Histórico de commits

Autor SHA1 Mensagem Data
  Sam Lantinga e1af623631 Fixed Steam Deck sensor timings 5 meses atrás
  Sam Lantinga 1998b65045 Added support for the new Steam Controller 5 meses atrás
  Ethan Lee 04a62cba1f gpu: Set up D3D12 device checks to avoid unnecessary queries 5 meses atrás
  Chris Burrows 3dab15d3b4 Fix lost KEY_UP events with multiple keyboards using shared scancode state (#14446) 5 meses atrás
  Sam Lantinga 65989d269e Updated SDL_GPUVulkanOptions documentation 5 meses atrás
  Ethan Lee b2585ac236 gpu: Vulkan feature/extension lists do not need to be stored in the renderer 5 meses atrás
  Ethan Lee 536507101d gpu: De-duplicate property enumeration for Vulkan features 5 meses atrás
  SDL Wiki Bot b7ea19d5e5 Sync SDL3 wiki -> header 5 meses atrás
  TheSniperFan ac0f77b7e6 Allow SDL GPU to opt into additional Vulkan features (#14204) 5 meses atrás
  Anonymous Maarten 6905714986 android: remove dependency on cpu-features.h 5 meses atrás
  Ryan C. Gordon 25ab8c99df pen: Offer the current window during promixity events on most platforms. 5 meses atrás
  Anonymous Maarten 7073cfc58e release: don't use legacy Android CMake toolchain file 5 meses atrás
  Sam Lantinga 5bed8ec603 Implemented render batching for D3D9 5 meses atrás
  SDL Wiki Bot a63e848509 Sync SDL3 wiki -> header 5 meses atrás
  Maia 5ec6147acb Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop 5 meses atrás
  Sam Lantinga 6b07e13fef Fixed spacing 5 meses atrás
  Sam Lantinga fffaf122df Added temporary workaround for failing Emscripten test 5 meses atrás
  Sam Lantinga dde7fa3b17 Validate the output colorspace before setting up a renderer 5 meses atrás
  Sam Lantinga 6baaa0fe87 Destroy the window surface if a software renderer couldn't be created 5 meses atrás
  Sam Lantinga 6a7fb838f4 Return false if we couldn't update the emscripten framebuffer 5 meses atrás
  Sam Lantinga eccd5c03c3 testautomation: added tests to cover linear <-> sRGB colorspace conversion 5 meses atrás
  Sam Lantinga 33c70af2f8 Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures 5 meses atrás
  Sam Lantinga 1c77304ee9 Fixed getting an 8-bit window surface on Apple platforms 5 meses atrás
  Sam Lantinga ff890d1733 Fixed crash blitting to an 8-bit surface with no palette 5 meses atrás
  Sam Lantinga 6389f4db4c SDL_FindColor() can be static 5 meses atrás
  Sam Lantinga ead02b08dd Skip tonemapping for render targets with unspecified HDR headroom 5 meses atrás
  Sam Lantinga 4e5ba722fd Change the batch if the color scale changes 5 meses atrás
  Sam Lantinga d29f368ca8 Change the batch if the GPU render state changes 5 meses atrás
  Sam Lantinga 3399bc600e gpu renderer: add color to the point/line vertex data 5 meses atrás
  Sam Lantinga 97ebfbf7a0 Only convert color to linear once in VULKAN_QueueDrawPoints() 5 meses atrás