Historique des commits

Auteur SHA1 Message Date
  Ethan Lee 536507101d gpu: De-duplicate property enumeration for Vulkan features il y a 5 mois
  SDL Wiki Bot b7ea19d5e5 Sync SDL3 wiki -> header il y a 5 mois
  TheSniperFan ac0f77b7e6 Allow SDL GPU to opt into additional Vulkan features (#14204) il y a 5 mois
  Anonymous Maarten 6905714986 android: remove dependency on cpu-features.h il y a 5 mois
  Ryan C. Gordon 25ab8c99df pen: Offer the current window during promixity events on most platforms. il y a 5 mois
  Anonymous Maarten 7073cfc58e release: don't use legacy Android CMake toolchain file il y a 5 mois
  Sam Lantinga 5bed8ec603 Implemented render batching for D3D9 il y a 5 mois
  SDL Wiki Bot a63e848509 Sync SDL3 wiki -> header il y a 5 mois
  Maia 5ec6147acb Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop il y a 5 mois
  Sam Lantinga 6b07e13fef Fixed spacing il y a 5 mois
  Sam Lantinga fffaf122df Added temporary workaround for failing Emscripten test il y a 5 mois
  Sam Lantinga dde7fa3b17 Validate the output colorspace before setting up a renderer il y a 5 mois
  Sam Lantinga 6baaa0fe87 Destroy the window surface if a software renderer couldn't be created il y a 5 mois
  Sam Lantinga 6a7fb838f4 Return false if we couldn't update the emscripten framebuffer il y a 5 mois
  Sam Lantinga eccd5c03c3 testautomation: added tests to cover linear <-> sRGB colorspace conversion il y a 5 mois
  Sam Lantinga 33c70af2f8 Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures il y a 5 mois
  Sam Lantinga 1c77304ee9 Fixed getting an 8-bit window surface on Apple platforms il y a 5 mois
  Sam Lantinga ff890d1733 Fixed crash blitting to an 8-bit surface with no palette il y a 5 mois
  Sam Lantinga 6389f4db4c SDL_FindColor() can be static il y a 5 mois
  Sam Lantinga ead02b08dd Skip tonemapping for render targets with unspecified HDR headroom il y a 5 mois
  Sam Lantinga 4e5ba722fd Change the batch if the color scale changes il y a 5 mois
  Sam Lantinga d29f368ca8 Change the batch if the GPU render state changes il y a 5 mois
  Sam Lantinga 3399bc600e gpu renderer: add color to the point/line vertex data il y a 5 mois
  Sam Lantinga 97ebfbf7a0 Only convert color to linear once in VULKAN_QueueDrawPoints() il y a 5 mois
  Sam Lantinga d9be8b9a00 Implemented render batching for D3D11, D3D12, Metal, and Vulkan il y a 5 mois
  SDL Wiki Bot 01a812cbca Sync SDL3 wiki -> header il y a 5 mois
  Ethan Lee b5624e14ff gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property il y a 5 mois
  Ethan Lee 0b2073d143 gpu: Remove dead code in the Vulkan device ranking system. il y a 5 mois
  Ethan Lee 1b79ba9ab6 gpu: Separate device suitability from device rank when enumerating Vulkan devices. il y a 5 mois
  Ethan Lee 6976b57988 gpu: Move device ranking to the bottom of IsDeviceSuitable. il y a 5 mois