Historial de Commits

Autor SHA1 Mensaje Fecha
  TheSniperFan ac0f77b7e6 Allow SDL GPU to opt into additional Vulkan features (#14204) hace 4 meses
  Anonymous Maarten 6905714986 android: remove dependency on cpu-features.h hace 4 meses
  Ryan C. Gordon 25ab8c99df pen: Offer the current window during promixity events on most platforms. hace 4 meses
  Anonymous Maarten 7073cfc58e release: don't use legacy Android CMake toolchain file hace 4 meses
  Sam Lantinga 5bed8ec603 Implemented render batching for D3D9 hace 4 meses
  SDL Wiki Bot a63e848509 Sync SDL3 wiki -> header hace 4 meses
  Maia 5ec6147acb Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop hace 4 meses
  Sam Lantinga 6b07e13fef Fixed spacing hace 4 meses
  Sam Lantinga fffaf122df Added temporary workaround for failing Emscripten test hace 4 meses
  Sam Lantinga dde7fa3b17 Validate the output colorspace before setting up a renderer hace 4 meses
  Sam Lantinga 6baaa0fe87 Destroy the window surface if a software renderer couldn't be created hace 4 meses
  Sam Lantinga 6a7fb838f4 Return false if we couldn't update the emscripten framebuffer hace 4 meses
  Sam Lantinga eccd5c03c3 testautomation: added tests to cover linear <-> sRGB colorspace conversion hace 4 meses
  Sam Lantinga 33c70af2f8 Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures hace 4 meses
  Sam Lantinga 1c77304ee9 Fixed getting an 8-bit window surface on Apple platforms hace 4 meses
  Sam Lantinga ff890d1733 Fixed crash blitting to an 8-bit surface with no palette hace 4 meses
  Sam Lantinga 6389f4db4c SDL_FindColor() can be static hace 4 meses
  Sam Lantinga ead02b08dd Skip tonemapping for render targets with unspecified HDR headroom hace 4 meses
  Sam Lantinga 4e5ba722fd Change the batch if the color scale changes hace 4 meses
  Sam Lantinga d29f368ca8 Change the batch if the GPU render state changes hace 4 meses
  Sam Lantinga 3399bc600e gpu renderer: add color to the point/line vertex data hace 4 meses
  Sam Lantinga 97ebfbf7a0 Only convert color to linear once in VULKAN_QueueDrawPoints() hace 4 meses
  Sam Lantinga d9be8b9a00 Implemented render batching for D3D11, D3D12, Metal, and Vulkan hace 4 meses
  SDL Wiki Bot 01a812cbca Sync SDL3 wiki -> header hace 4 meses
  Ethan Lee b5624e14ff gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property hace 4 meses
  Ethan Lee 0b2073d143 gpu: Remove dead code in the Vulkan device ranking system. hace 4 meses
  Ethan Lee 1b79ba9ab6 gpu: Separate device suitability from device rank when enumerating Vulkan devices. hace 4 meses
  Ethan Lee 6976b57988 gpu: Move device ranking to the bottom of IsDeviceSuitable. hace 4 meses
  Ethan Lee 799c6aa629 gpu: Move device ranking to a standalone function. hace 4 meses
  Ethan Lee 0cc2b026e7 gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration hace 4 meses