Sam Lantinga
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e1af623631
Fixed Steam Deck sensor timings
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5 meses atrás |
Sam Lantinga
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1998b65045
Added support for the new Steam Controller
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5 meses atrás |
Ethan Lee
|
04a62cba1f
gpu: Set up D3D12 device checks to avoid unnecessary queries
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5 meses atrás |
Chris Burrows
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3dab15d3b4
Fix lost KEY_UP events with multiple keyboards using shared scancode state (#14446)
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5 meses atrás |
Sam Lantinga
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65989d269e
Updated SDL_GPUVulkanOptions documentation
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5 meses atrás |
Ethan Lee
|
b2585ac236
gpu: Vulkan feature/extension lists do not need to be stored in the renderer
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5 meses atrás |
Ethan Lee
|
536507101d
gpu: De-duplicate property enumeration for Vulkan features
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5 meses atrás |
SDL Wiki Bot
|
b7ea19d5e5
Sync SDL3 wiki -> header
|
5 meses atrás |
TheSniperFan
|
ac0f77b7e6
Allow SDL GPU to opt into additional Vulkan features (#14204)
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5 meses atrás |
Anonymous Maarten
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6905714986
android: remove dependency on cpu-features.h
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5 meses atrás |
Ryan C. Gordon
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25ab8c99df
pen: Offer the current window during promixity events on most platforms.
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5 meses atrás |
Anonymous Maarten
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7073cfc58e
release: don't use legacy Android CMake toolchain file
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5 meses atrás |
Sam Lantinga
|
5bed8ec603
Implemented render batching for D3D9
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5 meses atrás |
SDL Wiki Bot
|
a63e848509
Sync SDL3 wiki -> header
|
5 meses atrás |
Maia
|
5ec6147acb
Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop
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5 meses atrás |
Sam Lantinga
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6b07e13fef
Fixed spacing
|
5 meses atrás |
Sam Lantinga
|
fffaf122df
Added temporary workaround for failing Emscripten test
|
5 meses atrás |
Sam Lantinga
|
dde7fa3b17
Validate the output colorspace before setting up a renderer
|
5 meses atrás |
Sam Lantinga
|
6baaa0fe87
Destroy the window surface if a software renderer couldn't be created
|
5 meses atrás |
Sam Lantinga
|
6a7fb838f4
Return false if we couldn't update the emscripten framebuffer
|
5 meses atrás |
Sam Lantinga
|
eccd5c03c3
testautomation: added tests to cover linear <-> sRGB colorspace conversion
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5 meses atrás |
Sam Lantinga
|
33c70af2f8
Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
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5 meses atrás |
Sam Lantinga
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1c77304ee9
Fixed getting an 8-bit window surface on Apple platforms
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5 meses atrás |
Sam Lantinga
|
ff890d1733
Fixed crash blitting to an 8-bit surface with no palette
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5 meses atrás |
Sam Lantinga
|
6389f4db4c
SDL_FindColor() can be static
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5 meses atrás |
Sam Lantinga
|
ead02b08dd
Skip tonemapping for render targets with unspecified HDR headroom
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5 meses atrás |
Sam Lantinga
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4e5ba722fd
Change the batch if the color scale changes
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5 meses atrás |
Sam Lantinga
|
d29f368ca8
Change the batch if the GPU render state changes
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5 meses atrás |
Sam Lantinga
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3399bc600e
gpu renderer: add color to the point/line vertex data
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5 meses atrás |
Sam Lantinga
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97ebfbf7a0
Only convert color to linear once in VULKAN_QueueDrawPoints()
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5 meses atrás |