Ethan Lee
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536507101d
gpu: De-duplicate property enumeration for Vulkan features
|
il y a 5 mois |
SDL Wiki Bot
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b7ea19d5e5
Sync SDL3 wiki -> header
|
il y a 5 mois |
TheSniperFan
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ac0f77b7e6
Allow SDL GPU to opt into additional Vulkan features (#14204)
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il y a 5 mois |
Anonymous Maarten
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6905714986
android: remove dependency on cpu-features.h
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il y a 5 mois |
Ryan C. Gordon
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25ab8c99df
pen: Offer the current window during promixity events on most platforms.
|
il y a 5 mois |
Anonymous Maarten
|
7073cfc58e
release: don't use legacy Android CMake toolchain file
|
il y a 5 mois |
Sam Lantinga
|
5bed8ec603
Implemented render batching for D3D9
|
il y a 5 mois |
SDL Wiki Bot
|
a63e848509
Sync SDL3 wiki -> header
|
il y a 5 mois |
Maia
|
5ec6147acb
Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop
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il y a 5 mois |
Sam Lantinga
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6b07e13fef
Fixed spacing
|
il y a 5 mois |
Sam Lantinga
|
fffaf122df
Added temporary workaround for failing Emscripten test
|
il y a 5 mois |
Sam Lantinga
|
dde7fa3b17
Validate the output colorspace before setting up a renderer
|
il y a 5 mois |
Sam Lantinga
|
6baaa0fe87
Destroy the window surface if a software renderer couldn't be created
|
il y a 5 mois |
Sam Lantinga
|
6a7fb838f4
Return false if we couldn't update the emscripten framebuffer
|
il y a 5 mois |
Sam Lantinga
|
eccd5c03c3
testautomation: added tests to cover linear <-> sRGB colorspace conversion
|
il y a 5 mois |
Sam Lantinga
|
33c70af2f8
Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
|
il y a 5 mois |
Sam Lantinga
|
1c77304ee9
Fixed getting an 8-bit window surface on Apple platforms
|
il y a 5 mois |
Sam Lantinga
|
ff890d1733
Fixed crash blitting to an 8-bit surface with no palette
|
il y a 5 mois |
Sam Lantinga
|
6389f4db4c
SDL_FindColor() can be static
|
il y a 5 mois |
Sam Lantinga
|
ead02b08dd
Skip tonemapping for render targets with unspecified HDR headroom
|
il y a 5 mois |
Sam Lantinga
|
4e5ba722fd
Change the batch if the color scale changes
|
il y a 5 mois |
Sam Lantinga
|
d29f368ca8
Change the batch if the GPU render state changes
|
il y a 5 mois |
Sam Lantinga
|
3399bc600e
gpu renderer: add color to the point/line vertex data
|
il y a 5 mois |
Sam Lantinga
|
97ebfbf7a0
Only convert color to linear once in VULKAN_QueueDrawPoints()
|
il y a 5 mois |
Sam Lantinga
|
d9be8b9a00
Implemented render batching for D3D11, D3D12, Metal, and Vulkan
|
il y a 5 mois |
SDL Wiki Bot
|
01a812cbca
Sync SDL3 wiki -> header
|
il y a 5 mois |
Ethan Lee
|
b5624e14ff
gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property
|
il y a 5 mois |
Ethan Lee
|
0b2073d143
gpu: Remove dead code in the Vulkan device ranking system.
|
il y a 5 mois |
Ethan Lee
|
1b79ba9ab6
gpu: Separate device suitability from device rank when enumerating Vulkan devices.
|
il y a 5 mois |
Ethan Lee
|
6976b57988
gpu: Move device ranking to the bottom of IsDeviceSuitable.
|
il y a 5 mois |