TheSniperFan
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ac0f77b7e6
Allow SDL GPU to opt into additional Vulkan features (#14204)
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hace 4 meses |
Anonymous Maarten
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6905714986
android: remove dependency on cpu-features.h
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hace 4 meses |
Ryan C. Gordon
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25ab8c99df
pen: Offer the current window during promixity events on most platforms.
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hace 4 meses |
Anonymous Maarten
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7073cfc58e
release: don't use legacy Android CMake toolchain file
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hace 4 meses |
Sam Lantinga
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5bed8ec603
Implemented render batching for D3D9
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hace 4 meses |
SDL Wiki Bot
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a63e848509
Sync SDL3 wiki -> header
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hace 4 meses |
Maia
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5ec6147acb
Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop
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hace 4 meses |
Sam Lantinga
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6b07e13fef
Fixed spacing
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hace 4 meses |
Sam Lantinga
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fffaf122df
Added temporary workaround for failing Emscripten test
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hace 4 meses |
Sam Lantinga
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dde7fa3b17
Validate the output colorspace before setting up a renderer
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hace 4 meses |
Sam Lantinga
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6baaa0fe87
Destroy the window surface if a software renderer couldn't be created
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hace 4 meses |
Sam Lantinga
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6a7fb838f4
Return false if we couldn't update the emscripten framebuffer
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hace 4 meses |
Sam Lantinga
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eccd5c03c3
testautomation: added tests to cover linear <-> sRGB colorspace conversion
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hace 4 meses |
Sam Lantinga
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33c70af2f8
Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
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hace 4 meses |
Sam Lantinga
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1c77304ee9
Fixed getting an 8-bit window surface on Apple platforms
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hace 4 meses |
Sam Lantinga
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ff890d1733
Fixed crash blitting to an 8-bit surface with no palette
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hace 4 meses |
Sam Lantinga
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6389f4db4c
SDL_FindColor() can be static
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hace 4 meses |
Sam Lantinga
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ead02b08dd
Skip tonemapping for render targets with unspecified HDR headroom
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hace 4 meses |
Sam Lantinga
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4e5ba722fd
Change the batch if the color scale changes
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hace 4 meses |
Sam Lantinga
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d29f368ca8
Change the batch if the GPU render state changes
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hace 4 meses |
Sam Lantinga
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3399bc600e
gpu renderer: add color to the point/line vertex data
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hace 4 meses |
Sam Lantinga
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97ebfbf7a0
Only convert color to linear once in VULKAN_QueueDrawPoints()
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hace 4 meses |
Sam Lantinga
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d9be8b9a00
Implemented render batching for D3D11, D3D12, Metal, and Vulkan
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hace 4 meses |
SDL Wiki Bot
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01a812cbca
Sync SDL3 wiki -> header
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hace 4 meses |
Ethan Lee
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b5624e14ff
gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property
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hace 4 meses |
Ethan Lee
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0b2073d143
gpu: Remove dead code in the Vulkan device ranking system.
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hace 4 meses |
Ethan Lee
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1b79ba9ab6
gpu: Separate device suitability from device rank when enumerating Vulkan devices.
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hace 4 meses |
Ethan Lee
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6976b57988
gpu: Move device ranking to the bottom of IsDeviceSuitable.
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hace 4 meses |
Ethan Lee
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799c6aa629
gpu: Move device ranking to a standalone function.
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hace 4 meses |
Ethan Lee
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0cc2b026e7
gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration
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hace 4 meses |