { return document; }
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const XMLDocument* GetDocument() const { return document; }
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+ /// Get the XMLDocument that owns this XMLNode.
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XMLDocument* GetDocument() { return document; }
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XMLDocument* GetDocument() { return document; }
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- virtual XMLElement* ToElement() { return 0; }
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- virtual XMLText* ToText() { return 0; }
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- virtual XMLComment* ToComment() { return 0; }
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- virtual XMLDocument* ToDocument() { return 0; }
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- virtual XMLDeclaration* ToDeclaration() { return 0; }
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- virtual XMLUnknown* ToUnknown() { return 0; }
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+ virtual XMLElement* ToElement() { return 0; } ///< Safely cast to an Element, or null.
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+ virtual XMLText* ToText() { return 0; } ///< Safely cast to Text, or null.
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+ virtual XMLComment* ToComment() { return 0; } ///< Safely cast to a Comment, or null.
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+ virtual XMLDocument* ToDocument() { return 0; } ///< Safely cast to a Document, or null.
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+ virtual XMLDeclaration* ToDeclaration() { return 0; } ///< Safely cast to a Declaration, or null.
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+ virtual XMLUnknown* ToUnknown() { return 0; } ///< Safely cast to an Unknown, or null.
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virtual const XMLElement* ToElement() const { return 0; }
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virtual const XMLElement* ToElement() const { return 0; }
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virtual const XMLText* ToText() const { return 0; }
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virtual const XMLText* ToText() const { return 0; }
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@@ -402,66 +410,111 @@ public:
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virtual const XMLDeclaration* ToDeclaration() const { return 0; }
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virtual const XMLDeclaration* ToDeclaration() const { return 0; }
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virtual const XMLUnknown* ToUnknown() const { return 0; }
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virtual const XMLUnknown* ToUnknown() const { return 0; }
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+ /** The meaning of 'value' changes for the specific type.
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+ @verbatim
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+ Document: empy
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+ Element: name of the element
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+ Comment: the comment text
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+ Unknown: the tag contents
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+ Text: the text string
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+ @endverbatim
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+ */
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const char* Value() const { return value.GetStr(); }
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const char* Value() const { return value.GetStr(); }
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+ /** Set the Value of an XML node.
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+ @sa Value()
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+ */
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void SetValue( const char* val, bool staticMem=false );
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void SetValue( const char* val, bool staticMem=false );
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+ /// Get the parent of this node on the DOM.
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const XMLNode* Parent() const { return parent; }
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const XMLNode* Parent() const { return parent; }
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XMLNode* Parent() { return parent; }
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XMLNode* Parent() { return parent; }
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/// Returns true if this node has no children.
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/// Returns true if this node has no children.
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bool NoChildren() const { return !firstChild; }
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bool NoChildren() const { return !firstChild; }
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+ /// Get the first child node, or null if none exists.
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const XMLNode* FirstChild() const { return firstChild; }
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const XMLNode* FirstChild() const { return firstChild; }
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XMLNode* FirstChild() { return firstChild; }
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XMLNode* FirstChild() { return firstChild; }
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+ /** Get the first child element, or optionally the first child
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+ element with the specified name.
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+ */
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const XMLElement* FirstChildElement( const char* value=0 ) const;
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const XMLElement* FirstChildElement( const char* value=0 ) const;
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XMLElement* FirstChildElement( const char* value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( value )); }
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XMLElement* FirstChildElement( const char* value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( value )); }
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+ /// Get the last child node, or null if none exists.
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const XMLNode* LastChild() const { return lastChild; }
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const XMLNode* LastChild() const { return lastChild; }
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XMLNode* LastChild() { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); }
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XMLNode* LastChild() { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); }
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+ /** Get the last child element or optionally the last child
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+ element with the specified name.
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+ */
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const XMLElement* LastChildElement( const char* value=0 ) const;
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const XMLElement* LastChildElement( const char* value=0 ) const;
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XMLElement* LastChildElement( const char* value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(value) ); }
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XMLElement* LastChildElement( const char* value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(value) ); }
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+ /// Get the previous (left) sibling node of this node.
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const XMLNode* PreviousSibling() const { return prev; }
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const XMLNode* PreviousSibling() const { return prev; }
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XMLNode* PreviousSibling() { return prev; }
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XMLNode* PreviousSibling() { return prev; }
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+ /// Get the previous (left) sibling element of this node, with an opitionally supplied name.
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const XMLNode* PreviousSiblingElement( const char* value=0 ) const ;
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const XMLNode* PreviousSiblingElement( const char* value=0 ) const ;
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XMLNode* PreviousSiblingElement( const char* value=0 ) { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( value ) ); }
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XMLNode* PreviousSiblingElement( const char* value=0 ) { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( value ) ); }
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+ /// Get the next (right) sibling node of this node.
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const XMLNode* NextSibling() const { return next; }
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const XMLNode* NextSibling() const { return next; }
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XMLNode* NextSibling() { return next; }
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XMLNode* NextSibling() { return next; }
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+ /// Get the next (right) sibling element of this node, with an opitionally supplied name.
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const XMLNode* NextSiblingElement( const char* value=0 ) const;
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const XMLNode* NextSiblingElement( const char* value=0 ) const;
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XMLNode* NextSiblingElement( const char* value=0 ) { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->NextSiblingElement( value ) ); }
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XMLNode* NextSiblingElement( const char* value=0 ) { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->NextSiblingElement( value ) ); }
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/**
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/**
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-
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- Tests: Programmatic DOM
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+ Add a child node as the last (right) child.
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*/
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*/
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XMLNode* InsertEndChild( XMLNode* addThis );
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XMLNode* InsertEndChild( XMLNode* addThis );
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/**
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/**
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-
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- Tests: Programmatic DOM
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+ Add a child node as the first (left) child.
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*/
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*/
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XMLNode* InsertFirstChild( XMLNode* addThis );
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XMLNode* InsertFirstChild( XMLNode* addThis );
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/**
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/**
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-
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- Tests: Programmatic DOM
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+ Add a node after the specified child node.
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*/
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*/
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XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
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XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
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/**
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/**
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- Tests: All (used by destructor)
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+ Delete all the children of this node.
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*/
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*/
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- void ClearChildren();
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+ void DeleteChildren();
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/**
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/**
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- Tests: Progammatic DOM
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+ Delete a child of this node.
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*/
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*/
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void DeleteChild( XMLNode* node );
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void DeleteChild( XMLNode* node );
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+ /** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the
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+ XML tree will be conditionally visited and the host will be called back
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+ via the TiXmlVisitor interface.
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+
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+ This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
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+ the XML for the callbacks, so the performance of TinyXML is unchanged by using this
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+ interface versus any other.)
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+
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+ The interface has been based on ideas from:
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+
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+ - http://www.saxproject.org/
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+ - http://c2.com/cgi/wiki?HierarchicalVisitorPattern
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+
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+ Which are both good references for "visiting".
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+
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+ An example of using Accept():
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+ @verbatim
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+ TiXmlPrinter printer;
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+ tinyxmlDoc.Accept( &printer );
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+ const char* xmlcstr = printer.CStr();
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+ @endverbatim
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+ */
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virtual bool Accept( XMLVisitor* visitor ) const = 0;
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virtual bool Accept( XMLVisitor* visitor ) const = 0;
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+ // internal
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virtual char* ParseDeep( char*, StrPair* );
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virtual char* ParseDeep( char*, StrPair* );
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protected:
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protected:
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@@ -486,6 +539,18 @@ private:
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};
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};
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+/** XML text.
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+
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+ Note that a text node can have child element nodes, for example:
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+ @verbatim
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+ <root>This is <b>bold</b></root>
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+ @endverbatim
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+
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+ A text node can have 2 ways to output the next. "normal" output
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+ and CDATA. It will default to the mode it was parsed from the XML file and
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+ you generally want to leave it alone, but you can change the output mode with
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+ SetCDATA() and query it with CDATA().
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+*/
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class XMLText : public XMLNode
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class XMLText : public XMLNode
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{
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{
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friend class XMLBase;
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friend class XMLBase;
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@@ -496,7 +561,9 @@ public:
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virtual XMLText* ToText() { return this; }
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virtual XMLText* ToText() { return this; }
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virtual const XMLText* ToText() const { return this; }
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virtual const XMLText* ToText() const { return this; }
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- void SetCData( bool value ) { isCData = true; }
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+ /// Declare whether this should be CDATA or standard text.
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+ void SetCData( bool isCData ) { this->isCData = isCData; }
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+ /// Returns true if this is a CDATA text element.
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bool CData() const { return isCData; }
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bool CData() const { return isCData; }
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char* ParseDeep( char*, StrPair* endTag );
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char* ParseDeep( char*, StrPair* endTag );
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@@ -512,6 +579,7 @@ private:
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};
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};
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+/** An XML Comment. */
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class XMLComment : public XMLNode
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class XMLComment : public XMLNode
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{
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{
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friend class XMLDocument;
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friend class XMLDocument;
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@@ -533,6 +601,17 @@ private:
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};
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};
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+/** In correct XML the declaration is the first entry in the file.
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+ @verbatim
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+ <?xml version="1.0" standalone="yes"?>
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+ @endverbatim
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+
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+ TinyXML2 will happily read or write files without a declaration,
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+ however.
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+
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+ The text of the declaration isn't interpreted. It is parsed
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+ and written as a string.
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+*/
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class XMLDeclaration : public XMLNode
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class XMLDeclaration : public XMLNode
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{
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{
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friend class XMLDocument;
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friend class XMLDocument;
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@@ -552,6 +631,13 @@ protected:
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|
};
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
+/** Any tag that tinyXml doesn't recognize is saved as an
|
|
|
|
|
+ unknown. It is a tag of text, but should not be modified.
|
|
|
|
|
+ It will be written back to the XML, unchanged, when the file
|
|
|
|
|
+ is saved.
|
|
|
|
|
+
|
|
|
|
|
+ DTD tags get thrown into TiXmlUnknowns.
|
|
|
|
|
+*/
|
|
|
class XMLUnknown : public XMLNode
|
|
class XMLUnknown : public XMLNode
|
|
|
{
|
|
{
|
|
|
friend class XMLDocument;
|
|
friend class XMLDocument;
|
|
@@ -593,31 +679,59 @@ enum {
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
+/** An attribute is a name-value pair. Elements have an arbitrary
|
|
|
|
|
+ number of attributes, each with a unique name.
|
|
|
|
|
+
|
|
|
|
|
+ @note The attributes are not XMLNodes. You may only query the
|
|
|
|
|
+ Next() attribute in a list.
|
|
|
|
|
+*/
|
|
|
class XMLAttribute
|
|
class XMLAttribute
|
|
|
{
|
|
{
|
|
|
friend class XMLElement;
|
|
friend class XMLElement;
|
|
|
public:
|
|
public:
|
|
|
- const char* Name() const { return name.GetStr(); }
|
|
|
|
|
- const char* Value() const { return value.GetStr(); }
|
|
|
|
|
- const XMLAttribute* Next() const { return next; }
|
|
|
|
|
|
|
+ const char* Name() const { return name.GetStr(); } ///< The name of the attribute.
|
|
|
|
|
+ const char* Value() const { return value.GetStr(); } ///< The value of the attribute.
|
|
|
|
|
+ const XMLAttribute* Next() const { return next; } ///< The next attribute in the list.
|
|
|
|
|
|
|
|
|
|
+ /** IntAttribute interprets the attribute as an integer, and returns the value.
|
|
|
|
|
+ If the value isn't an integer, 0 will be returned. There is no error checking;
|
|
|
|
|
+ use QueryIntAttribute() if you need error checking.
|
|
|
|
|
+ */
|
|
|
int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( &i ); return i; }
|
|
int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( &i ); return i; }
|
|
|
|
|
+ /// Query as an unsigned integer. See IntAttribute()
|
|
|
unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( &i ); return i; }
|
|
unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( &i ); return i; }
|
|
|
|
|
+ /// Query as a boolean. See IntAttribute()
|
|
|
bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( &b ); return b; }
|
|
bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( &b ); return b; }
|
|
|
|
|
+ /// Query as a double. See IntAttribute()
|
|
|
double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( &d ); return d; }
|
|
double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( &d ); return d; }
|
|
|
|
|
+ /// Query as a float. See IntAttribute()
|
|
|
float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( &f ); return f; }
|
|
float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( &f ); return f; }
|
|
|
|
|
|
|
|
|
|
+ /** QueryIntAttribute interprets the attribute as an integer, and returns the value
|
|
|
|
|
+ in the provided paremeter. The function will return XML_NO_ERROR on success,
|
|
|
|
|
+ and WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
|
|
|
|
|
+ */
|
|
|
int QueryIntAttribute( int* value ) const;
|
|
int QueryIntAttribute( int* value ) const;
|
|
|
|
|
+ /// See QueryIntAttribute
|
|
|
int QueryUnsignedAttribute( unsigned int* value ) const;
|
|
int QueryUnsignedAttribute( unsigned int* value ) const;
|
|
|
|
|
+ /// See QueryIntAttribute
|
|
|
int QueryBoolAttribute( bool* value ) const;
|
|
int QueryBoolAttribute( bool* value ) const;
|
|
|
|
|
+ /// See QueryIntAttribute
|
|
|
int QueryDoubleAttribute( double* value ) const;
|
|
int QueryDoubleAttribute( double* value ) const;
|
|
|
|
|
+ /// See QueryIntAttribute
|
|
|
int QueryFloatAttribute( float* value ) const;
|
|
int QueryFloatAttribute( float* value ) const;
|
|
|
|
|
|
|
|
|
|
+ /// Set the attribute to a string value.
|
|
|
void SetAttribute( const char* value );
|
|
void SetAttribute( const char* value );
|
|
|
|
|
+ /// Set the attribute to value.
|
|
|
void SetAttribute( int value );
|
|
void SetAttribute( int value );
|
|
|
|
|
+ /// Set the attribute to value.
|
|
|
void SetAttribute( unsigned value );
|
|
void SetAttribute( unsigned value );
|
|
|
|
|
+ /// Set the attribute to value.
|
|
|
void SetAttribute( bool value );
|
|
void SetAttribute( bool value );
|
|
|
|
|
+ /// Set the attribute to value.
|
|
|
void SetAttribute( double value );
|
|
void SetAttribute( double value );
|
|
|
|
|
+ /// Set the attribute to value.
|
|
|
void SetAttribute( float value );
|
|
void SetAttribute( float value );
|
|
|
|
|
|
|
|
private:
|
|
private:
|
|
@@ -638,46 +752,116 @@ private:
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
+/** The element is a container class. It has a value, the element name,
|
|
|
|
|
+ and can contain other elements, text, comments, and unknowns.
|
|
|
|
|
+ Elements also contain an arbitrary number of attributes.
|
|
|
|
|
+*/
|
|
|
class XMLElement : public XMLNode
|
|
class XMLElement : public XMLNode
|
|
|
{
|
|
{
|
|
|
friend class XMLBase;
|
|
friend class XMLBase;
|
|
|
friend class XMLDocument;
|
|
friend class XMLDocument;
|
|
|
public:
|
|
public:
|
|
|
|
|
+ /// Get the name of an element (which is the Value() of the node.)
|
|
|
const char* Name() const { return Value(); }
|
|
const char* Name() const { return Value(); }
|
|
|
|
|
+ /// Set the name of the element.
|
|
|
void SetName( const char* str, bool staticMem=false ) { SetValue( str, staticMem ); }
|
|
void SetName( const char* str, bool staticMem=false ) { SetValue( str, staticMem ); }
|
|
|
|
|
|
|
|
virtual XMLElement* ToElement() { return this; }
|
|
virtual XMLElement* ToElement() { return this; }
|
|
|
virtual const XMLElement* ToElement() const { return this; }
|
|
virtual const XMLElement* ToElement() const { return this; }
|
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
|
|
|
|
|
|
+ /** Given an attribute name, Attribute() returns the value
|
|
|
|
|
+ for the attribute of that name, or null if none exists.
|
|
|
|
|
+ */
|
|
|
const char* Attribute( const char* name ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return 0; return a->Value(); }
|
|
const char* Attribute( const char* name ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return 0; return a->Value(); }
|
|
|
|
|
|
|
|
|
|
+ /** Given an attribute name, IntAttribute() returns the value
|
|
|
|
|
+ of the attribute interpreted as an integer. 0 will be
|
|
|
|
|
+ returned if there is an error. For a method with error
|
|
|
|
|
+ checking, see QueryIntAttribute()
|
|
|
|
|
+ */
|
|
|
int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; }
|
|
int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; }
|
|
|
|
|
+ /// See IntAttribute()
|
|
|
unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }
|
|
unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }
|
|
|
|
|
+ /// See IntAttribute()
|
|
|
bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( name, &b ); return b; }
|
|
bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( name, &b ); return b; }
|
|
|
|
|
+ /// See IntAttribute()
|
|
|
double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; }
|
|
double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; }
|
|
|
|
|
+ /// See IntAttribute()
|
|
|
float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; }
|
|
float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; }
|
|
|
|
|
|
|
|
|
|
+ /** Given an attribute name, QueryIntAttribute() returns
|
|
|
|
|
+ XML_NO_ERROR, WRONG_ATTRIBUTE_TYPE if the conversion
|
|
|
|
|
+ can't be performed, or NO_ATTRIBUTE if the attribute
|
|
|
|
|
+ doesn't exist. If successful, the result of the conversion
|
|
|
|
|
+ will be written to 'value'. If not successful, nothing will
|
|
|
|
|
+ be written to 'value'. This allows you to provide default
|
|
|
|
|
+ value:
|
|
|
|
|
+
|
|
|
|
|
+ @verbatim
|
|
|
|
|
+ int value = 10;
|
|
|
|
|
+ QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
|
|
|
|
|
+ @endverbatim
|
|
|
|
|
+ */
|
|
|
int QueryIntAttribute( const char* name, int* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryIntAttribute( value ); }
|
|
int QueryIntAttribute( const char* name, int* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryIntAttribute( value ); }
|
|
|
|
|
+ /// See QueryIntAttribute()
|
|
|
int QueryUnsignedAttribute( const char* name, unsigned int* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryUnsignedAttribute( value ); }
|
|
int QueryUnsignedAttribute( const char* name, unsigned int* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryUnsignedAttribute( value ); }
|
|
|
|
|
+ /// See QueryIntAttribute()
|
|
|
int QueryBoolAttribute( const char* name, bool* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryBoolAttribute( value ); }
|
|
int QueryBoolAttribute( const char* name, bool* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryBoolAttribute( value ); }
|
|
|
|
|
+ /// See QueryIntAttribute()
|
|
|
int QueryDoubleAttribute( const char* name, double* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryDoubleAttribute( value ); }
|
|
int QueryDoubleAttribute( const char* name, double* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryDoubleAttribute( value ); }
|
|
|
|
|
+ /// See QueryIntAttribute()
|
|
|
int QueryFloatAttribute( const char* name, float* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryFloatAttribute( value ); }
|
|
int QueryFloatAttribute( const char* name, float* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryFloatAttribute( value ); }
|
|
|
|
|
|
|
|
|
|
+ /// Sets the named attribute to value.
|
|
|
void SetAttribute( const char* name, const char* value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
void SetAttribute( const char* name, const char* value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
|
|
|
+ /// Sets the named attribute to value.
|
|
|
void SetAttribute( const char* name, int value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
void SetAttribute( const char* name, int value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
|
|
|
+ /// Sets the named attribute to value.
|
|
|
void SetAttribute( const char* name, unsigned value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
void SetAttribute( const char* name, unsigned value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
|
|
|
+ /// Sets the named attribute to value.
|
|
|
void SetAttribute( const char* name, bool value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
void SetAttribute( const char* name, bool value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
|
|
|
+ /// Sets the named attribute to value.
|
|
|
void SetAttribute( const char* name, double value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
void SetAttribute( const char* name, double value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
|
|
|
|
|
|
|
|
/**
|
|
/**
|
|
|
- Tests: Programmatic DOM
|
|
|
|
|
|
|
+ Delete an attribute.
|
|
|
*/
|
|
*/
|
|
|
void DeleteAttribute( const char* name );
|
|
void DeleteAttribute( const char* name );
|
|
|
|
|
|
|
|
|
|
+ /// Return the first attribute in the list.
|
|
|
const XMLAttribute* FirstAttribute() const { return rootAttribute; }
|
|
const XMLAttribute* FirstAttribute() const { return rootAttribute; }
|
|
|
|
|
+ /// Query a specific attribute in the list.
|
|
|
const XMLAttribute* FindAttribute( const char* name ) const;
|
|
const XMLAttribute* FindAttribute( const char* name ) const;
|
|
|
|
|
|
|
|
|
|
+ /** Convenience function for easy access to the text inside an element. Although easy
|
|
|
|
|
+ and concise, GetText() is limited compared to getting the TiXmlText child
|
|
|
|
|
+ and accessing it directly.
|
|
|
|
|
+
|
|
|
|
|
+ If the first child of 'this' is a TiXmlText, the GetText()
|
|
|
|
|
+ returns the character string of the Text node, else null is returned.
|
|
|
|
|
+
|
|
|
|
|
+ This is a convenient method for getting the text of simple contained text:
|
|
|
|
|
+ @verbatim
|
|
|
|
|
+ <foo>This is text</foo>
|
|
|
|
|
+ const char* str = fooElement->GetText();
|
|
|
|
|
+ @endverbatim
|
|
|
|
|
+
|
|
|
|
|
+ 'str' will be a pointer to "This is text".
|
|
|
|
|
+
|
|
|
|
|
+ Note that this function can be misleading. If the element foo was created from
|
|
|
|
|
+ this XML:
|
|
|
|
|
+ @verbatim
|
|
|
|
|
+ <foo><b>This is text</b></foo>
|
|
|
|
|
+ @endverbatim
|
|
|
|
|
+
|
|
|
|
|
+ then the value of str would be null. The first child node isn't a text node, it is
|
|
|
|
|
+ another element. From this XML:
|
|
|
|
|
+ @verbatim
|
|
|
|
|
+ <foo>This is <b>text</b></foo>
|
|
|
|
|
+ @endverbatim
|
|
|
|
|
+ GetText() will return "This is ".
|
|
|
|
|
+ */
|
|
|
const char* GetText() const;
|
|
const char* GetText() const;
|
|
|
|
|
|
|
|
// internal:
|
|
// internal:
|
|
@@ -705,54 +889,111 @@ private:
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
+/** A document binds together all the functionality.
|
|
|
|
|
+ It can be saved, loaded, and printed to the screen.
|
|
|
|
|
+ All Nodes are connected and allocated to a Document.
|
|
|
|
|
+ If the Document is deleted, all its Nodes are also deleted.
|
|
|
|
|
+*/
|
|
|
class XMLDocument : public XMLNode
|
|
class XMLDocument : public XMLNode
|
|
|
{
|
|
{
|
|
|
friend class XMLElement;
|
|
friend class XMLElement;
|
|
|
public:
|
|
public:
|
|
|
|
|
+ /// constructor
|
|
|
XMLDocument();
|
|
XMLDocument();
|
|
|
~XMLDocument();
|
|
~XMLDocument();
|
|
|
|
|
|
|
|
virtual XMLDocument* ToDocument() { return this; }
|
|
virtual XMLDocument* ToDocument() { return this; }
|
|
|
virtual const XMLDocument* ToDocument() const { return this; }
|
|
virtual const XMLDocument* ToDocument() const { return this; }
|
|
|
|
|
|
|
|
|
|
+ /**
|
|
|
|
|
+ Parse an XML file from a character string.
|
|
|
|
|
+ Returns XML_NO_ERROR (0) on success, or
|
|
|
|
|
+ an errorID.
|
|
|
|
|
+ */
|
|
|
int Parse( const char* xml );
|
|
int Parse( const char* xml );
|
|
|
|
|
+ /**
|
|
|
|
|
+ Load an XML file from disk.
|
|
|
|
|
+ Returns XML_NO_ERROR (0) on success, or
|
|
|
|
|
+ an errorID.
|
|
|
|
|
+ */
|
|
|
int LoadFile( const char* filename );
|
|
int LoadFile( const char* filename );
|
|
|
|
|
+ /**
|
|
|
|
|
+ Load an XML file from disk. You are responsible
|
|
|
|
|
+ for providing and closing the FILE*.
|
|
|
|
|
+
|
|
|
|
|
+ Returns XML_NO_ERROR (0) on success, or
|
|
|
|
|
+ an errorID.
|
|
|
|
|
+ */
|
|
|
int LoadFile( FILE* );
|
|
int LoadFile( FILE* );
|
|
|
|
|
+ /**
|
|
|
|
|
+ Save the XML file to disk.
|
|
|
|
|
+ */
|
|
|
void SaveFile( const char* filename );
|
|
void SaveFile( const char* filename );
|
|
|
|
|
|
|
|
bool HasBOM() const { return writeBOM; }
|
|
bool HasBOM() const { return writeBOM; }
|
|
|
|
|
+
|
|
|
|
|
+ /** Return the root element of DOM. Equivalent to FirstChildElement().
|
|
|
|
|
+ To get the first node, use FirstChild().
|
|
|
|
|
+ */
|
|
|
XMLElement* RootElement() { return FirstChildElement(); }
|
|
XMLElement* RootElement() { return FirstChildElement(); }
|
|
|
const XMLElement* RootElement() const { return FirstChildElement(); }
|
|
const XMLElement* RootElement() const { return FirstChildElement(); }
|
|
|
|
|
|
|
|
- void Print( XMLStreamer* streamer=0 );
|
|
|
|
|
|
|
+ /** Print the Document. If the Printer is not provided, it will
|
|
|
|
|
+ print to stdout. If you provide Printer, this can print to a file:
|
|
|
|
|
+ @verbatim
|
|
|
|
|
+ XMLPrinter printer( fp );
|
|
|
|
|
+ doc.Print( &printer );
|
|
|
|
|
+ @endverbatim
|
|
|
|
|
+
|
|
|
|
|
+ Or you can use a printer to print to memory:
|
|
|
|
|
+ @verbatim
|
|
|
|
|
+ XMLPrinter printer;
|
|
|
|
|
+ doc->Print( &printer );
|
|
|
|
|
+ SomeFunctior( printer.CStr() );
|
|
|
|
|
+ @endverbatim
|
|
|
|
|
+ */
|
|
|
|
|
+ void Print( XMLPrinter* streamer=0 );
|
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
virtual bool Accept( XMLVisitor* visitor ) const;
|
|
|
|
|
|
|
|
/**
|
|
/**
|
|
|
- Tests: Programmatic DOM
|
|
|
|
|
|
|
+ Create a new Element associated with
|
|
|
|
|
+ this Document. The memory for the Element
|
|
|
|
|
+ is managed by the Document.
|
|
|
*/
|
|
*/
|
|
|
XMLElement* NewElement( const char* name );
|
|
XMLElement* NewElement( const char* name );
|
|
|
/**
|
|
/**
|
|
|
- Tests: Programmatic DOM
|
|
|
|
|
|
|
+ Create a new Comment associated with
|
|
|
|
|
+ this Document. The memory for the Comment
|
|
|
|
|
+ is managed by the Document.
|
|
|
*/
|
|
*/
|
|
|
XMLComment* NewComment( const char* comment );
|
|
XMLComment* NewComment( const char* comment );
|
|
|
/**
|
|
/**
|
|
|
- Tests: Programmatic DOM
|
|
|
|
|
|
|
+ Create a new Text associated with
|
|
|
|
|
+ this Document. The memory for the Text
|
|
|
|
|
+ is managed by the Document.
|
|
|
*/
|
|
*/
|
|
|
XMLText* NewText( const char* text );
|
|
XMLText* NewText( const char* text );
|
|
|
|
|
|
|
|
/**
|
|
/**
|
|
|
- Tests: Programmatic DOM
|
|
|
|
|
|
|
+ Delete a node associated with this documented.
|
|
|
|
|
+ It will be unlinked from the DOM.
|
|
|
*/
|
|
*/
|
|
|
void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); }
|
|
void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); }
|
|
|
|
|
|
|
|
void SetError( int error, const char* str1, const char* str2 );
|
|
void SetError( int error, const char* str1, const char* str2 );
|
|
|
|
|
|
|
|
|
|
+ /// Return true if there was an error parsing the document.
|
|
|
bool Error() const { return errorID != XML_NO_ERROR; }
|
|
bool Error() const { return errorID != XML_NO_ERROR; }
|
|
|
|
|
+ /// Return the errorID.
|
|
|
int ErrorID() const { return errorID; }
|
|
int ErrorID() const { return errorID; }
|
|
|
|
|
+ /// Return a possibly helpful diagnostic location or string.
|
|
|
const char* GetErrorStr1() const { return errorStr1; }
|
|
const char* GetErrorStr1() const { return errorStr1; }
|
|
|
|
|
+ /// Return possibly helpful secondary diagnostic location or string.
|
|
|
const char* GetErrorStr2() const { return errorStr2; }
|
|
const char* GetErrorStr2() const { return errorStr2; }
|
|
|
|
|
+ /// If there is an error, print it to stdout
|
|
|
void PrintError() const;
|
|
void PrintError() const;
|
|
|
|
|
|
|
|
|
|
+ // internal
|
|
|
char* Identify( char* p, XMLNode** node );
|
|
char* Identify( char* p, XMLNode** node );
|
|
|
|
|
|
|
|
private:
|
|
private:
|
|
@@ -773,19 +1014,75 @@ private:
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
-class XMLStreamer : public XMLVisitor
|
|
|
|
|
|
|
+
|
|
|
|
|
+/**
|
|
|
|
|
+ Printing functionality. The XMLPrinter gives you more
|
|
|
|
|
+ options than the XMLDocument::Print() method.
|
|
|
|
|
+
|
|
|
|
|
+ It can:
|
|
|
|
|
+ -# Print to memory.
|
|
|
|
|
+ -# Print to a file you provide
|
|
|
|
|
+ -# Print XML without a XMLDocument.
|
|
|
|
|
+
|
|
|
|
|
+ Print to Memory
|
|
|
|
|
+
|
|
|
|
|
+ @verbatim
|
|
|
|
|
+ XMLPrinter printer;
|
|
|
|
|
+ doc->Print( &printer );
|
|
|
|
|
+ SomeFunctior( printer.CStr() );
|
|
|
|
|
+ @endverbatim
|
|
|
|
|
+
|
|
|
|
|
+ Print to a File
|
|
|
|
|
+
|
|
|
|
|
+ You provide the file pointer.
|
|
|
|
|
+ @verbatim
|
|
|
|
|
+ XMLPrinter printer( fp );
|
|
|
|
|
+ doc.Print( &printer );
|
|
|
|
|
+ @endverbatim
|
|
|
|
|
+
|
|
|
|
|
+ Print without a XMLDocument
|
|
|
|
|
+
|
|
|
|
|
+ When loading, an XML parser is very useful. However, sometimes
|
|
|
|
|
+ when saving, it just gets in the way. The code is often set up
|
|
|
|
|
+ for streaming, and constructing the DOM is just overhead.
|
|
|
|
|
+
|
|
|
|
|
+ The Printer supports the streaming case. The following code
|
|
|
|
|
+ prints out a trivially simple XML file without ever creating
|
|
|
|
|
+ an XML document.
|
|
|
|
|
+
|
|
|
|
|
+ @verbatim
|
|
|
|
|
+ XMLPrinter printer( fp );
|
|
|
|
|
+ printer.OpenElement( "foo" );
|
|
|
|
|
+ printer.PushAttribute( "foo", "bar" );
|
|
|
|
|
+ printer.CloseElement();
|
|
|
|
|
+ @endverbatim
|
|
|
|
|
+*/
|
|
|
|
|
+class XMLPrinter : public XMLVisitor
|
|
|
{
|
|
{
|
|
|
public:
|
|
public:
|
|
|
- XMLStreamer( FILE* file=0 );
|
|
|
|
|
- ~XMLStreamer() {}
|
|
|
|
|
|
|
+ /** Construct the printer. If the FILE* is specified,
|
|
|
|
|
+ this will print to the FILE. Else it will print
|
|
|
|
|
+ to memory, and the result is available in CStr()
|
|
|
|
|
+ */
|
|
|
|
|
+ XMLPrinter( FILE* file=0 );
|
|
|
|
|
+ ~XMLPrinter() {}
|
|
|
|
|
|
|
|
|
|
+ /** If streaming, write the BOM and declaration. */
|
|
|
void PushHeader( bool writeBOM, bool writeDeclaration );
|
|
void PushHeader( bool writeBOM, bool writeDeclaration );
|
|
|
|
|
+ /** If streaming, start writing an element.
|
|
|
|
|
+ The element must be closed with CloseElement()
|
|
|
|
|
+ */
|
|
|
void OpenElement( const char* name );
|
|
void OpenElement( const char* name );
|
|
|
|
|
+ /// If streaming, add an attribute to an open element.
|
|
|
void PushAttribute( const char* name, const char* value );
|
|
void PushAttribute( const char* name, const char* value );
|
|
|
|
|
+ /// If streaming, close the Element.
|
|
|
void CloseElement();
|
|
void CloseElement();
|
|
|
|
|
|
|
|
|
|
+ /// Add a text node.
|
|
|
void PushText( const char* text, bool cdata=false );
|
|
void PushText( const char* text, bool cdata=false );
|
|
|
|
|
+ /// Add a comment
|
|
|
void PushComment( const char* comment );
|
|
void PushComment( const char* comment );
|
|
|
|
|
+
|
|
|
void PushDeclaration( const char* value );
|
|
void PushDeclaration( const char* value );
|
|
|
void PushUnknown( const char* value );
|
|
void PushUnknown( const char* value );
|
|
|
|
|
|
|
@@ -800,6 +1097,10 @@ public:
|
|
|
virtual bool Visit( const XMLDeclaration& declaration );
|
|
virtual bool Visit( const XMLDeclaration& declaration );
|
|
|
virtual bool Visit( const XMLUnknown& unknown );
|
|
virtual bool Visit( const XMLUnknown& unknown );
|
|
|
|
|
|
|
|
|
|
+ /**
|
|
|
|
|
+ If in print to memory mode, return a pointer to
|
|
|
|
|
+ the XML file in memory.
|
|
|
|
|
+ */
|
|
|
const char* CStr() const { return buffer.Mem(); }
|
|
const char* CStr() const { return buffer.Mem(); }
|
|
|
|
|
|
|
|
private:
|
|
private:
|