Histórico de Commits

Autor SHA1 Mensagem Data
  Ryan C. Gordon 25ab8c99df pen: Offer the current window during promixity events on most platforms. há 5 meses atrás
  Anonymous Maarten 7073cfc58e release: don't use legacy Android CMake toolchain file há 5 meses atrás
  Sam Lantinga 5bed8ec603 Implemented render batching for D3D9 há 5 meses atrás
  SDL Wiki Bot a63e848509 Sync SDL3 wiki -> header há 5 meses atrás
  Maia 5ec6147acb Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop há 5 meses atrás
  Sam Lantinga 6b07e13fef Fixed spacing há 5 meses atrás
  Sam Lantinga fffaf122df Added temporary workaround for failing Emscripten test há 5 meses atrás
  Sam Lantinga dde7fa3b17 Validate the output colorspace before setting up a renderer há 5 meses atrás
  Sam Lantinga 6baaa0fe87 Destroy the window surface if a software renderer couldn't be created há 5 meses atrás
  Sam Lantinga 6a7fb838f4 Return false if we couldn't update the emscripten framebuffer há 5 meses atrás
  Sam Lantinga eccd5c03c3 testautomation: added tests to cover linear <-> sRGB colorspace conversion há 5 meses atrás
  Sam Lantinga 33c70af2f8 Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures há 5 meses atrás
  Sam Lantinga 1c77304ee9 Fixed getting an 8-bit window surface on Apple platforms há 5 meses atrás
  Sam Lantinga ff890d1733 Fixed crash blitting to an 8-bit surface with no palette há 5 meses atrás
  Sam Lantinga 6389f4db4c SDL_FindColor() can be static há 5 meses atrás
  Sam Lantinga ead02b08dd Skip tonemapping for render targets with unspecified HDR headroom há 5 meses atrás
  Sam Lantinga 4e5ba722fd Change the batch if the color scale changes há 5 meses atrás
  Sam Lantinga d29f368ca8 Change the batch if the GPU render state changes há 5 meses atrás
  Sam Lantinga 3399bc600e gpu renderer: add color to the point/line vertex data há 5 meses atrás
  Sam Lantinga 97ebfbf7a0 Only convert color to linear once in VULKAN_QueueDrawPoints() há 5 meses atrás
  Sam Lantinga d9be8b9a00 Implemented render batching for D3D11, D3D12, Metal, and Vulkan há 5 meses atrás
  SDL Wiki Bot 01a812cbca Sync SDL3 wiki -> header há 5 meses atrás
  Ethan Lee b5624e14ff gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property há 5 meses atrás
  Ethan Lee 0b2073d143 gpu: Remove dead code in the Vulkan device ranking system. há 5 meses atrás
  Ethan Lee 1b79ba9ab6 gpu: Separate device suitability from device rank when enumerating Vulkan devices. há 5 meses atrás
  Ethan Lee 6976b57988 gpu: Move device ranking to the bottom of IsDeviceSuitable. há 5 meses atrás
  Ethan Lee 799c6aa629 gpu: Move device ranking to a standalone function. há 5 meses atrás
  Ethan Lee 0cc2b026e7 gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration há 5 meses atrás
  Frank Praznik f3d39815e7 progressbar: Ensure buffers are large enough for string manipulation há 5 meses atrás
  Frank Praznik f6a05121ec wayland: Handle dispatch errors when showing a window há 5 meses atrás